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Topic: Mario Kart 7 realizations

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KromCompany

I had been play mario kart 7 for a couple of months, but when i first heard the different end race and selection screen melodies they sounded a lot like Mario Kart 64 melodies. but then i did extensive research and found out the 3ds was a 64-bit system like the n64. how ironic. nintendo is clever in many ways, if your paying attention

3ds FC: 2921-9956-8417

Supereor

The Nintendo 64 was a full-on console, and the Nintendo 3DS is a trusty handheld, which is interesting to think about. Super Mario 64 for Nintendo DS showed that the Nintendo DS's processor wasn't too weak at all, and I thought the Nintendo 3DS's processor was loads stronger than the Nintendo DS. You learn something new every day It would be nice to include some annotations, though.(what sites you visited in that extensive research)

Edited on by Supereor

This signature is an awful waste of time

Birdman

I think what he's trying to say is that the 3DS may use the same 64-bit sound processor the N64 did. Personally I'd find that ridiculously strange that the 3DS wouldn't use a better sound system than the N64, but as I'm checking the Activity Monitor my less than year-old Lion-running Mac and seeing that it's using what I'm assuming to be 64-bit processors for everything, perhaps we've just figured out how to make 64-bit processors perform better.

Exactly.
My Birdloggery

3DS Friend Code: 2105-8643-6062

KromCompany

64 bit processors, im talking about. research foxxcom components, because 3ds and ds are manufactured by them

3ds FC: 2921-9956-8417

e-love

The music is also very similar to Mario Kart 64's music because it has the same composer : Kenta Nagata

He did the music for Mario Kart 64, Double Dash, and 7.
The Rainbow Road music for all 3 games is similar too

Edited on by e-love

✰ not around as much as I used to be ✰

komicturtle

Yeah, MK7 has loads of throwbacks to MK64. Neo Bowser City has a segment from Toad's Turnpike, even.

komicturtle

skywake

The number of bits refers to the word size that the CPU uses. When Bill Gates apparently said "nobody will ever need more than 64K of RAM" he would have been talking about the RAM limitations of some 16bit systems. When computers jumped from 32bit to 64bit CPUs and OS fairly recently it was the 3GB barrier we were trying to break..... which for 64bit systems is in the order of millions of TB. When we talk about gaming history it's more about the number of colours you can display.

Basically with a 64bit CPU you can more or less go as big as you want whereas a 16bit system has a bunch of barriers that you have to either work within or start the whole thing from scratch. When games sound or feel similar that's purely an artistic choice and, especially these days, has nothing to do with the hardware.

Also, quite frankly, the N64 could have been the N32 and it would have been pretty much identical in terms of performance. It's more that when you're building the thing from scratch and you've got 64bit processors anyways you should probably go for it. Especially if the last ten years have been a nonsense marketing argument about how many bits you have. Sure the Playstation "only" had 32bits but in practice that didn't make any difference.... the real difference was the fact that the N64 had a FASTER CPU and the PS had space for larger games. Infact I wouldn't be surprised if a lot of N64 games ran at 32bit.

Edited on by skywake

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

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