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Topic: Mario Kart 3DS: Track Ideas?

Posts 41 to 60 of 71

nintendonerd147

Retro Tracks, N64 Tracks Rainbow Road, Toads Turnpike(that was a killer on mirror mode and 150cc) Wario Stadium and Kalimari Desert. GCN Tracks Daisy Cruiser, Sherbet Land, Dino dino Jungle and Dry Dry Desert. Ds Tracks Figure 8 Circuit, Waluigi Pinball, Airship Fortress and Tick Tick Clock. Wii Tracks Koopa Cape, Mushroom Gorge, Dk's snowboard pass and Dry Dry Ruins. I didn't do any from the GBA or SNES because I don't think the tracks from them aren't that good.

Edited on by nintendonerd147

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Bass_X0

I want retro courses from Stunt Race FX.

Edgey, Gumshoe, Godot, Sissel, Larry, then Mia, Franziska, Maggie, Kay and Lynne.

I'm throwing my money at the screen but nothing happens!

LordJumpMad

Big Blue or Mute City from F-zero , remade to fit the Mario kart racers.

A Yoshi Island courses that looks the same as the one from the SNES.
.
Waluigi Pinball, It was one of the best looking Coursies I seen in Marto Kart

For you, the day LordJumpMad graced your threads, was the most important day of your life. But for me, it was Tuesday.
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SSBFan_12

Super+Smash+Bros wrote:

I have a brillant idea. The tracks should have a destrucible environments that isn't item-related. For example, instead of being stopped like a brick wall when you hit boxes, you should be able to destroy it or at least push it away so you can continue racing.

That would be awesome

Layton Fan001
Professor Layton and the Diabolical Box, Puzzle maniacs rejoice

Macaronius

A "Honey, I shrunk the Kids"-esque level

*Hunt the Hare and turn her down the rocky road
all the way to Dublin, Whack follol de rah!*

BleachFan

Driving through a bunch of warp tubes would be fun.
You could be driving through a tube, and Piranha Plants could be biting at you and shooting fireballs. Then you'd come out underground, race there, then go in another warp tube with more obstacles.

Not the most creative idea, but an idea nonetheless...

I'm working on a game that's coming out soon!
Cipher Trailer

SilverWolf

Baby Park 2, Waluigi Pinball 2, and Wario Colluseum (DD)2 in 3D. Epic.

Edited on by SilverWolf

Damn the Blue Satan Shell from Mario Kart

nintendonerd147

Nintenzo wrote:

There should be a Rainbow Road Cup, that has all Rainbow Road tracks ever.

Cool Idea

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nintendonerd147

[quote=JumpMad]Big Blue or Mute City from F-zero , remade to fit the Mario kart racers.
Why would Mario Kart want
F-zero rubbish for the courses.

A Yoshi Island courses that looks the same as the one from the yoshi games Cool idea with the yoshi island

Edited on by nintendonerd147

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nintendonerd147

Bass+X0 wrote:

I want retro courses from Stunt Race FX.

Stunt Race is not Mario Kart

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nintendonerd147

Why does everone want courses from games like F-Zero, Electrikbike and that rubbish that would spoil Mario Kart.
And also no bikes? It is called Mario Kart not Mario Bike.

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nintendonerd147

Master_Mario wrote:

A race that resembles the slider levels of Super Mario 64. It could have one big lap instead of 3, and the cars would go extra fast because they are driving downhill. And a maze level like Yoshi Valley where you can't see the other racer's standings.

Good at least you know what to do with the tracks, I just Hope Nintendo Does. Wouldn't this be cool as well a Super Mario Galaxy level that goes upside down and keeps changing it's angle depending on where you are on the course AWESOME

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nintendonerd147

A Super Mario Galaxy course that goes upside down and keeps changing it's angle depending on where you are on the course that would be an memerable course AWESOME

Edited on by nintendonerd147

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nintendonerd147

Sylverstone wrote:

I'd go for a nice race through one of the many galaxies in Super Mario Galaxy 1 or 2.

Cool idea

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nintendonerd147

yoshdude64 wrote:

I think a track builder could be in the works considering the game card has 2gigs of flash memory. It would also be cool to download other tracks with their new 'Tag' thing.

Don't forget dlc charaters as well.

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