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Topic: Mario & Luigi: Dream Team

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Socar

@CM30

You don't understand my point. I'm saying instead of the hard mode, make the normal mode a little more challenging with the handicap on. That way, no one has to feel like playing it all over again with the tutorials, cutscenes etc. If the game was short, then Yeah I would agree that this would do it.

And in Super Star Saga, Partners in time and Bowser's inside story, the reason why their health was low is because they had handicap that you needed to destroy their parts to beat their weakness. Dreamy Bowser doesn't have that which is why his hp should be atleast around 4,000 at least.

To be fair I to like the final boss to be easy because I had hard times beating Kamek and Antaesma so then again yeah I am happy that even in hard mode these last three bosses to me won't be that hard cause I'm gonna use that cheap time freeze on them( I already beaten them once, why again when they are the same?).

Just beated Big Massif in Hard Mode using Shield. I just like to know that is the hard mode for giant battles made possible to beat or is it too difficult and you can give up easily?

Edited on by Socar

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MF_MaxiMillion

I loved the three M&L Partners in Time final bosses. It really does feel like boss battles are way easier now though. That's why you gotta go Hard Mode and challenge yourself, man.

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Socar

Just defeated the second giant battle in hard mode in first try. Didn't look all that hard.

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CM30

Artwark wrote:

Just defeated the second giant battle in hard mode in first try. Didn't look all that hard.

Try it in the Battle Ring. That's also not really a boss which gets much harder in hard mode.

You don't understand my point. I'm saying instead of the hard mode, make the normal mode a little more challenging with the handicap on. That way, no one has to feel like playing it all over again with the tutorials, cutscenes etc. If the game was short, then Yeah I would agree that this would do it.

And in Super Star Saga, Partners in time and Bowser's inside story, the reason why their health was low is because they had handicap that you needed to destroy their parts to beat their weakness. Dreamy Bowser doesn't have that which is why his hp should be atleast around 4,000 at least.

The normal mode IS harder than that in the other games, and its longer to boot. People way overestimate the difficulty of Bowser's Inside Story and Superstar Saga (Partners in Time I can somewhat understand due to the finale).

The tutorials/cutscenes do not make the core game any easier.

And yes, Dreamy Bowser should more health. But he wouldn't need to have more if the badge system/gear was toned down, since he automatically goes into the background and heals every so often as is. If those things were weaker, it'd take longer to take down his current health, and he'd have the time to heal properly on a regular basis to keep the battle going. That healing was basically the 'handicap' you mention.

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Socar

@CM30

Fair point but since the game is long compared to the other Mario and Luigi games, there shouldn't be a hard mode due to the fact that it is not much challenging since you are using the shield badge combo. The only thing that might be challenging( Because I still have yet to get there) would be the giant battles but other than that, the regular bosses aren't much except a few of them like pil'liodium, Kamek and Antasema. So really there is no point to it and that its the same thing over with the exception of the giant battles.

Like i asked earlier, hasn't anyone made a video play through of the giant battles in hard mode?

Edited on by Socar

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CM30

Artwark wrote:

@CM30

Fair point but since the game is long compared to the other Mario and Luigi games, there shouldn't be a hard mode due to the fact that it is not much challenging since you are using the shield badge combo. The only thing that might be challenging( Because I still have yet to get there) would be the giant battles but other than that, the regular bosses aren't much except a few of them like pil'liodium, Kamek and Antasema. So really there is no point to it and that its the same thing over with the exception of the giant battles.

Like i asked earlier, hasn't anyone made a video play through of the giant battles in hard mode?

That's a problem with the badge system, not the game. The game itself is pretty damn hard if you stay away from badges. It's just that the designers didn't balance said system in any way whatsoever, so anyone who uses badges and gear properly can steamroll through everything. Like how in Superstar Saga you could basically annihilate everything with the Mush Badges. Or how in Partners in Time, the Ultifree badge could take away all difficulty at all by making Bros Items free. Or how in Paper Mario, Danger Mario can basically smash everything to a pulp in one hit simply by taking advantage of how the 'boost POW when in danger badges' stack.

As for why a hard mode is there... hey, I thought it was decent enough. I mean, look at most second quests in video games, they're all mostly the same as the first playthrough bar a few changes. Like Super Mario Bros 1's New Game Plus which changed Goombas to Buzzy Beetles. Super Mario Land also had one I think, which did very little. Luigi's Mansion? Yeah, that hidden mansion was a real change in the US/Japanese versions! Seriously, it was bad enough that Miyamoto himself changed the version used in the PAL game to make it have actual differences in level design.

Or how about Zelda? Because Dream Team's hard mode is basically hero mode from Skyward Sword with a few more changes. And at least it's better than Wind Waker's 'play as Link wearing pajamas and understanding Hylian speeches' mode.

It's just like any New Game Plus, an excuse for people who beat it once to play it again. Nothing wrong with that.

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Socar

@CM30

For the most part I never used the badges because most of the bosses are really easy. Granted the badge effects do break the challenge but the fact is you can even defeat the final boss if you get the rainbow shop completely being overpowered. So badges isn't the thing here. Its how the series is designed so you don't require to grind so much(Except maybe hard mode i guess).

Also all the games you've mentioned are short including Skyward Sword so it makes sense for them to add replay value. When playing RPG'S, stuff like this shouldn't be there because of how long the games already are.

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Socar

Lost to Earthawake only twice but that's only because I forgot his pattern and I finally beated him in hard mode. Weird that he only throws his hammer seven times. I'm not kidding to me he only did it seven times.

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paburrows

So I got an update for Mario and Luigi today, does anyone know what its for?

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Socar

@paburrows

Its probably for game glitches and the game freeze when you defeat antasema.

I defeated the Zeekeeper in hard mode and I'll be honest, he wasn't all that hard. Sure I lost four times but in the end if you get the pattern right, its really not that bad. Also I never had any problems with the gyro controls so I guess I never had any problems.

Now I'm in the last part of the game.

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Socar

I finally beaten the last giant boss in hard mode and I died several times with this one half day. Why is that? Because of that FOOT!

He stomps you on the foot instead of spitting a fireball. I had no idea of how you're suppose to counter it but its so annoying so I had to save my energy as much as possible just so he shoots the fireball and with luck I managed to avoid the comets and beated him in the end.

I'm sure the last two bosses won't be such a problem to me and I'm glad I've beaten all the giant battles!

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Socar

I've beaten the game in hard mode and I enjoyed my time in Dream team. Its story may be straight forward but the humor and the music make up for it. This is way better than Sticker Star for all it matters.

A few things to say. Hard mode isn't that hard unless you know how to dodge attacks. The giant battles can be hard but not by much. Overall its a great game only problem is that it plays very similar to Bowser's inside story. I would recommend this game to any 3DS owner.

I can't wait to see another Mario rpg game. There's so much of charm in them.

I don't think we're gonna see another mario rpg game for a long time. Infact i think another one will show up after two years maybe.

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CM30

You think? Some people suspect Intelligent Systems might be working on a new Paper Mario game for the Wii U or something. There's a possibility there.

And well, what else does AlphaDream make bar the Mario & Luigi series now? I wouldn't be surprised if they were working on game number 5 right now. Still, guess that could take a few years to develop.

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Socar

@CM30

After the disappointment of sticker star, I don't think they will rush up to make another Paper Mario game although I feel its likely to happen.

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DreamyViridi

A lot of the people who actually enjoyed Sticker Star (including myself) keep to themselves.
It's the loud mouths who didn't enjoy the game that for some reason, make it their mission to constantly bring up the game's shortcomings...

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CM30

Personally, a lot of my critiques of Sticker Star are meant to remind Nintendo that no, Mario RPGs not having a story is not a good idea and that Mario & Luigi Dream Team is the direction the Mario RPG 'franchise' should go in.

Got to make it clear to Nintendo that Club Nintendo's survey takers are a bunch of idiots and that what Miyamoto did to Sticker Star's story was a terrible thing.

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Socar

CM30 wrote:

Personally, a lot of my critiques of Sticker Star are meant to remind Nintendo that no, Mario RPGs not having a story is not a good idea and that Mario & Luigi Dream Team is the direction the Mario RPG 'franchise' should go in.

Got to make it clear to Nintendo that Club Nintendo's survey takers are a bunch of idiots and that what Miyamoto did to Sticker Star's story was a terrible thing.

How was Miyamoto involved in this part is something I don't understand.

Look to be fair Sticker Star is an ok game that plays safe. Its just that the gameplay is just as pointless as New Super Mario Bros 2. Hit ? blocks to get stickers, defeat enemies to get coins to get stickers, use things to turn them into stickers, use stickers to get more stickers, solving puzzles gives you more things and you need stickers to play the game and you need to use a particular sticker to solve a puzzle otherwise you LOSE THE STICKER YOU WORKED HARD FOR!!!!. Now I can understand that if the stickers were something like Thousand Year Door where you had crystal stars as a special move or something, then FINE. I'M OK WITH THAT!!!!! But why do you need stickers to do a BASIC ATTACK????? It makes the game completely dull because you can use stickers to kill the challenge.

The worst part of Sticker Star is backtracking because if you have no idea where you're suppose to go, there is no fortune teller to say so. So you need to explore the areas again or talk to people to get hints. Kertsie doesn't help much either.

To those who enjoyed sticker star, kudos to you because that's all it matters. Because I myself was curious about the game until at the very end I realized the point of it....THERE IS NO CHALLENGE!!!!! AND THAT'S WHY I LOVE DREAM TEAM BETTER THAN STICKER STAR!!!!!!!

@Capnpancakes
If you played the original paper mario, thousand year door and super paper mario, you'll see my point.

Edited on by Socar

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ThePirateCaptain

@Artwark
I have played all the Paper Mario games and I still enjoy Sticker Star. I think people just expected it to be more like TTYD just because it had turn based combat again, and ended up being disappointed that it tried something different.

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