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Topic: Mario & Luigi: Dream Team

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gangnamman

I NEEEEED this game. I can't afford it right now, but it will eventually be mine. I'm a fan of all Mario RPGs. From Superstar Saga, to Legend of the Seven Stars, to even Paper Mario TTYD, I love them all. I know I'm going to love it, but I just don't know HOW much I'm going to like it. I've seen tons of promos, trailers, and Let's Plays, but I still need to EXPERIENCE it. Know what I mean? No? Oh... Okay.......

gangnamman

Nintendo Network ID: 101mariofreak

CM30

So, did anyone know anything listed here?

http://nintendo3dsdaily.com/nintendoarticles/mario-six-more-f...

I have to say that I was surprised that the giant bosses had different comments and attacks if you did absolutely terribly against them. And that the Mammoshka thing could actually heal if you failed the bit at the end.

On another note, does anyone have any ideas for DLC in this game? I've heard a few people online talking about the possiblity, and I have to say I wouldn't mind it. Especially the 'Giant King Boo' battle in Dream's Deep that someone mentioned as an idea, that would be awesome.

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Joeynator3000

Question about the music...I'm almost done with my soundtrack (really didn't want to download a bunch of Youtube videos and convert and edit all the files, lol) here. Figured out how to record 3DS audio directly to the computer, so I recorded the Jukebbox.
Anyways I'm finishing up by editing the tags/labels and rearranging them in an order that I like, and was wondering...where do you hear these tracks for the first time? "Enjoy the Joy", "Shocking!", and "The Nightmare Road". I'm guessing Nightmare is somewhere towards the very end, can't tell for sure...
Also...isn't "Rose Broquet" heard in that area of Driftwood? (I forgot the name of that place, lol)

EDIT: Hopefully someone will be able to tell me soon, if not I'll just end up throwing them in some random spot in the playlist, lol
But yeah wanting to get most of tracks in the order that you hear them in-game.

Edited on by Joeynator3000

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Socar

I'm at the final boss in normal mode. So I'd like to know if Hard Mode is playable meaning that is it still possible to beat or is it something like only hardcore players can do that? Has anyone finished Hard Mode so far?

Also in the Normal mode, what level is required/optional to beat Dreamy Bowser? I'm in level 35 right now with the badge combination of gold and expert badge that gives time freeze.

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Joeynator3000

DestinyMan wrote:

@Yukari_Sendo: "The Nightmare Road" plays at the very top of the tower just before you meet the caged Peach. "Rose Broquet" plays in Madame Broque's building in Driftwood Shore. Don't know about when the other tracks first start playing, though.

Artwark: Be somewhere in the 40s.

Kinda figured no one would answer, lol...but yeah I just threw them in random parts...think I ended up nailing the Nightmare Road though. xD

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CM30

Artwark wrote:

I'm at the final boss in normal mode. So I'd like to know if Hard Mode is playable meaning that is it still possible to beat or is it something like only hardcore players can do that? Has anyone finished Hard Mode so far?

Also in the Normal mode, what level is required/optional to beat Dreamy Bowser? I'm in level 35 right now with the badge combination of gold and expert badge that gives time freeze.

As far as level required to beat Dreamy Bowser goes... any level. Really, the Gold/Miracle badge time freeze effect breaks it so badly you could be at about level 20 and win if you had four of these effects stored up beforehand.

As for hard mode itself... it depends. It's not that bad for the most part once you get to Mushrise Park and can grind/get gear/etc easily, but it does have some very, very brutal moments. Seriously, the giant battles from Earthwake onwards will probably rip you in half, becaue they do about ten times the usual amount of damage and are much, much harder to avoid the attacks of. As in, they fight like even harder versions of their Battle Ring selves from normal. And you get no in battle healing outside of Rhythym Mushroom (none at all in the Battle Ring).

Additionally, the Battle Ring is just ridiculous in hard mode. Normal battles are just plain evil due to how much damage is done (getting past Pi'illodium and Antasma there in a row can destroy someone not used to the higher damage output), and the giant battles? Absolute murder. You get exactly the number of turns you need to win, no more, no less. If you miss a single counter attack or mess up one of your own against Drilldigger, Mount Pajamaja or the Zeekeeper, you are near enough guaranteed to lose via time out. Heck, getting past the last of those (or even worse, the battle medley) there is near enough impossible on its own.

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Socar

@CM20 Have you beaten the hard mode? just curious.

Just started the hard mode and I can see how brutal it is. But its still not that bad so far.

my 3ds friend code is 1461-7634-1658

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Socar

Well then good for me because I thought it would be something impossible to do like Kirby Mass Attack. That game's completion is BRUTAL!

my 3ds friend code is 1461-7634-1658

creativity is the insane possibility.

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Socar

So far I've beaten the first giant boss battle and now I'm on my way to wakeport in Hard Mode. I gotta say, so far the battles don't seem all that bad because I already know how to dodge the attacks.

@CM30

How many tries did it take you to beat the last three giant battles in hard mode?

my 3ds friend code is 1461-7634-1658

creativity is the insane possibility.

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CM30

Artwark wrote:

So far I've beaten the first giant boss battle and now I'm on my way to wakeport in Hard Mode. I gotta say, so far the battles don't seem all that bad because I already know how to dodge the attacks.

@CM30

How many tries did it take you to beat the last three giant battles in hard mode?

Many, many tries. As in, about half a day of failing to beat Earthwake and about two days worth when trying to beat the Zeekeeper. Of course, it helps if the gyro controls glitch found in the latter battle doesn't kick in...

But the sheer length of the battle and the amount that can go wrong makes it very, very annoying.

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WebHead

To people who have beaten this: Are the tutorials really as bad as people say they are?

WebHead

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MF_MaxiMillion

I don't get why I'm playing the hell out of this... guess I'm just really occupied. Really look forward to do a Hard Mode run, but right now I'm at the Zeekeeper.

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Socar

@WebHead

Unlike the other Mario and Luigi games where tutorials are in few occasions(And by that I mean in great timings!) Dream Team keeps giving tutorials repeatedly making it so frustrating. The worst part is that you have to go through all of these tutorials even in Hard Mode. Why?

But as DestinyMan said, the second part of the game starts to get interesting.

@DestinyMan Seeing how easy the bosses are in the game(for the most part) everyone who beated the game is already an expert!

Btw Has anyone done Hard mode playthrough for the giant battles? I really want to know.

Edited on by Socar

my 3ds friend code is 1461-7634-1658

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Joeynator3000

Just fought the giant volcano in Hard mode, died several times...so, yeah. As for regualr battles you just gotta be careful, because if you screwed up you may end up dying easily. (especially in the dream world and where enemies can cause the dizzy status) I also continue to forget to save, and when I die...ugh, gotta go through all that stuff again. xD

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Socar

The regular boss battles in hard mode are not much if you use the Shield+Miracle Badge. It works because I lost three times to big massif because of the two attacks I can't get.

I just can't wait to see the challenge in the giant battles.

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CM30

To be fair, I'd say the game's bosses are probably harder than those in the last three games (which can be taken any way you want). It's just that unlike in at least two of those games, the badge system in Dream Team is ridiculously overpowered to the point of being utterly broken. Seriously, you have to absolutely SUCK to lose with the Gold/MIracle badge or Silver/Miracle badge combos.

And the giant bosses are kind of brutal, simply because no stats or badges or gear makes a difference in them and the things you need to do to win require a lot more reflex based skill than usual.

As for the tutorials... honestly, I never cared too much about them either way. There might be a bit more, but it's not like the last games only had a couple of tutorials in them. I just suspect the Nintendo fans at sites like IGN who reviewed Bowser's Inside Story and the likes so well just left before this game came out.

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Socar

@CM30

They tried too hard to increase the replay value which is why the Hard Mode should've been the whole game instead of being unlocked. No other Mario game needed this, why now?

Even without the gold/miracle or silver/miracle combination, it still doesn't change the fact that the last boss is still the easiest mainly because you can still attack his body without having to defeat his arms or the other fact that the hp for the boss is so low.

Edited on by Socar

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CM30

Artwark wrote:

@CM30

They tried too hard to increase the replay value which is why the Hard Mode should've been the whole game instead of being unlocked. No other Mario game needed this, why now?

Even without the gold/miracle or silver/miracle combination, it still doesn't change the fact that the last boss is still the easiest mainly because you can still attack his body without having to defeat his arms or the other fact that the hp for the boss is so low.

I disagree about the hard mode stuff. If the giant bosses were like that in normal mode, about 99% of buyers would never beat the game. Same with the ridiculous damage output by enemies.

As for the final boss being easiest... sort of. It's a lot easier than the final one in Superstar Saga/Partners in Time (which have a massive difficulty spike with their final battles), but to be honest... I kind of like that it is. Really, too many 'final bosses' tend to be more like an obnoxious puzzle than much of a 'fight', and the older Mario and Luigi final ones seem to be too based on 'get rid of four million different appendages and that attack its weakpoint for about three turns' rather than making the boss actually do a lot of damage or having their attacks be that hard to avoid At least Dream Team's one does a lot of damage with its attacks rather than try and wear you done over hours. Oh, and technically, it does still have a lot of health:

Cackletta Soul: 1200 HP
Elder Princess Shroob: 3000-3500 HP per form (less than 2000 per form in Japanese and European versions)
Dark Bowser: 1,000 HP
Dark Star Core: 1,560 HP
Dreamy Bowser: 2417 HP

So as you can see, technically he has double the health of any other boss bar Elder Princess Shroob in the American version. It's just you don't have to waste a ton of time taking our tentacles/feet/glasses/arms/crowns to actually do damage to the main boss.

Really, the most difficult 'boss' in the series would probably be either Bowser X from Bowser's Inside Story or the last three giant bosses from Dream Team, not any of the final ones.

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Socar

@CM30

You don't understand my point. I'm saying instead of the hard mode, make the normal mode a little more challenging with the handicap on. That way, no one has to feel like playing it all over again with the tutorials, cutscenes etc. If the game was short, then Yeah I would agree that this would do it.

And in Super Star Saga, Partners in time and Bowser's inside story, the reason why their health was low is because they had handicap that you needed to destroy their parts to beat their weakness. Dreamy Bowser doesn't have that which is why his hp should be atleast around 4,000 at least.

To be fair I to like the final boss to be easy because I had hard times beating Kamek and Antaesma so then again yeah I am happy that even in hard mode these last three bosses to me won't be that hard cause I'm gonna use that cheap time freeze on them( I already beaten them once, why again when they are the same?).

Just beated Big Massif in Hard Mode using Shield. I just like to know that is the hard mode for giant battles made possible to beat or is it too difficult and you can give up easily?

Edited on by Socar

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