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Topic: Kid Icarus: Uprising Spotpass Weapons

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Prof_Clayton

Prof_Clayton

5,261. Posted:

Have you ever used strong raptors or brawlers in melee? OHKO with less than 6 stars I think.
I'll post the list tomorrow I'm too tired. -.-

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Knuckles

Knuckles

5,262. Posted:

My Value 219 Raptors
Raptor Claws
Ranged: -
Melee: ★★★★★★ :D
Value: 219
Speed +3
Melee Combo +3

FUSED FROM 2 SPOTPASS WEAPONS! :D

Edited on by Knuckles

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HaastMK7

HaastMK7

5,263. Posted:

I wont need help making weapons, as long as they do what they are suppose to, kill stuff :D

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Knuckles

Knuckles

5,264. Posted:

@CosmicMii OK, don't say I didn't warn you.

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Prof_Clayton

Prof_Clayton

5,265. Posted:

@CosmicMii That's basically saying to let most of us us have a half year advantage on you. :P
@Knuckles How much do the raptors do in a combo- 300-350?

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Happy_Mask

Happy_Mask

5,266. Posted:

I schtill liek mah Pandora clawz. :3
that's the only weapon that makes OHKO's slightly difficult for you guys, while also not allowing OHKO's from me. No OHKO's come for me, or from me. >:3

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Knuckles

Knuckles

5,267. Posted:

@Prof 255, surprisingly. I think the value being so low reduces the power.

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New_3DaSh_XL

New_3DaSh_XL

5,268. Posted:

I forget, isn't 200 enough to kill a person with no health mods and no defense mods?

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Knuckles

Knuckles

5,269. Posted:

@3Dash 222. My laser deals 224 without powers :)

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New_3DaSh_XL

New_3DaSh_XL

5,270. Posted:

Ah, ok. Thanks @Knuckles.
EDIT Wait, I thought I OHKOd you once or twice in that Laser Staff battle, and mine only does around 200. Does your staff have a defense or health mod on it?

Edited on by New_3DaSh_XL

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Knuckles

Knuckles

5,271. Posted:

@3Dash Nope only Poison +1, Standing Ch. Shot +3 and Dash +4.
Maybe it depends on our position, like running, tired out etc.

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New_3DaSh_XL

New_3DaSh_XL

5,272. Posted:

@Knuckles WAIT I JUST GOT THE ANSWER(I think...)! I think when I try out a weapon or go to the land battle arena thing, my character has the same weapon as I do. If, and only if, it is the exact same weapon as mine, which has +3 Overall Defense, then when I hit him it says around 200, with someone else that doesn't have that mod(like you) that could be a higher number, say, 250.

Is any of this making sense to anyone else?

EDIT: NVM, I forgot it's a monoeye in one, and a Light/Dark fighter in the other. 6+ months and we still don't understand parts of this game.

Edited on by New_3DaSh_XL

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Prof_Clayton

Prof_Clayton

5,273. Posted:

Hmm, I've never considered the monoeye and fighter may have different defences. I must test this!

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New_3DaSh_XL

New_3DaSh_XL

5,274. Posted:

I will too later, I'll have to see if using a + Overall Defense mod mods the Light/Dark fighter.

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GamecubeMan

GamecubeMan

5,275. Posted:

Happy_Mask wrote:

I schtill liek mah Pandora clawz. :3
that's the only weapon that makes OHKO's slightly difficult for you guys, while also not allowing OHKO's from me. No OHKO's come for me, or from me. >:3

What about my Tiger/Wolf Claws how do they measure up to yours?

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Happy_Mask

Happy_Mask

5,276. Posted:

I dunno the stats of your claws, so idk. :3

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KiwiPanda

KiwiPanda

5,277. Posted:

Oh :O I used to use my Brawler Claws all the time. +4 Speed. Luckily me not being the best kinda downtoned its use, so I wasn't completely playing unfairly. Or just unfairly but still bad... but I fused it anyways. I have something with 5 stars melee, 4 stars ranged, working on getting it higher :O Or at least I think that's what it is :P

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Knuckles

Knuckles

5,278. Posted:

@Prof_Clayton & @3Dash Yes, the monoeye and the lvd fighter have different health. I figured that out after my staves didn't deal the same in trainning as it did in the online waiting room.

@3Dash Yes the mods do on the weapon carry over to the fighter.
My old laser staff had confusion so he would fire back. And if I got hit I got confused also.

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Tricoloryoshi

Tricoloryoshi

5,279. Posted:

How interesting... I never thought about the mods carrying over to the waiting guy... :-?
I'm sure many other mysteries still remain in this game.
Also how do the weapon attributes carry over?
Is it like a dominant attribute thing?

Edited on by Tricoloryoshi

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Prof_Clayton

Prof_Clayton

5,280. Posted:

Well, after experimenting with SDCS at the practice spawning area and a melee combo, I've determined the momoeye and fighter have the sane defebse levels with different health bars; the monoeyes being larger.
I haven't tried any with defense, attack, etc. attributes though, so I'll post more findings later.

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