Showing 1 to 8 of 8
1. Posted: Fri 7th Jan 2011 08:42 GMT
only the first part for now, but it's pretty interesting. for instance, every gamecube had 3D circuitry built in.
goldeneye- 5447 4748 5174
2. Posted: Fri 7th Jan 2011 09:28 GMT
Iwata:To go back a little further, the Nintendo GameCube system actually had 3D-compatible circuitry built in. . Nintendo GameCube: A home video game console released in September 2001.
Itoi:Huh? Iwata:It had the potential for such functions. Itoi:Nintendo GameCube did? And all the Nintendo GameCubes systems around the world? Iwata:Yeah. If you fit it with a certain accessory, it could display 3D images. Itoi:What a secret! Iwata:Nintendo GameCube was released in 2001, exactly ten years ago. We’d been thinking about 3D for a long time even back then.
Edited on Fri 7th January, 2011 @ 09:28 by EmperorJumpMad
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3. Posted: Thu 13th Jan 2011 23:23 GMT
part two: http://iwataasks.nintendo.com/interview.html#/how-nintendo-3d...
4. Posted: Fri 14th Jan 2011 18:28 GMT
have a wii,dsi, gba and gcn but getting a 3ds and ps3. my fave game of alltime for all systems is black ops on wii
5. Posted: Fri 14th Jan 2011 19:04 GMT
I liked the part with Nintendogs + Cats gave me a bit more info on the game
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6. Posted: Sat 15th Jan 2011 01:29 GMT
they mention the cheapness of the .03 megapixel cameras and their explanation makes complete sense; in order to take 3D photos the two cameras had to be aligned so precisely that it wound up being one of the toughest parts of manufacturing a 3DS, hence the lack of good cameras; it's already expensive to have two cheap ones set up correctly as it is.
7. Posted: Thu 20th Jan 2011 10:25 GMT
another part: http://iwataasks.nintendo.com/interview.html#/how-nintendo-3d...
am i the only one that reads these?
8. Posted: Thu 27th Jan 2011 22:04 GMT
volume 2! http://iwataasks.nintendo.com/interview.html#/how-nintendo-3d...
i am the only one that reads these!
for those of you who don't want to read it (and didn't see the front page), the battery life comes up. what drains the battery is the 3D screen, which requires twice the brightness of a normal screen to send the same amount of light to each eye. 3 hours of battery is what you get with everything full on, 5 hours is what you get with the backlight on minimum.
turning off 3D improves the battery life 25% and turning off wireless can improve by up to 10%, but they didn't give a figure for how long it lasts then- my guess is with the backlight down you could push way over 5 hours with those things off.
from the sounds of it there was little room for improvement in power consumption and they did all they could to get just the battery life they have now. coupling that with the fact that the system was designed with everything they learned from the ds lite, with no gaps or space left between the hardware and the body, the odds of a 3DS 'lite' with higher battery life coming out soon are pretty nil. that's not to say it won't happen eventually, but don't hold your breath waiting...
Edited on Thu 27th January, 2011 @ 23:12 by romulux