Showing 41 to 60 of 75
41. Posted: Wed 7th Jul 2010 00:12 BST
It needs to come in purple. That's the only thing I won't like about it.
To each his own.
42. Posted: Wed 7th Jul 2010 01:24 BST
I'm not a big fan of analog sticks so I'm kind of worried I won't like it, and the D-pad will be in an uncomfortable position for playing DS games.
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43. Posted: Wed 7th Jul 2010 01:27 BST
My only concern from playing the unit is that the d-pad is awfully low on the bottom face. I'm curious to see how comfortable it will be to use down that low. Other than that, it felt great.
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44. Posted: Wed 7th Jul 2010 02:06 BST
Will the video quality be bad sense it will be shrinken down onto a small screen?They should also put the stylus back on the side, and on the left side for lefties.I hope that the slider pad is durable, and wont get stuck, or be to soft, or to hard, or pop out of place, or rip or etc.It better not give me headaches. I am pretty sensetive to those.
Edited on Wed 7th July, 2010 @ 02:11 by Funky_Gamer
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45. Posted: Wed 7th Jul 2010 02:08 BST
May not like price.Too awesome for mortal eyes maybe. Might burn my eyes out. That would not be cool.
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46. Posted: Wed 7th Jul 2010 02:44 BST
That's a good point. Especially for my small hands...
Edited on Wed 7th July, 2010 @ 02:45 by Pyrodon
47. Posted: Wed 7th Jul 2010 02:53 BST
its still not here yet.......
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48. Posted: Wed 7th Jul 2010 14:18 BST
I'm wondering how the accelerometer is going to work with the 3D viewing angle.
miyamoto finally cleared this up:"most people would think that putting a gyro that would encourage people to tilt the device would ultimately just result in the 3D effect being lost, because you're tilting it away from you at a different angle, but what's interesting is that with the gyro you can hold the device in front of you, and do these lateral movements in space like this [moves hands together left and right] and the gyro can detect that, and I think that'll allow for some pretty interesting gameplay mechanics."
you're not tilting the device, but just moving it side to side or front to back. that way you're still looking at the screen head on.
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49. Posted: Wed 7th Jul 2010 14:32 BST
Pyrodon wrote:I'm wondering how the accelerometer is going to work with the 3D viewing angle.miyamoto finally cleared this up:"most people would think that putting a gyro that would encourage people to tilt the device would ultimately just result in the 3D effect being lost, because you're tilting it away from you at a different angle, but what's interesting is that with the gyro you can hold the device in front of you, and do these lateral movements in space like this [moves hands together left and right] and the gyro can detect that, and I think that'll allow for some pretty interesting gameplay mechanics."you're not tilting the device, but just moving it side to side or front to back. that way you're still looking at the screen head on.http://ds.ign.com/articles/110/1104396p1.html"
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50. Posted: Wed 7th Jul 2010 14:44 BST
Ok, but that's just for the gyro sensor. That's different from the accelerometer. With the accelerometer based games, you tilt the device, not move it on a lateral plane.
51. Posted: Wed 7th Jul 2010 15:05 BST
I don't like that I won't have the money to buy it on launch day
52. Posted: Sat 10th Jul 2010 00:45 BST
Probably playing regular DS games with the D-Pad placed under the Analog...
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53. Posted: Sat 10th Jul 2010 02:28 BST
The only thing I could imagine getting annoying about the system and that's only since I haven't held it yet, is just possibly how narrow the field of and depth of vision on it is on how you may have to sit and cock your head to face the screens right to get solid 3D without the double imaging. If this range is too small, I could see getting sore arms/neck after a little bit since I won't have the ability to waffle around as much and get comfy during a longer play stretch of time.
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54. Posted: Sat 10th Jul 2010 02:36 BST
I probably won't like the touch screen size in comparison to the top screen size for regular DS games.
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55. Posted: Sat 10th Jul 2010 02:36 BST
theres something that worries me... a lot.My eyesight is /different/ for each eye, i have myopia in one eye and astigmatism in the other so the 3D may not work properly for me (unless i get a second set of glasses), because one of my eyes sees nearby objects or images blurrier than the other eye... it really bothers me!
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56. Posted: Sat 10th Jul 2010 02:43 BST
Especially for my small hands...
Probably should keep facts like that to yourself.
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57. Posted: Sat 10th Jul 2010 02:46 BST
Honestly, I can see myself playing regular DS games using the...um...analog stick...sliding...thing. I'm pretty sure you'll have the option to use it.
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58. Posted: Sat 10th Jul 2010 21:52 BST
Hopefully the slide pad will be able to be used when playing regular DS games.....
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59. Posted: Sat 10th Jul 2010 22:05 BST
@abgar it will probably work for you considering playing Lineup on the DSi. It doesn't work by looking at something with each eye individually (like glasses 3D), it changes by the angle of your head in comparison to the device.
60. Posted: Sat 10th Jul 2010 23:43 BST
The system menu....