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Topic: How Do You Want to Control Your Camera?

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kyuubikid213

Over the years, I have experienced many ways to control an in-game camera. On most home consoles, a right analog stick or left and right shoulder buttons were used. On the Wii, you would aim the remote at the screen and wave it around to look around.
The most interesting camera control in a game system I have experienced though is on the Nintendo DS Systems. Some games like Kingdom Hearts 358/2 Days had a method where you could press Select and rotate the camera with the D-pad. Other games like Call of Duty Mobilized used the touchscreen for camera control. Whereas other games like Metriod Prime Hunters gave you the option to use the ABXY buttons to rotate the camera.
Now we have the 3DS. I have seen ways for the camera to be controlled on this, but not experienced it. Some games use the D-pad, others use the touchscreen, some games will use the upcoming Circle Pad Pro attachment, and others just don't give you camera control.

HOW WOULD YOU LIKE TO CONTROL THE CAMERA ON A 3DS GAME??

Personally, I would like to wait for the Circle Pad Pro to come out because it would be a bit easier for me since I am used to the feel of a PS2/Wii Classic Controller setup.

What about you? Would you like to use the touchscreen, D-pad, CPP, or do you not want control of the camera?

I own a PS1, GBA, GBA SP, Wii (GCN), 360, 3DS, PC (Laptop), Wii U, and PS4.
I used to own a GBC, PS2, and DS Lite

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theblackdragon

i don't mind using the D-pad to do it, seems kinda natural to me (like back in the N64 days when the C-buttons usually controlled your camera)

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JGMR

Using one of the shoulder-buttons to correct the camera always works for me...

With kind regards,

JGMR

noname001

I prefer to not have to deal with the camera at all, to be honest. Unfortunately this doesn't really work in a lot of games.

So after that I would prefer the style of Zelda... center behind, first person to look around. But again, this isn't ideal for all genres.

noname001

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