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1. Posted: Fri 1st Apr 2011 16:51 BST
Having now played Pilotwings the only 3DS game I have, it seems this magic 3D screen isn't perfect.The 3D is created by 2 separate images but sometimes this also leaves ghosting (faint image) left and right of a 3D object.Adjusting the slider till it is just above off gets rid of the ghosting but this makes the game look less spectacular than when the slider is set high .If you want to see for yourself, go to your member card on Pilotwings and flip it. The ghosting is easy to see. Another example is the bronze hang glider level 1. Pause it when the first ring is large on the screen, to see ghosting of the ring.This has nothing to do with sweet spots or my eyes it's just a side effect of the technology.
2. Posted: Fri 1st Apr 2011 17:02 BST
Yes it is clearly shown here....but only here. Actually to tell you the truth, I haven't noticed this while flying around or while playing Steel Diver. Doesn't bother me too much that this is a little blemish for this particular game, during a certain animation.
Edited on Fri 1st April, 2011 @ 17:02 by Malkeor
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3. Posted: Fri 1st Apr 2011 17:31 BST
I've noticed that in some cases the ghosting is actually a natural artifact of how our 3D vision works, and has nothing to do with the sweet spot or any problems with the screen technology.
When focusing on a near object, distance objects will be appear doubled. Likewise, when focusing on a distant object, near objects will appear doubled. In real life you get the same effect holding up your hand in front of your face and switching between focusing on your hand and a wall behind it. only one of the two will be in focus at any time, and the other object will be doubled.
On the 3DS this effect is most pronounced when there are objects both very near and very far from the camera. i first noticed it in Pilotwings when I was focusing on my player and was the arrow indicating the next waypoint go double. At first I thought I had lost the sweet spot, but then realized that the phenomenon was natural. Still, it's an interesting thing to consider given that this is never an issue in 3D games without stereoscopic 3D, or with 3DS games when the effect is turned off.
4. Posted: Fri 1st Apr 2011 17:36 BST
Your quite correct with what you say, but with the flipping of the member card on pilotwings it is the only thing on the screen.I know whats causing it. The 2 images that your brain combines to make the 3D are sometimes faintly visible and it has nothing to do with looking at far objects like in real life.
Edited on Fri 1st April, 2011 @ 17:42 by GEOFF
5. Posted: Fri 1st Apr 2011 18:15 BST
It doesn't really have anything to do with the 3-D effect itself. Our eyes, and the focus of the retina isn't perfect when trying to focus on more than one object at different distances. Therefore, it affects our perspective on how the 3-D projects the two seperate images. So, if you're focusing on one object, the second eye that is receiving the other image isn't all available, thus the ghosting in our eyes. It's shifty.
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6. Posted: Fri 1st Apr 2011 18:16 BST
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7. Posted: Fri 1st Apr 2011 19:46 BST
I just move along with my sweet spot.
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8. Posted: Fri 1st Apr 2011 19:53 BST
It's pretty bad on pilotwings
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9. Posted: Fri 1st Apr 2011 20:02 BST
Well since it's a newer technology, not to mention the first batch of games created for it, I'll let it slide. THIS time.
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10. Posted: Fri 1st Apr 2011 20:53 BST
I cannot play Pilotwings with the 3D slider all the way up. Only a little above the off and that's where the game is perfect displaying 3D. I'm surprised Nintendo didn't finalize and tweak the game to resolve this issue. But like Corbs said- it's the first batch of games. I remember some DS games in the beggining weren't all too good with very very few making good uses of the touchscreen and even microphone. I can see the same thing happening on the 3DS.
11. Posted: Fri 1st Apr 2011 21:33 BST
There was another thread about this too. There was mention of something called "crosstalk" that may be to blame. The biggest culprit I've found though is that you're actually not holding the 3DS just right, even if you think you are. It's important to hold the 3DS the right distance from your face, and of course not tilt it left or right, but the up/down angle you're holding the console at is also important and not entirely obvious. If you notice a doubling image and think you're in the sweet spot, tilt the console up and down a little and watch carefully- you should see the double image grow stronger and fainter, and it's just a matter of finding the right angle. If you can't make the double image completely disappear from view, then it may be a case of this "crosstalk" rearing its head, but it should only be very subtle.
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12. Posted: Fri 1st Apr 2011 21:44 BST
Blame it on the small viewing angle and the fact that we're dealing with LCD screens here.None of this would be a problem if these were tiny plasma screens, while using 3D shutter Glasses....Oh those glasses! eek!
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13. Posted: Fri 1st Apr 2011 21:50 BST
I have yet to experience ghosting in Pilotwings Resort.
14. Posted: Fri 1st Apr 2011 21:53 BST
I blame the initial launch of this tech. I imagine many improvements will be made over the next few years
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15. Posted: Fri 1st Apr 2011 22:03 BST
okay what exactly is ghosting?? oO
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16. Posted: Fri 1st Apr 2011 22:09 BST
Yeah and plus the 3D is nothing like traditional 3D, it doesn't make my head hurt nor gives me extreme eye fatigue.
17. Posted: Fri 1st Apr 2011 22:14 BST
When spectral demons pop out of the 3DS.
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18. Posted: Fri 1st Apr 2011 22:33 BST
6ch6ris6 wrote:okay what exactly is ghosting?? oOWhen spectral demons pop out of the 3DS.
lol wtf never experienced that since launch
19. Posted: Fri 1st Apr 2011 22:49 BST
That's why I play Pilotwings with the 3D very low. Turning it up nearly murdered my vision.
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20. Posted: Fri 1st Apr 2011 23:44 BST
I play Pilotwings on max 3D because I fly hardcore. :3
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