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Topic: Fire Emblem Kakusei (Awakening)

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KittenKoder

4,301. Posted:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

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Knuckles

4,302. Posted:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

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Klimbatize

4,303. Posted:

Knuckles wrote:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.

Seems like an easy thing to balance with about five minutes of thought.

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TheLilK98

4,304. Posted:

Klimbatize wrote:

Knuckles wrote:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.

Seems like an easy thing to balance with about five minutes of thought.

Sounds like said skill would be enemy only though, lol.

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DreamyViridi

4,305. Posted:

TheLilK98 wrote:

Klimbatize wrote:

Knuckles wrote:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.

Seems like an easy thing to balance with about five minutes of thought.

Sounds like said skill would be enemy only though, lol.

Enemy skills aren't unheard of, though. Rightful God (?) and Dragonskin being two example.

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TheLilK98

4,306. Posted:

DreamyViridi wrote:

TheLilK98 wrote:

Klimbatize wrote:

Knuckles wrote:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

Or they could, ya know modify maps where you can't reach him in one turn. Or, if we really want to get crazy, create a skill that prohibits a person from being "rescued" by an enemy.

Seems like an easy thing to balance with about five minutes of thought.

Sounds like said skill would be enemy only though, lol.

Enemy skills aren't unheard of, though. Rightful God (?) and Dragonskin being two example.

Exactly my point.

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Klimbatize

4,307. Posted:

Not to mention all the "plus" skills.

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WinterWarm

4,308. Posted:

@KittenKoder

I always thought it'd be awesome to use the Recover Stave and take away all the enemies' HP. :)

I finally got my Streetpass Team in order, all forged weapons, etc,.

I had to play Golden Gaffe alot.

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KittenKoder

4,309. Posted:

WinterWarm wrote:

@KittenKoder

I always thought it'd be awesome to use the Recover Stave and take away all the enemies' HP. :)

I finally got my Streetpass Team in order, all forged weapons, etc,.

I had to play Golden Gaffe alot.

I never liked the "cure kills undead" notion, it just doesn't sit well with me.

My gold sits at max more often than not. lol I use Golden Gaffe for training now.

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KittenKoder

4,310. Posted:

Knuckles wrote:

KittenKoder wrote:

One thing I wish they had done, allow rescue to be used on enemies, and allow you to teleport them into places they can't move from. Epic humiliation. :P

That would break maps where the mission is to kill the commander.
Turn 1:
Rescue Ememy Leader and surround him with your troops. Kill him.
Stage Complete!

Now that's strategy! :P

Actually, I would use it to trap the commander so I could kill of all the other units first, why give up all that exp? I get annoyed when I accidentally trigger the commander to attack and when it does, it gets killed. Gah, all that exp down the drain!

Edited on by KittenKoder

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Knuckles

4,311. Posted:

I use Exponential Growth to grind. With Paragon and placing units in certain places, like higher level units vs. Lv 30 entombed with counter only, or vs. Lv 20 when there are no 30s. Not the fastest system, but it works for me.

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KittenKoder

4,312. Posted:

Knuckles wrote:

I use Exponential Growth to grind. With Paragon and placing units in certain places, like higher level units vs. Lv 30 entombed with counter only, or vs. Lv 20 when there are no 30s. Not the fastest system, but it works for me.

I train for their support levels as well on the Golden Gaffe, which is difficult on the EXPonential Growth one.

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Knuckles

4,313. Posted:

Ironicly, I also grind for supports on Exponential Growth, but that will switch to the scramble DLC's when I have finished Grinding up the parent units stats.

I currently try to train 3 units at a time on EXP Growth, give the one I'm leveling up a Seed of Trust(or whatever its called) and pair them up with a unit they need supports with, who is maxed out for the most pairing up stat boost.

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WinterWarm

4,314. Posted:

@KittenKoder

Golfen Gaffe for training? Wow, I usually use Reeking Boxes to train AND to build up support. :)

Eagerly Awaiting: Hyrule Warriors, Smash Bros., Ironfall, Cult County, Gunman Clive 2, Thorium Wars 2( both confirmed!)

TURN DOWN FOR WHAT?!

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FishieFish

4,315. Posted:

WinterWarm wrote:

@KittenKoder

Golfen Gaffe for training? Wow, I usually use Reeking Boxes to train AND to build up support. :)

Aren't Reeking Boxes 4950 gold on anything harder than normal?

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Klimbatize

4,316. Posted:

FishieFish wrote:

WinterWarm wrote:

@KittenKoder

Golfen Gaffe for training? Wow, I usually use Reeking Boxes to train AND to build up support. :)

Aren't Reeking Boxes 4950 gold on anything harder than normal?

Yeah, it's either 4800 or 4900.

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SkywardLink98

4,317. Posted:

DreamyViridi wrote:

@SkywardLink98 - You've played through it, right? How hard was it?

On normal, it defeated me the first one or two times around. You have to hold a fort from enemy invaders, and my maxed Priam went down holding a gate to stop my other units from getting captured. Of course, he had no one supporting him, so don't make that mistake. Actually, I think it was Ike that brought him down.

Edited on by SkywardLink98

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DreamyViridi

4,318. Posted:

SkywardLink98 wrote:

DreamyViridi wrote:

@SkywardLink98 - You've played through it, right? How hard was it?

On normal, it defeated me the first one or two times around. You have to hold a fort from enemy invaders, and my maxed Priam went down holding a gate to stop my other units from getting captured. Of course, he had no one supporting him, so don't make that mistake. Actually, I think it was Ike that brought him down.

Considering who Priam is, that's rather ironic. Sounds like it'd be a good idea to Rally spam if I ever do that DLC. Dual Support skill might help I imagine and Vantage might help too probably.

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Knuckles

4,319. Posted:

DreamyViridi wrote:

SkywardLink98 wrote:

DreamyViridi wrote:

@SkywardLink98 - You've played through it, right? How hard was it?

On normal, it defeated me the first one or two times around. You have to hold a fort from enemy invaders, and my maxed Priam went down holding a gate to stop my other units from getting captured. Of course, he had no one supporting him, so don't make that mistake. Actually, I think it was Ike that brought him down.

Considering who Priam is, that's rather ironic. Sounds like it'd be a good idea to Rally spam if I ever do that DLC. Dual Support skill might help I imagine and Vantage might help too probably.

I put my MU there and give him a A Rank Parnter to hold the fort. Of course he his fully maxed out, has Ignis, Armshift, Limit Breaker, Counter and Resistance +10 so he usually can take down the entire few first waves on his own. But there was a time when Ike activated Aether and I was hit twice with 37% hit rate. Had to restart, as Sol didn't do very much damage, but Luna, it took a rough 50 points off of my MU, and the army of enemy soliders it me enough to kill me by nickling and diming my poor tactitan to death.

BTW, I place a unit with Bond(The bride 10Hp to all units within 3 spaces at the start of the turn skill) in the middle and don't allow any of my troops for the first 5 waves to leave 3 spaces from the unit with Bride.

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KittenKoder

4,320. Posted:

WinterWarm wrote:

@KittenKoder

Golfen Gaffe for training? Wow, I usually use Reeking Boxes to train AND to build up support. :)

Reeking boxes are 4800 on difficulty of hard or lunatic, you use Golden Gaffe to fill your gold, then you can buy the reeking boxes. ;) It's a multiple step process that depends on the Golden Gaffe scenario.

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