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Topic: Fire Emblem Kakusei (Awakening)

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Happy_Mask

181. Posted: Thu 6th Dec 2012 21:35 GMT

Void wrote:

Fire Emblem is an Turn-Based Strategy RPG, because it has RPG elements, unless it lost leveling, critical hit rate, and additional weapons each unit can be equiped with, and in the more recent games learn-able skills, it's still going to be a SRPG.

Agree to disagree I suppose. :3

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Emaan

182. Posted: Thu 6th Dec 2012 21:38 GMT

I always looked at it as a strategy game. :O

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Void

183. Posted: Thu 6th Dec 2012 21:46 GMT

Happy_Mask wrote:

Void wrote:

Fire Emblem is an Turn-Based Strategy RPG, because it has RPG elements, unless it lost leveling, critical hit rate, and additional weapons each unit can be equiped with, and in the more recent games learn-able skills, it's still going to be a SRPG.

Agree to disagree I suppose. :3

You just say that because if we did get disscussing the point you would be forced to accept the fact that it's true, :P and people that go into detail to list a more specific sub-genre for a game, Fire Emblem would be called a Strategy RPG. :P
And @KKslider, you do realize that Sacred Stones was a Game Boy Advance game, don't you?

Edited on Thu 6th December, 2012 @ 21:49 by Void

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OldMan-Tech

184. Posted: Thu 6th Dec 2012 21:51 GMT

I would never call it an RPG series. Just like I would never call Final Fantasy Tactics an RPG. Like I said though some will call it an RPG while others wont. Some still call Zelda an RPG!

Edited on Thu 6th December, 2012 @ 21:52 by OldMan-Tech

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Void

185. Posted: Thu 6th Dec 2012 21:55 GMT

Tech101 wrote:

... Some still call Zelda an RPG!

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3Dash

186. Posted: Thu 6th Dec 2012 21:55 GMT

I consider it an RPG. But why does this matter?

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Void

187. Posted: Thu 6th Dec 2012 22:00 GMT

3Dash wrote:

I consider it an RPG. But why does this matter?

Because there are people who don't believe that. :P

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Happy_Mask

188. Posted: Thu 6th Dec 2012 22:01 GMT

@Void I honestly don't care what it is, and I don't want to get in a silly Internet argument over it, because that's childish and ignorant. So as I always say, whatever floats yer boat. :P

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WingedFish

189. Posted: Thu 6th Dec 2012 22:02 GMT

Happy_Mask wrote:

Void wrote:

Fire Emblem is an Turn-Based Strategy RPG, because it has RPG elements, unless it lost leveling, critical hit rate, and additional weapons each unit can be equiped with, and in the more recent games learn-able skills, it's still going to be a SRPG.

Agree to disagree I suppose. :3

So it's a half RPG of sorts? Sometimes I think the classification system for video games is rather ridiculous.

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3Dash

190. Posted: Thu 6th Dec 2012 22:03 GMT

Void wrote:

3Dash wrote:

I consider it an RPG. But why does this matter?

Because there are people who don't believe that. :P

Ok.... I still don't really see why that matters though. But whatever.

Edited on Thu 6th December, 2012 @ 22:04 by 3Dash

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WingedFish

191. Posted: Thu 6th Dec 2012 22:04 GMT

And besides, regardless of what genre FE actually belongs in, the series is still great, and that's all that truly matters right?

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3Dash

192. Posted: Thu 6th Dec 2012 22:05 GMT

WingedFish wrote:

And besides, regardless of what genre FE actually belongs in, the series is still great, and that's all that truly matters right?

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kkslider5552000

193. Posted: Thu 6th Dec 2012 22:07 GMT

Void wrote:

And @KKslider, you do realize that Sacred Stones was a Game Boy Advance game, don't you?

While I admit I completely got sidetracked, my entire point is that I wish the 3DS game would dare to do something like that instead of the solution to my issues from a story position (granted, this is clearly not why it's in the game, it's inevitably failed attempt to attract casuals beyond Mario number 39) they just let you ignore character deaths. But my complaint wasn't that it existed (well beyond me being bad at the game), but that they could do it so much better from a narrative position.

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Void

194. Posted: Thu 6th Dec 2012 22:22 GMT

3Dash wrote:

Void wrote:

3Dash wrote:

I consider it an RPG. But why does this matter?

Because there are people who don't believe that. :P

Ok.... I still don't really see why that matters though. But whatever.

The tongue smiley slipped right past you didn't it? It doesn't matter at all, I hoped at least with the tongue smiley you would catch on that I was joking.
Yeah, I understand what you mean, KK, it would be pretty cool if they put that much detail into one of these games one day.
Wait, when did I say anything about an argument? :3 (pretty sure it was just you, HM.)

Edited on Thu 6th December, 2012 @ 22:31 by Void

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OldMan-Tech

195. Posted: Thu 6th Dec 2012 22:25 GMT

kkslider5552000 wrote:

Void wrote:

And @KKslider, you do realize that Sacred Stones was a Game Boy Advance game, don't you?

While I admit I completely got sidetracked, my entire point is that I wish the 3DS game would dare to do something like that instead of the solution to my issues from a story position (granted, this is clearly not why it's in the game, it's inevitably failed attempt to attract casuals beyond Mario number 39) they just let you ignore character deaths. But my complaint wasn't that it existed (well beyond me being bad at the game), but that they could do it so much better from a narrative position.

Hey they care about the dead. Try beating the game and the dead will have gravestones. ;). Isn't that enough. :P

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Happy_Mask

196. Posted: Thu 6th Dec 2012 22:28 GMT

Tech101 wrote:

kkslider5552000 wrote:

Void wrote:

And @KKslider, you do realize that Sacred Stones was a Game Boy Advance game, don't you?

While I admit I completely got sidetracked, my entire point is that I wish the 3DS game would dare to do something like that instead of the solution to my issues from a story position (granted, this is clearly not why it's in the game, it's inevitably failed attempt to attract casuals beyond Mario number 39) they just let you ignore character deaths. But my complaint wasn't that it existed (well beyond me being bad at the game), but that they could do it so much better from a narrative position.

Hey they care about the dead. Try beating the game and the dead will have gravestones. ;). Isn't that enough. :P

Just feel the need to point out that when you let Caeda die in shadow dragon, the ending changes slightly. :P

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Suicune

197. Posted: Thu 6th Dec 2012 22:31 GMT

Happy_Mask wrote:

@Jeremy Just because it has some RPG elements doesn't make it an RPG. :P I'm not denying that it has pieces of an RPG all around, but it just doesn't have enough to justify calling it an RPG. :3

This could also be translated to:

Just because it plays like an RPG, doesnt mean it IS.

RPG means role playing game, technically, most EVERY game is an RPG. But we've come to know it as a game in which you have characters you can level and develop their stats. In Chrono Trigger, you get XP, you level up. In Fire Emblem, you get XP, you level up. In FF7 you follow a predestined narrative. In Fire Emblem you also follow a predestined narrative. Just because it isnt turn based in the fashion of more traditional RPGs doesnt mean it isnt. I mean look at Secret of Mana, no turns in that. So is that an action game with RPG elements?

Edited on Thu 6th December, 2012 @ 22:32 by Suicune

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Suicune

198. Posted: Thu 6th Dec 2012 22:33 GMT

Tech101 wrote:

kkslider5552000 wrote:

Void wrote:

And @KKslider, you do realize that Sacred Stones was a Game Boy Advance game, don't you?

While I admit I completely got sidetracked, my entire point is that I wish the 3DS game would dare to do something like that instead of the solution to my issues from a story position (granted, this is clearly not why it's in the game, it's inevitably failed attempt to attract casuals beyond Mario number 39) they just let you ignore character deaths. But my complaint wasn't that it existed (well beyond me being bad at the game), but that they could do it so much better from a narrative position.

Hey they care about the dead. Try beating the game and the dead will have gravestones. ;). Isn't that enough. :P

If the main character dies the game ends.

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Happy_Mask

199. Posted: Thu 6th Dec 2012 22:38 GMT

Suicune wrote:

Happy_Mask wrote:

@Jeremy Just because it has some RPG elements doesn't make it an RPG. :P I'm not denying that it has pieces of an RPG all around, but it just doesn't have enough to justify calling it an RPG. :3

This could also be translated to:

Just because it plays like an RPG, doesnt mean it IS.

RPG means role playing game, technically, most EVERY game is an RPG. But we've come to know it as a game in which you have characters you can level and develop their stats. In Chrono Trigger, you get XP, you level up. In Fire Emblem, you get XP, you level up. In FF7 you follow a predestined narrative. In Fire Emblem you also follow a predestined narrative. Just because it isnt turn based in the fashion of more traditional RPGs doesnt mean it isnt. I mean look at Secret of Mana, no turns in that. So is that an action game with RPG elements?

Having fun putting words in my mouth? >:[

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Jeremyx7

200. Posted: Thu 6th Dec 2012 23:04 GMT

Happy_Mask wrote:

@Jeremy Just because it has some RPG elements doesn't make it an RPG. :P I'm not denying that it has pieces of an RPG all around, but it just doesn't have enough to justify calling it an RPG. :3

Fire Emblem doesn't have some RPG elements, Fire Emblem has TONS of RPG elements. More than just simple pieces of what RPGs are all about. I fail to see how anyone could consider Fire Emblem a NON RPG game while games like Earthbound, Final Fantasy, Golden Sun are considered RPGs when they have MUCH LESS statistics/character classes/weapon types/ect.. in comparison.

This is the first forum site I have ever come across where I have read someone thinking FE series is not an RPG. Look I'm not trying to make a negative debate here or anything like that but I just felt the need to correct some of you here by bringing out points to the contrary. Anyone who has played the FE series for more than 1 generation will tell you it is a 'Turn Based Strategy/RPG/Tactics' game by genre.

Edited on Thu 6th December, 2012 @ 23:04 by Jeremyx7

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