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Topic: Favorite 3DS RPG? (so far)

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MattEriks

61. Posted:

Tales of Abyss. if someone will realese a better rpg game ever my gaming life would be complete

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Gamesake

62. Posted:

To all of those saying Zelda isn't a Role Playing Game:

Nintendo has it listed in the eShop under RPG. Just thought you'd like to know.

Shiromikio wrote:

Sorry if it's been asked before, are there any other action RPGs for 3DS besides HoR and Tales of the Abyss? I'm looking to try some good titles.

Keep an eye out for Code of Princess coming to 3DS this October. I've never played it but if it's as good as Guardian Heroes on the SEGA Saturn, chances are we'll all enjoy it.

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kyuubikid213

63. Posted:

HarmoKnight wrote:

^yep 3DE has no RPGs :D

Seeing as half of the ones that are out aren't technically 3DS titles and the other half are just barely RPGs, your argument holds little weight. Once again, call me back when Paper Mario Sticker Star comes out.

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kyuubikid213

64. Posted:

@WhiteKnight Ah-HA!! I'd wondered where you'd gone off to OlympicCho! Trying to sneak away by removing all affiliation to Chocobos from your name!

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Bankai

65. Posted:

Nintendo has it listed in the eShop under RPG. Just thought you'd like to know.

I'm not surprised that you would see Nintendo do something and then consider it gospel.

Zelda became an RPG for Nintendo when people started criticising Nintendo consoles for not having RPGs on them. It's funny how coincidental that was.

Anyone who plays a game of Dungeons & Dragons, and then a Zelda game realises pretty quickly that they are about as similar as Tetris and Mario. Another coincidence is that it's only the Nintendo fanboys who have never played a game of Dungeons & Dragons that keep claiming that Zelda is an RPG.

Life is just filled with amazing coincidences, no?

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Retro_on_theGo

66. Posted:

People still confuse Zelda for an RPG? :|

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Chuie

67. Posted:

:| people zelda is no rpg only the 1st 2 orignal zelda games are rpg's :P it not that complicated to understand

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RR529

68. Posted:

To reiterate the facts:

RR529 wrote:

Actually, to all those saying Zelda is an RPG:

Traditionally, RPG refers to table games such as Dungeons & Dragons, in which you create your own character, and make your own story (the other players interact with the one in control of the story, affecting how it unfolds), and there's a large amount of strategy involved in battles, including a leveling system, experience, ect.

When game systems came out (such as the Famicom/NES), they were unable to realize games with such openess, and thus the sub-genré JRPG was born. In a JRPG, the story takes center stage & is very linear, and in contrast to the open ended stories of a traditional RPGs, the characters are defined for you (you may be able to name them and/or outfit them with different skills, but that almost never affects the outcome of the scripted story in anyway whatsoever). Despite these concessions, JRPGs retain the strategic battle system, leveling system, and experience found in RPGs.

Action RPGs (such as Kingdom Hearts) deviate even further from their RPG roots, eschewing strategical battles in favor of streamlined, easy to grasp action battle systems, but still retain leveling systems & experience (often good places to start for newcomers to RPGs).

Then, you have games like Zelda, which further deviate from the formula, by getting rid of a leveling system & experience altogether. Furthermore, there are generally less sidequests & the like in Zelda (you rarely have any choice in which equipment to use even, besides for the occasional special sword). By the time you get to Zelda, it's just too far removed from the source material to consider it as such.

WhiteKnight (formally OlympicCho) could explain all this much better than I (he's the one who explained it to me in the first place), so if my words don't convince you, find a topic he regularly comments on (preferrably one dealing with RPGs), and ask him yourself.

Also, I should have made this more clear, In addition to the lack of a leveling system & experience, Zelda lacks a wide array of choice (something that is very important in an RPG).

In a JRPG or ARPG (which themselves lack as much choice as a traditional RPG), there are numerous amounts of weapons, armor, skills, ect. you can choose from. In Zelda, not so much. Furthermore, when it comes to items & equipment in Zelda, by & large the game both decides when it will be available, & when you have to use said item (the series' trademark puzzles need to be solved in a very specific manner). There are always the occasional one or two items you're given choice over per game (such as the Biggoron's Sword), but that pales in comparison to all the options at your desposal in an RPG. Also, if you want to deal that final blow to Ganon, you had better have that Master Sword equipped (doesn't sound much of a choice to me). In contrast, at the end of Kingdom Hearts, you can use the default Kingdom Key, the powerful Ultima Weapon, or anything in-between to lay the smackdown to Ansem. TBH, the only large choice Zelda gives you, is whether or not you want to accept Heart Containers, but that one thing isn't enough to make it an RPG.

Also, while they can be found in numerous RPGs, an overworld, cities, and dungeons don't make a game an RPG (it's the reasonings I gave above). Many RPG's (such as the upcoming Denpa Men) only feature dungeons. Some (like Fire Emblem) don't feature any of the three.

BTW, this isn't to say I don't like Zelda (it's my favorite gaming series, in fact), but it's pretty obvious to anyone who actually plays a good amount of RPGs (or even just JRPGs), that Zelda doesn't have much in common with them at a technical level.

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Bankai

69. Posted:

RR529 wrote:

To reiterate the facts:

RR529 wrote:

Actually, to all those saying Zelda is an RPG:

Traditionally, RPG refers to table games such as Dungeons & Dragons, in which you create your own character, and make your own story (the other players interact with the one in control of the story, affecting how it unfolds), and there's a large amount of strategy involved in battles, including a leveling system, experience, ect.

When game systems came out (such as the Famicom/NES), they were unable to realize games with such openess, and thus the sub-genré JRPG was born. In a JRPG, the story takes center stage & is very linear, and in contrast to the open ended stories of a traditional RPGs, the characters are defined for you (you may be able to name them and/or outfit them with different skills, but that almost never affects the outcome of the scripted story in anyway whatsoever). Despite these concessions, JRPGs retain the strategic battle system, leveling system, and experience found in RPGs.

Action RPGs (such as Kingdom Hearts) deviate even further from their RPG roots, eschewing strategical battles in favor of streamlined, easy to grasp action battle systems, but still retain leveling systems & experience (often good places to start for newcomers to RPGs).

Then, you have games like Zelda, which further deviate from the formula, by getting rid of a leveling system & experience altogether. Furthermore, there are generally less sidequests & the like in Zelda (you rarely have any choice in which equipment to use even, besides for the occasional special sword). By the time you get to Zelda, it's just too far removed from the source material to consider it as such.

WhiteKnight (formally OlympicCho) could explain all this much better than I (he's the one who explained it to me in the first place), so if my words don't convince you, find a topic he regularly comments on (preferrably one dealing with RPGs), and ask him yourself.

Also, I should have made this more clear, In addition to the lack of a leveling system & experience, Zelda lacks a wide array of choice (something that is very important in an RPG).

In a JRPG or ARPG (which themselves lack as much choice as a traditional RPG), there are numerous amounts of weapons, armor, skills, ect. you can choose from. In Zelda, not so much. Furthermore, when it comes to items & equipment in Zelda, by & large the game both decides when it will be available, & when you have to use said item (the series' trademark puzzles need to be solved in a very specific manner). There are always the occasional one or two items you're given choice over per game (such as the Biggoron's Sword), but that pales in comparison to all the options at your desposal in an RPG. Also, if you want to deal that final blow to Ganon, you had better have that Master Sword equipped (doesn't sound much of a choice to me). In contrast, at the end of Kingdom Hearts, you can use the default Kingdom Key, the powerful Ultima Weapon, or anything in-between to lay the smackdown to Ansem. TBH, the only large choice Zelda gives you, is whether or not you want to accept Heart Containers, but that one thing isn't enough to make it an RPG.

Also, while they can be found in numerous RPGs, an overworld, cities, and dungeons don't make a game an RPG (it's the reasonings I gave above). Many RPG's (such as the upcoming Denpa Men) only feature dungeons. Some (like Fire Emblem) don't feature any of the three.

BTW, this isn't to say I don't like Zelda (it's my favorite gaming series, in fact), but it's pretty obvious to anyone who actually plays a good amount of RPGs (or even just JRPGs), that Zelda doesn't have much in common with them at a technical level.

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Morphbug

70. Posted:

Anyways, Zelda Ocarina of Time is just a remake so I don't think it's fair to count it as a "3DS RPG".

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kyuubikid213

71. Posted:

I agree with @Morphtroid. Besides, isn't this topic about what 3DS RPG you like, not whether or not the Zelda series can be categorized as an RPG?

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Shiromikio

72. Posted:

Gamesake wrote:

Shiromikio wrote:

Sorry if it's been asked before, are there any other action RPGs for 3DS besides HoR and Tales of the Abyss? I'm looking to try some good titles.

Keep an eye out for Code of Princess coming to 3DS this October. I've never played it but if it's as good as Guardian Heroes on the SEGA Saturn, chances are we'll all enjoy it.

Added to the watchlist, thanks. :) The cover and screenshots look promising.

Started Tales of the Abyss. Aside from worrying a bit whether the party level is enough for a battle (still trying to find a way to see a monster's level during encounters), I really like it so far. The dialogue is hilarious and the characters' personalities are brought out well.

Edited on by Shiromikio

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Raiko

73. Posted:

I have a solution to this RPG label. Games like Zelda, which involve role-playing elements, are role-playing games. Games like Xenoblade Chronicles, Final Fantasy, Skyrim and Fallout, that have role-playing elements, but also upgradable stats for strength and health, are role-playing-grinders.

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turtlelink

74. Posted:

AlphaIchimoru wrote:

@HarmoKnight Doesn't Ocarina of Time count?

You just had to bring this up.

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kyuubikid213

75. Posted:

@Raiko Skyrim, Fallout, and Xenoblade shouldn't be up there with the "grinders." Grinding is fun in those games because fighting is fun. Not to mention you gain EXP in Xenoblade by simply finding new areas or completing missions...

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RR529

76. Posted:

@Raiko, I also know how to settle this RPG label business...

RR529 wrote:

To reiterate the facts:

RR529 wrote:

Actually, to all those saying Zelda is an RPG:

Traditionally, RPG refers to table games such as Dungeons & Dragons, in which you create your own character, and make your own story (the other players interact with the one in control of the story, affecting how it unfolds), and there's a large amount of strategy involved in battles, including a leveling system, experience, ect.

When game systems came out (such as the Famicom/NES), they were unable to realize games with such openess, and thus the sub-genré JRPG was born. In a JRPG, the story takes center stage & is very linear, and in contrast to the open ended stories of a traditional RPGs, the characters are defined for you (you may be able to name them and/or outfit them with different skills, but that almost never affects the outcome of the scripted story in anyway whatsoever). Despite these concessions, JRPGs retain the strategic battle system, leveling system, and experience found in RPGs.

Action RPGs (such as Kingdom Hearts) deviate even further from their RPG roots, eschewing strategical battles in favor of streamlined, easy to grasp action battle systems, but still retain leveling systems & experience (often good places to start for newcomers to RPGs).

Then, you have games like Zelda, which further deviate from the formula, by getting rid of a leveling system & experience altogether. Furthermore, there are generally less sidequests & the like in Zelda (you rarely have any choice in which equipment to use even, besides for the occasional special sword). By the time you get to Zelda, it's just too far removed from the source material to consider it as such.

WhiteKnight (formally OlympicCho) could explain all this much better than I (he's the one who explained it to me in the first place), so if my words don't convince you, find a topic he regularly comments on (preferrably one dealing with RPGs), and ask him yourself.

Also, I should have made this more clear, In addition to the lack of a leveling system & experience, Zelda lacks a wide array of choice (something that is very important in an RPG).

In a JRPG or ARPG (which themselves lack as much choice as a traditional RPG), there are numerous amounts of weapons, armor, skills, ect. you can choose from. In Zelda, not so much. Furthermore, when it comes to items & equipment in Zelda, by & large the game both decides when it will be available, & when you have to use said item (the series' trademark puzzles need to be solved in a very specific manner). There are always the occasional one or two items you're given choice over per game (such as the Biggoron's Sword), but that pales in comparison to all the options at your desposal in an RPG. Also, if you want to deal that final blow to Ganon, you had better have that Master Sword equipped (doesn't sound much of a choice to me). In contrast, at the end of Kingdom Hearts, you can use the default Kingdom Key, the powerful Ultima Weapon, or anything in-between to lay the smackdown to Ansem. TBH, the only large choice Zelda gives you, is whether or not you want to accept Heart Containers, but that one thing isn't enough to make it an RPG.

Also, while they can be found in numerous RPGs, an overworld, cities, and dungeons don't make a game an RPG (it's the reasonings I gave above). Many RPG's (such as the upcoming Denpa Men) only feature dungeons. Some (like Fire Emblem) don't feature any of the three.

BTW, this isn't to say I don't like Zelda (it's my favorite gaming series, in fact), but it's pretty obvious to anyone who actually plays a good amount of RPGs (or even just JRPGs), that Zelda doesn't have much in common with them at a technical level.

BTW, this isn't directly targeted towards you Raiko, I'm just tired of people bringing it up after I've posted this extensive explanation on RPGs. Here's a tip (for everyone): if you can't debunk what I've wrote, don't say Zelda's an RPG.

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Banker-Style

77. Posted:

Dungeons and Dragons.

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FonistofCruxis

78. Posted:

Tales of the Abyss is the only 3DS RPG I've played but its easily the best game on the system and seeing as its the 2nd best game ever, I highly doubt any of the others are as good as it. I look forward to the European release of Shin megami tensei: Devil survivor: Overclocked and I hope Code of princess and Shin megami tesnei IV gets a European releases. I also hope that Bravely default: Flying fairy gets a western release.

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steamhare

79. Posted:

The only reason people think the LoZ is an RPG is because they think RPG means "fantasy genre". They focus too much on the term "role-playing", which just refers to the source material of the genre, which was a rule system designed to allow people to role play in a persistent world. In video games, if a similar rule system is in effect for character power growth, it's an RPG. If there is leveling and combat victory is determined by character's numerical abilities more than player skill, it's an RPG. Role playing no longer has anything to do with it, but is an accurate term because it reflects the roots of the gameplay.

And anybody who thinks LoZ is an RPG hasn't played either set of games enough.

Edit: To stay on topic, I vote for Tales of the Abyss.

Edited on by steamhare

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rayword45

80. Posted:

I own Kingdom Hearts and Denpa Men (and soon will own OOT3D but that doesn't really count)

My vote goes to DDD.

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