steamhare wrote:
It would depend on what you can do with that interaction with the park guests.
If you can build some kind of relationship with them (not romantic relationships necessarily, but like how in the Elder Scrolls games, your actions can adjust how they respond to you in the future), then yes, you could call it an RPG.
Relationship building is usually in the realm of simulation games. For example, the Sims, or any Dating Sim ever, or Harvest Moon, which is actually a farming simulator. Elder scrolls relationship values are mostly borrowing from that, along with its "go do whatever you want" attitude.
RPGs came before simulation games.
In fact RPGs came before videogames. Simulation games, initially, were games where you as the player would play God. Sim City and the like. Later on simulation games took on RPG elements when players would instead control a single avatar and experience the world through his/ her eyes.
But really, "relationship building simulation" is a core component of the RPG genre.
So which borrowed from which, exactly?
