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Topic: Etrian Odyssey Nexus

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Ralizah

@Spoony_Tech Prices tend to drop quickly online. EOV is sold out on Amazon right now, but it was around $27 a few months after launch. Looking at Alliance Alive right now, the game is only $21.

What's interesting is that the retail release of EO Untold 2 never seemed to get much of a price cut, despite the digital version diving to $19.99.

Ralizah

Morpheel

I could've waited for a sale, but it's already like $20 in my local eShop, so why not buy it now.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Spoony_Tech

@Delibheel So that price was legit? I should've got it from your eshop lol. I took both the items I got with it and stored it in a box forever!

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Morpheel

Haha yeah, it costed me 368 Mexican Pesos, which according to google is 19.32 US Dollars.

It's actually cheaper than EOV.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

SMEXIZELDAMAN

@Ralizah Yea thats the only thing I'm worried about. I stll want the launch edition stuffz bc its the last EO game (on 3DS at least )

Although I did get Alliane Alive on Amazon a little while ago for like $20 and it still came with launch edition things so it should probably be okay.

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Cynas

I just finished Kingdom Hearts 3 so I'm planning on doing a marathon of the whole EO series. I picked up all the other entries throughout 2018 when I found a cheap copy and picked up Nexus today (juuust in case it's not produced for very long since it's released near the end of the 3DS's life). I haven't gotten around to any of them yet but I'm going to start EOU today and work my way up.

Edited on by Cynas

Cynas

Switch Friend Code: SW-5466-6715-6498

Morpheel

Hah. A group of three tree rats took me 9 turns to kill.

Anyway, it's nice to see the lush woodlands again. Quite nostalgic~

Edited on by Morpheel

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Spoony_Tech

First floor mapped and done. This game definitely starts out different then the norm with the overworld map. Also having the first 2 missions only text based was odd.

First boss wasn't too bad. It did take out one of my characters right at the end before I could finish it off. I hate it when my characters leveling evenly is off.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Morpheel

Sheesh all of a sudden the game just throws a boss at you. I got it very close to death but the thing started killing everyone in one hit. Oh well. Off to grind we go.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Spoony_Tech

@Delibheel The boss after the first main floor that you had map, or one further past that?

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Morpheel

It's in the lush woodlands.

Not sure if I should spoil the surprise any further, but when I say "the game throws it at you", I'm being almost literal.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Ralizah

Spoony_Tech wrote:

First boss wasn't too bad. It did take out one of my characters right at the end before I could finish it off. I hate it when my characters leveling evenly is off.

Whenever that happens, I build a new party of characters and include the slain character from my old party, and proceed to grind until their EXP is roughly equal to the other characters in the old party. Then I simply re-insert the older character and go on my way~

This approach got a bit hairy in EO5 when I would keep dropping some of the my characters down two levels to rearrange their skill spread for new boss fights throughout the game, though.

Ralizah

Morpheel

I don’t mind as long as they stay around the same levels. Like, one late level 9 in a team of early level 10s.

But if they lag too far behind then it is kinda annoying. I don’t think that’s super common in these games though.

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Spoony_Tech

@Ralizah That's not a half bad idea. I also just picked up the equip item that slowly levels those characters sitting there as well. Guess I need to make at least 4 more characters.

John 8:7 He that is without sin among you, let him first cast a stone.

MERG said:

If I was only ever able to have Monster Hunter and EO games in the future, I would be a happy man.

I'm memory of @Mr_Trill_281 (rip) 3-25-18

Switch Friend Code: SW-7353-2587-4117 | 3DS Friend Code: 3050-7580-4390 | Nintendo Network ID: SpoonyTech | Twitter:

Morpheel

I read dropping the difficulty to picnic is a nice way to recover the 2 lost levels quickly, since you can just mindlessly grind, and you get more exp.

Edited on by Morpheel

Yeah I don’t know either.

Eh! My gameplay videos

3DS Friend Code: 0173-1330-0080 | My Nintendo: Abgarok | Nintendo Network ID: Abgarok

Ralizah

@Spoony_Tech At least modern Etrian games give your characters ways to harvest from the environment effectively so that you don't have to create teams of resource harvesters to run in and chop and mine everything in a given level and then get out before something big and mean kills them.

Ralizah

Quarth

So I've gotten this game and I think I need to read a little more about the core basics of it as I don't really get the mapping system and got slayed in the first dungeon I entered, on a mission helping a girl to find her dog. LOL, I'm not used to this kind of RPG. 😝

Friend code: SW-3941-9887-2293

Quarth

Sorry... Total n00b here.

Quarth wrote:

So I've gotten this game and I think I need to read a little more about the core basics of it as I don't really get the mapping system and got slayed in the first dungeon I entered, on a mission helping a girl to find her dog. LOL, I'm not used to this kind of RPG. 😝

So after discovering the auto-mapping function, I figured that way of playing would be more suitable for me, at least in the beginning. What I focus on now is to grind.

Am I correct that the experience points I've earned on a run disappears when I die during it (it's just the mapping of the labyrinth that is saved)? Because now I'm very cautious and return to the city every once in a while to heal up, buy some new items and save my progress, so that I don't lose the EXP, before returning to the labyrinth. It feels like a very grindy game, with it taking time to level up.

Another question: is there any easy way to earn money? I sell the items the enemies drops, but it doesn't seem I get money from winning battles.

Also: will there be items or skills introduced later on that helps regain TP?

Edited on by Quarth

Friend code: SW-3941-9887-2293

Ralizah

@Quarth

My suggestion (just a suggestion), would be to turn off auto-mapping completely and focus on manually mapping your environment. The dungeons in these games are complex, beautiful, and are designed to be explored, instead of simply navigated, as with most gridders. You still fill in a floor tile whenever you walk on a space, but the dungeons are filled with secrets, fake walls that allow you to take short-cuts, notes, items on the ground, etc. What I do is: as soon as I take a step, I turn toward the walls around me to check for secrets, then map them, and continue doing this throughout a dungeon. If I enter a new area, I'll visually survey it to see if there's an obvious trap or hazard, and then proceed to fill in all the floor tiles as I map out the walls, doors, harvest points, etc. If anything feels weird about a random spot in a dungeon (say, a character gets a weird feeling, or there's a lost shoe, or something), then always mark it on the map, as those spots are usually important for future quests where you'll need to find or slay something. You have a really detailed toolset for marking these dungeons, so take advantage of it.

The mapping system is one of the most unique aspects of these games, and I think it makes sense to fully learn how to manipulate it and get yourself into a particularly Etrian-esque mindset when you enter a dungeon, because it's your mapping skills that will help to keep you alive, more than almost anything else.

When you die, you lose everything but your map data, which can help you avoid death in the future. To minimize the instances of death in the dungeons, not only should you frequently return to town to heal when your characters are running low on HP/TP, but you should also ALWAYS have at least two ariadne threads for emergency escapes from the dungeon. These are dangerous places, so you want to be prepared to deal with worst-case scenarios.

As for making money: I don't know how many harvest points are available to you at this point, but make sure you mark them on the map, as those, alongside loot drops from monsters, will be your primary form of income generation. Selling items to your vendor will also gradually unlock newer and more powerful weapons/armor/items to purchase from them, so it helps to keep an eye on the bestiary and learn what loot drops from which beasties. Sometimes loot will only drop on special conditions, as when you beat a monster with a certain type of skill.

There are items that help you regain TP, but NEVER NEVER use them outside of battle, as they're rare and often extremely helpful during particularly vicious boss encounters. Think of them like... magnum rounds in a Resident Evil game. You don't waste those on normal zombies. You wait until you're being bullrushed by a Tyrant, y'know?

The one exception is food, as that can't be used during battle. If there's a cooking system in this one, then food can help you keep your TP levels up during a run in a dungeon. But NEVER use items focused solely on TP regeneration unless it's the difference between life and death in a boss battle, because, believe me, it WILL come to that with some of them.

I'm not sure how it is in this one (haven't started yet), but most of these games have classes with passive TP restoration skills, so you could invest in that. There are also usually spots throughout the dungeons (again, MARK THEM ASAP!) that will heal your HP/TP.

Edited on by Ralizah

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