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Topic: DS vs 3DS

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I-U

TysonOfTime wrote:

Kid Icarus had atmosphere, story, environment variation, gameplay variation, and strategy too. I can't say MPH is deeper because it has them. Even if it "has it beat" (which is a complete opinion, even when we factor in the distinct personality and uniqueness of every character in Uprising) that isn't saying much for the depth of the game.

You're right. Just saying MPH has those aspects isn't saying much, as Kid Icarus Uprising does feature those aspects as well.

I have to say that for Metroid Prime Hunters, each named location has a story to tell. For instance, Ice Hive gives a sense of wonder and life with its theme in contrast to the despairing howls of the theme in the Sic Transit. It further supports that feel with its plant life and War Wasp activity, including the Blue Barbed War Wasp unique to that location. When I walk into a room in Kid Icarus Uprising, there's no identity room to room. They are basically filler locations to challenge me as I work my way to a boss.

Transitioning to story, both games can provide story based on the enemies being presented, but beyond that Kid Icarus Uprising is down to its cast. I don't feel that holds up against each specific location presented in Metroid Prime Hunters and the overall connected stories of those environments.

In terms of environment variation, Kid Icarus Uprising is bascially flat. Having no input to jump limited the game on where it could take environment designs, and there wasn't much it could due to provide variation for its on-rail segments. What it did provide was mostly visual, and it worked out well enough. Metroid Prime Hunters' environments were designed with a much more mobile character, and so they were more varied beyond the visuals.

Leading right into gameplay, KI:U is either on-rails or on a linear path with third person shooter elements, both of which are limited to the use of one weapon selected prior to entering a chapter. Metroid Prime Hunters features puzzles, platforming, more weapon selection in action, third person action (Morph Ball/alternate forms) and first person action. I feel it also gets a plus for not holding my hand like Kid Icarus Uprising does, which not just had linear levels but also had an arrow directing me through them.

Obviously for strategy, it is 8 weapons max in action for Metroid Prime Hunters where as it is only one weapon at a time for Kid Icarus Uprising. Yes, there is a horde of weapons that can be selected for a level in Uprising, but that scale really takes a hit when factoring that only one weapon can be used during a 10-20 minute level.

"The secret to ultimate power lies in the Alimbic Cluster."

RR529

It's hard to say (I'm going to base my opinion on my personal experience with each).

Dream Drop Distance (3DS) was much better than the two DS KH games, so I'll give it to 3DS there.

As for Mario games, I actually liked NSMB (DS) moreso than SM3DL (3DS) for whatever reason (although 3D Land had the better Bowser fight).

In terms of Mario RPG's, it's really hard to say (Bowser's Inside Story had the better story & combat, but Sticker Star has a much better art style & extras).

In terms of the more traditional JRPG I've played on both, I enjoyed Tales of the Abyss (3DS) more than Suikoden: Tierkries (DS), even though they were both good.

Zelda is in a similar situation as KH, OoT3D was better than the two DS Zelda's, but still, the DS had two Zeldas.

Elsewhere, DS had other memorable games such as Ninja Gaiden: Dragon Sword, Kirby Super Star Ultra, & Ace Attorney Investigations: Miles Edgeworth, while 3DS has great games such as Ace Combat: Assault Horizon Legacy, Dead or Alive Dimensions, and Samurai Warriors: Chronicles.

It's close, but I think I'll give the edge to 3DS as far as my personal experience with each (the 3DS also has the eShop going for it as well).

Currently Playing:
Switch - Blade Strangers
PS4 - Kingdom Hearts III, Tetris Effect (VR)

TysonOfTime

I-U wrote:

TysonOfTime wrote:

Kid Icarus had atmosphere, story, environment variation, gameplay variation, and strategy too. I can't say MPH is deeper because it has them. Even if it "has it beat" (which is a complete opinion, even when we factor in the distinct personality and uniqueness of every character in Uprising) that isn't saying much for the depth of the game.

TLDR: Metroid's atmosphere is as excellent as ever and Gameplay is more varied than Uprising's

All those things are true, but it's up to an individual to choose what they like more. Both have their positives, because they both focus on different things. But anyways, like I said, those aren't really saying much for the depth of the games.

You don't die until you're dead!

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SCRAPPER392

Bankai wrote:

SCAR392 wrote:

kkslider5552000 wrote:

SCAR392 wrote:

actually having games to play

...

http://en.wikipedia.org/wiki/List_of_PlayStation_Vita_games

if you can't find at least a couple of good games, that's your problem. And a problem for that matter.

Well, I saw MGSolid, PS All Stars, Killzone, Silent Hill, etc. games like that, but it's not worth paying for the system for 5 games, when I have 50+ on 3DS. I guess I could have had gotten a PS Vita to go with my PS3, but I see PS Vita being heavily tied to PS3 as its main appeal. 3DS acts independently from home consoles for the most part except for multiplatform games.
3DS:
Wi-Fi/Spotpass
More games
3D
SD cards
3D cameras and face camera
2 screens

The only features I think PS vita has over 3DS is 3G capabilities(that you have to pay for so maybe not), and better graphics.

PlayStation Plus; PlayStation Network (Music Unlimited and Movies, not just games there); Social apps (Twitter, Facebook, Flickr); PlayStation Mobile, PSP and PSOne classics.

I sincerely doubt you've actually researched the Vita in any depth. The hint for me was that anyone who has realised it's an exceptional console with a very healthy (an unfortunately unknown) library.

After this I'm done. I pretty sure we all know PSN/+ goes for PS Vita. I don't have to research the PS Vita to know it has any of that stuff. If anything, it would be sad to have to research features that are standard in a PS device. I don't even watch movies or listen to music that much on any device, much less a handheld. I think their are some good games on there for sure, but any DS outweighs PS, even in features now adays. Only thing I really see PS Vita being better than 3DS at, is 3G.

Qwest

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I-U

TysonOfTime wrote:

But anyways, like I said, those aren't really saying much for the depth of the games.

Where as making weapons and selecting difficulty in Uprising does?

"The secret to ultimate power lies in the Alimbic Cluster."

TysonOfTime

I-U wrote:

TysonOfTime wrote:

But anyways, like I said, those aren't really saying much for the depth of the games.

Where as making weapons and selecting difficulty in Uprising does?

Yes.
There are 108 weapons, each with a myriad of possible traits. Leading to a VERY BIG amount of possible weapon stat combinations. People literally spend hours and hours creating the perfect sets of weapons and powers for the Multiplayer.
As for the intensities, it means there is, what, 81 possible difficulties for each level? I'd call that depth.

An amendment to my earlier statement is I included the gameplay parts in my "doesn't affect depth". That was wrong. But in both cases, the ones mentioned create depth in their own ways. But Kid Icarus does take it further with the systems I just mentioned.

Edited on by TysonOfTime

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Retro_on_theGo

I-U wrote:

rayword45 wrote:

games feel deeper then anything on the DS (MPH vs. Kid Icarus)

How is Kid Icarus Uprising deeper than Metroid Prime Hunters? Personally, I think Uprising would be better compared to Custom Robo Arena, a third year DS game, as they both feature 3rd person shooter gameplay frequently.

Was that game even released in the west?

Odnetnin

Retro_on_theGo wrote:

I-U wrote:

rayword45 wrote:

games feel deeper then anything on the DS (MPH vs. Kid Icarus)

How is Kid Icarus Uprising deeper than Metroid Prime Hunters? Personally, I think Uprising would be better compared to Custom Robo Arena, a third year DS game, as they both feature 3rd person shooter gameplay frequently.

Was that game even released in the west?

I think I played a demo of it at a DS Download Station once (remember those?).

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Retro_on_theGo

DarkKnight wrote:

Retro_on_theGo wrote:

I-U wrote:

rayword45 wrote:

games feel deeper then anything on the DS (MPH vs. Kid Icarus)

How is Kid Icarus Uprising deeper than Metroid Prime Hunters? Personally, I think Uprising would be better compared to Custom Robo Arena, a third year DS game, as they both feature 3rd person shooter gameplay frequently.

Was that game even released in the west?

I think I played a demo of it at a DS Download Station once (remember those?).

I could never get those to work for me.

You're telling me a new Custom Robo was released in North America and I never even knew about it?!?!?!?!? WHERE WAS I?

Skitrules

In my opinion 3DS and DS are sort of tied 3DS has some really good quality games that i have tons of fun with (Kingdom Hearts 3D, RE: Revelations) wheras th DS has lots of fun unique games and lots of them that i seem to enjoy (Partners in Time, Ghost Trick, and lots of little JRPGS) so with noth these factors it is tied for me but once the 3DS has as long of life as the DS has had it will be doing better.

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Otto-Soq

Right now....DS has a wide range of quality games (gameplay-wise, not graphics)
3DS is a revolution in gaming with some really promising games to come!

Edited on by Otto-Soq

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pashaveliki

Honestly, at this point in the two year mark in their respective life cycles, I say the 3DS has as slight advantage simply because when the DS launched people had to figure out how to use a 2 screen system that included a touch screen. That learning curve was nonexistent for the 3DS, and its major new feature, 3D, was never really that game breaking considering it could be turned off.

The DS is up there with my all-time favorite systems, but that in itself makes me think the 3DS is better overall. DS had backwards compatibility with the GBA which does not, in my mind, come anywhere near as close to a 3DS with DS backwards compatibility. The loss of GBA sucks, sure, but the DS family of systems lost that long before the 3DS, and, besides... that is why I own a GB Micro ^_^

So, in short, 3DS wins on a technicality.

Edited on by pashaveliki

pashaveliki

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Gamesake

SCAR392 wrote:

I'll buy PS Vita once it has actual stuff to play.

Whenever I check out Push Square I'm always surprised how little it has going for it. Hey at least you can play your old PSP games on it, right?

CouchPotato wrote:

DS has a wide range of quality games

It had a few quality games like Ghost Trick, but by and large it was just a lot of ugly semi-3D RPGs. Most everything else it had like Mario Kart, Zelda, Scribblenauts, Resident Evil, Style Savvy, and Fire Emblem are already being outdone on the 3DS.

...in my pants.

Hokori

@retro yep Custom Robo Arena was released in the west, in fact I own it

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I-U

TysonOfTime wrote:

Yes.
There are 108 weapons, each with a myriad of possible traits. Leading to a VERY BIG amount of possible weapon stat combinations. People literally spend hours and hours creating the perfect sets of weapons and powers for the Multiplayer.
As for the intensities, it means there is, what, 81 possible difficulties for each level? I'd call that depth.

With 26 levels, 7 hunters, 7 modes and all the options in between, I too can throw out a big number of possible ways to experience Metroid Prime Hunters' matches, and such can be done alone with bots. Often, I consider it an additional game next to the actual adventure mode, which while optionless, does offer more natural replay value with its alternative completion routes. It's apparent that we're only arguing a defintion of depth that benefits Uprising the most though, as in terms of story, Metroid Prime Hunters is exceptionally well connected in its material. I would call that depth in addition to the depth that involves strictly gameplay. I also can't forget that while Kid Icarus Uprising offers all of these weapon options, you're still left with using just one during a chapter, most of which will last 10-20 minutes each. It has plenty of depth with creating the best weapon, but in the end, there's just one weapon being used at a time. In comparison to the intensities, the feature really doesn't have that much punch to it.

Gamesake wrote:

Most everything else it had like Mario Kart, Zelda, Scribblenauts, Resident Evil, Style Savvy, and Fire Emblem are already being outdone on the 3DS.

  • Mario Kart DS and Mario Kart 7 are practically at a tie in my opinion. Mario Kart DS has more modes to experience, where as Mario Kart 7 has the better courses.
  • As for Zelda, Ocarina of Time 3D is outstanding, and while I do put it over Spirit Tracks I have it in competition with Phantom Hourglass. It's also two original quality Zelda games vs. one outstanding remake of a Zelda game.
  • Scribblenauts I can't disagee with as that series builds off each entry, so I fully expect that Unlimited is an improvement over Super.
  • Resident Evil definitely is outdone, though to be honest I haven't played the remake on DS nor am I all that fond of Revelations. I might consider getting the DS remake after seeing a bit of a walkthrough. I do feel that Revelations is outdone in the survival horror genre by Dementium and definitely Dementium II for the DS.
  • I don't think Nintendo made a fashion game for the Nintendo DS, so I'll give you Style Savvy as it's probably just competing against shovelware titles.
  • Fire Emblem Awakening is going to be original where as the DS had a remake of the first, I'll give you this one too.
  • In terms of third person shooters, I would put Custom Robo Arena over Kid Icarus Uprising. Controls are certainly better and the depth of customization I would argue offers more than Kid Icarus's weapon creation.
  • Animal Crossing New Leaf is expected to outdo Wild World, and I expect that as well, so point for the 3DS.
  • In terms of Mario games, I feel that Super Mario 64 DS and Super Mario 3D Land are even. Like I said with OoT 3D, SM64DS is outstanding and also provides a number of new stars to collect, 30. The four playable characters provides a welcome change too. I would definitely put New Super Mario Brothers over New Super Mario Brothers 2, as at this point, New Super Mario Brothers is the most original of the series and used the DS screen in clever ways. Mario goes down a pipe, the action goes to the bottom screen. It's details like that that make it feel more polished in spite of it not outputing as great in graphics. Mario & Luigi Partners in Time and Mario & Luigi Bowser's Inside Story outdo Paper Mario Sticker Star. Once the 3DS gets another Mario RPG, it'll be more competitive.
  • I'll give the 3DS a point in fighting games, as I've been impressed by Street Fighter, it was new to me, and Dead or Alive, also new to me. There's also Super Smash Brothers on the way.
  • No first person shooters for the 3DS, automatic win for the DS.
  • As for RPGs, I would give the victory to the DS currently, though this year Pokemon X & Y are going to really shake things up. I can imagine the 3DS outdoing the DS in this area at some point depending on how many quality RPGs it ends up with. Of what I've played, DS has the two Mario & Luigi games, the four main series Pokemon games (Gen 4, Gen 2 remakes, Gen V, Gen V sequels) and Nostalgia going for it. My library for both systems in this genre is likely to increase.
  • Racing games is another win for the DS, as I'm having a hard time thinking of another quality racing game besides Mario Kart 7 for the 3DS. It will be getting ATV Wild Ride 3D soon, which would add another, but that's a port of ATV Wild Ride that has been on the DS since 2011. So the DS has ATV Wild Ride, Trackmania and Mario Kart DS going for it, from what I've played.
  • In terms of puzzles, while I feel that Meteos and Tetris DS have more bang than each puzzle game put on the 3DS currently, I would give this genre to the 3DS for how innovated Pushmo felt to me, in spite of my annoyances at times with the game.

Overall, I would say the 3DS easily has the potential to overtake the DS in years to come, but as it is, the 3DS has work to do. It just doesn't have the library to compete with the DS's yet.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

SCRAPPER392

[quote=SCAR392]

Gamesake wrote:

I'll buy PS Vita once it has actual stuff to play.

Whenever I check out Push Square I'm always surprised how little it has going for it. Hey at least you can play your old PSP games on it, right?

Well, I never actually owned a PSP either. Those UMDs were too weird for me, and the graphics weren't that much more impressive to get me to buy one. I honestly wanted the PSPGo, because the digital only made it seem more unique and seemless not having to open it and put in games, but they were more expensize than most PSP systems that came with a memory card, and could still play the UMDs. Using memory stick duo is crazy expensive... Once PS Vita 2(or whatever) uses an affordable memory option, 3D, 4G at a reasonable monthly price, and an HD(retina) screen, I'll consider getting one. Even at that point, it will probably cost as much as a Wii U with tons of accessories and such. By then, PS Vita be will long gone, kinda like it already is compared to 3DS now IMO.

Qwest

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Hokori

@i-U the DS DID have Style Savvy

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TysonOfTime

I-U wrote:

TysonOfTime wrote:

Yes.
There are 108 weapons, each with a myriad of possible traits. Leading to a VERY BIG amount of possible weapon stat combinations. People literally spend hours and hours creating the perfect sets of weapons and powers for the Multiplayer.
As for the intensities, it means there is, what, 81 possible difficulties for each level? I'd call that depth.

With 26 levels, 7 hunters, 7 modes and all the options in between, I too can throw out a big number of possible ways to experience Metroid Prime Hunters' matches, and such can be done alone with bots. Often, I consider it an additional game next to the actual adventure mode, which while optionless, does offer more natural replay value with its alternative completion routes. It's apparent that we're only arguing a defintion of depth that benefits Uprising the most though, as in terms of story, Metroid Prime Hunters is exceptionally well connected in its material. I would call that depth in addition to the depth that involves strictly gameplay. I also can't forget that while Kid Icarus Uprising offers all of these weapon options, you're still left with using just one during a chapter, most of which will last 10-20 minutes each. It has plenty of depth with creating the best weapon, but in the end, there's just one weapon being used at a time. In comparison to the intensities, the feature really doesn't have that much punch to it.

Okay, look. Let's say that MPH's campaign is much more deep than KI's. MPH's Multiplayer is much more deep than KI's. We can count story and environments as adding more content to the game and say that in that case that MPH has more depth in that department. We can say that MPH is the better game BY FAR, but Kid Icarus Uprising has more content in it. That's not a piece of opinion.
The fact that you can use multiple weapons per chapter without having to finish it doesn't have more depth than being able to play a chapter 108 times so you can experience each weapon combination. (Without adding in the Stat and Value modifiers of course.) WHO CARES whether you can only use one weapon at a time? It's just a different method of gameplay. You can't say that one game has more depth than the other for the sole fact that it plays a level differently. (Dunno why you stated the 10-20 minute missions, is it too long to be using a single weapon? In any case, it's irrelevant to the topic) You can't state that the intensity system "lacked punch" in an argument about content. What does it matter if you or everyone else on the planet didn't care about the system's effect? It was still there, and its effect still exists.

To sum it up, I am in no way trying to argue KI is a better game than MPH. You can state KI doesn't even make a scratch on MPH's greatness, and that'd be fine.
We can say that MPH is deeper in every other aspect in comparison to Kid Icarus Uprising, but the weapons and difficulty. Do you want to know why? The sheer amount of possibilities just for how you enter a level are, at least for what I have found, incomprehensibly huge. The weapon system has enough depth (which is content) alone to make it a deeper game than MPH. This should not harm MPH's legacy in any way, nor should it make anyone look at it any less. The fact of the matter is, that Kid Icarus Uprising contains more content than the DS game Metroid Prime Hunters.

Your comparison to Custom Robo however, I cannot argue at the moment, and may be completely true, for I have little knowledge of the content in that game.

huff
The rest of your points are extremely valid and I am in no position to argue them.

Edited on by TysonOfTime

You don't die until you're dead!

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rayword45

I still don't understand how the controls affect you in Kid Icarus so much. The flicking? How else were they supposed to keep the same gameplay? This has a much faster pace then games like MPH or even Custom Robo Arena (the latter looks nothing like KIU based on videos). But that's subjective. To say the customization lacked punch is really unfair however. I felt a huge gap in between .5 levels, and the weapon customization is freaking astounding.

My take on the genre breakdown.

3D Platformers: 3DS wins automatically. If you complain about Kid Icarus controls, I honestly don't understand how you can play SM64DS. Seriously. Playing it with a D-Pad is just wrong.
2D Platformers: I never did like the DS iteration of NSMB, but other games like Mighty Switch Force put the edge over to 3DS, not NSMB2.
First-Person Shooters: lol obvious winner is DS (unless you bizarrely count DSiWare for 3DS (which I don't). Then 3DS wins with X-Scape alone)
Other Shooters: Excluding Kid Icarus, I'd have to give the edge to 3DS for Resident Evil: Revelations and Nano Assault (which burns Nanostray)
Puzzlers: Layton is pretty much exactly the same, so this isn't based on favorites. Still I want to give this to 3DS for Crush3D and Art of Balance: Touch (Tetris DS was practically a limited print after all)
Racers: I'm not judging this, cause I couldn't care less about this. I'll take your word and give it to DS (that ATV game looks like garbage).
RPGs: I'm giving to DS for TWEWY and others I forgot over KH3D/Denpa Men. This may change soon it seems.
Rhythm Games: I'm not impressed at all with Theatrhythm, so I'm giving this to DS for Rhythm Heaven and EBA.
Adventure Games AKA Zelda (since I'm not judging anything else): I can't reward a port over two original, well-recieved games, even if they did make the Water Temple less atrocious and I hated the gimmicky controls of the DS Zeldas. DS it is.
Any other genres I ignored, whatever.

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Boidoh

rayword45 wrote:

. If you complain about Kid Icarus controls, I honestly don't understand how you can playSM64DS Seriously. Playing it with a D-Pad is just wrong.

.

On the 3DS you can use the circle pad.

+1 to the 3DS

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