Showing 1 to 20 of 29
1. Posted: Sat 28th May 2011 04:02 BST
Was just after some peoples thoughts on DS games played on the 3DS. Was looking at some footage of Phantom Hourglass played on a 3DS and it looked shrunken and a total hassle to play due to its heavy use of the stylus (http://gamevideos.1up.com/video/id/33021). I've never played the handheld zeldas and really want to give them a go, but this just doesn't look fun.
To those who have tried it, do the DS games play OK on the 3DS? What about Spirit tracks/Phantom hourglass? Contra?
EDIT: Sorry if there is a similar post, not really sure how I am supposed to search these forums.
2. Posted: Sat 28th May 2011 04:07 BST
i was just playing both zelda games on my 3DS and i had a great time.
All of my games play great, they are just a little blurrier, but i don't really notice it that much.
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3. Posted: Sat 28th May 2011 04:17 BST
Yeah there fine. The graphics are a little blurrier, but you get used to it quickly.
You should give these games a go. As opposed to what a lot of people think, the stylus controls are actually pretty good.
4. Posted: Sat 28th May 2011 04:21 BST
DS games play awful on the 3DS. The d-pad is a complete piece of sh*t (diagonals are next to impossible and the thing feels cheap as hell), and using an analog stick for most DS games is terrible. If you want an example try playing an SNES platformer on the VC with the analog stick, and imagine less accuracy and more stick-resistance.
The games look awful too. If they're scaled up they look fuzzy and lose their color, and if you play them at their original resolution they're way too small.
I have a feeling VC eShop games are going to have the exact same issues. The 3DS is basically only good for playing 3DS games.
Edited on Sat 28th May, 2011 @ 17:56 by pixelman
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5. Posted: Sat 28th May 2011 04:37 BST
Weird i didnt seem to have any problems with my ds games. I use the analog as well. The visuals seemed the same to me but maybe its because i havnt played any on my dsi in a while!! Ive been playingt radiant historia without any problems.
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6. Posted: Sat 28th May 2011 04:42 BST
Tech, where'd you get that avy from?
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7. Posted: Sat 28th May 2011 05:17 BST
Thanks for the info guys. Looks like i'll be buying phantom hourglass to tide me over until Ocarina
8. Posted: Sat 28th May 2011 05:35 BST
I recently finished phantom hourglass for the first time.i played the first hour on the original DSlite, then finished the rest on my 3DS.Everything was excellent, and compared to other DS games, it wasnt blurry at all.the stylus goes smooth and all. i even played a full game of Elite Beat Agents and now Im on The world ends with you.both are very stylus demanding, and it all goes smooth. graphics are excellent on both too.i played many games, and none were a bother. 2 titles got blurred results; Picross 3D was the worst, but you get used to it anyway. dragonquest 9 was blurred too, but nothing to that really matters.
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9. Posted: Sat 28th May 2011 06:00 BST
I think the size when it comes playing the DS games on 3DS in their native resolution isn't a huge deal. I played a lot on my Gameboy Micro and that had a wicked small screen. Really enjoyed playing Pokemon Mystery Dungeon Red on that back in 2006. Loved every minute spent.
10. Posted: Sat 28th May 2011 06:08 BST
I find game play better on the 3DS. even though the graphics are blurrier, the analog control thingy helps alot in games like lego star wars DS(BTW, is DS stand for Dual Screen or Double Screen?). With the 4 tonged control thingy, it limits the direction the characters can go but with the analog control, diagonal movement is now possible.
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11. Posted: Sat 28th May 2011 15:25 BST
I quite like playing the DS RPGs on the 3DS. Not that the experience gets any better, but the circle pad does help with moving around on more than 2 planes.
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12. Posted: Sat 28th May 2011 15:41 BST
moving around is much easier with the circle pad, IMO, but for navigating menus, the thing is way too touchy :/
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13. Posted: Sat 28th May 2011 17:51 BST
My thumb somehow moves itself to the +Pad whenever i need to navigate menus.It's weird, but it's useful for RPGs.
14. Posted: Sat 28th May 2011 22:19 BST
buy cute animals games for cats and cute puppys
Edited on Sat 28th May, 2011 @ 22:19 by sarahlovsdsi
15. Posted: Mon 30th May 2011 02:40 BST
How do you change it to the original resoloution for a ds game anyway? Pokemon b/w looks particularly bad on the 3ds until you get into a battle IMO. And if you have super mario 64 ds, it plays a lot better than it did originally with the d-pad. So much so that I've recently began playing it again in the hopes of actually 100%ing it.
16. Posted: Mon 30th May 2011 02:43 BST
DS games play awful on the 3DS. The d-pad is a complete piece of sh*t (diagonals are next to impossible and the thing feels cheap as hell), and using an analog stick for most DS games is terrible. If you want an example try playing an SNES platformer on the VC with the analog stick, and imagine less accuracy and more stick-resistance.The games look awful too. If they're scaled up they look fuzzy and lose their color, and if you play them at their original resolution they're way too small.I have a feeling VC eShop games are going to have the exact same issues. The 3DS is basically only good for playing 3DS games.
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Edited on Mon 30th May, 2011 @ 02:43 by Arcanum
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17. Posted: Mon 30th May 2011 02:44 BST
Super Mario 64 DS is amazing on the 3DS, no doubt about it. It's almost like a new experience again. I've also played Kingdom Hearts: 358/2 Days, Warioware: DIY, and Kirby Super Star Ultra and they all looked good. KH felt very good with the slide pad, but it feels a little awkward with Kirby. I could still control Kirby fine, but I've been used to using the D-pad for that game.
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18. Posted: Mon 30th May 2011 04:07 BST
3DS games, so amazing....
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19. Posted: Tue 31st May 2011 23:40 BST
I beg to differ. IMO the d-pad feels great and in fact is easier to press diagonals on than d-pads on the previous DSes. Actually, paying too much attention to the diagonals make them harder to press. Just press between two directions without thinking too much about it and you should hit the diagonal fairly easily. Also for those who are complaining about the screen resolution, we don't live in a perfect world. Having the 3DS screens double the resolution of the DS would have pushed the price even higher than the already barely affordable $250. And if nintendo made the 3DS the same resolution as the DS you would be complaining that they didn't increase the graphics quality.However I do think nintendo made a mistake making the 3DS 1.25x the DS' resolution. If they had made the 3DS 1.5x the DS' resolution DS games would scale a lot better and a succesor (to the 3DS) with 3x the DS' resolution would be able to display both DS and 3DS games perfectly. As it stands, the 3DS succesor would have to have 5x the DS' resolution to be able to play both DS and 3DS games with no stretching. Maybe then there will be some new screen technology that allows extremely high resolution screens to be made cheaply, but right now 5x the DS' resolution is completely impractical especially for a low cost. And even if it were, nintendo doesn't make graphical quality 1st priority. So just live with it.
P.S. I think that the 3DS is a great system for playing DS games. Both the original resolution and stretched out make the games look a lot less pixelated, and having the option of an analog stick or the d-pad for control is a good feature. I only play my DS games on the 3DS now, and I never have a problem with the graphics or anything else.
YES. I totally agree (about the DS original resolution size issue, I never had a GB micro), I don't get why everyone complains about the size when played in the original resolution.
You need to hold either the start or select button (or both) while or right after starting the game from the home menu.
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20. Posted: Wed 1st Jun 2011 00:00 BST
theblackdragon wrote:moving around is much easier with the circle pad, IMO, but for navigating menus, the thing is way too touchy :/My thumb somehow moves itself to the +Pad whenever i need to navigate menus.It's weird, but it's useful for RPGs.
i've been doing that lately too. it's kind of a pain, but i'm getting used to it i guess. :3