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Topic: Do you think the 3DS's graphics are good enough?

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Morpheel

41. Posted:

Ralizah wrote:

Morphtorok wrote:

Some of the games look much better than anything on the gamecube.

I've yet to see a 3DS game as gorgeous as the RE remake.

It's not too hard to look as pretty as the RE remake, that game had barely any polygons onscreen.

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MrWalkieTalkie

42. Posted:

Yeah, their good enough.
Good enough... TO EAT
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Zombie_Barioth

43. Posted:

Going from DS to 3DS, absolutly. The 3DS isn't the most powerful machine out there but as a successor to the DS its a pretty nice improvement, and what it lacks in pure graphical fidelity can be made up for with clever art direction. I would group the 3DS closer to the Gamecube power-wise, which makes sense if you consider the DS and PSP close to the N64 and PS2, respectively.

Edited on by Zombie_Barioth

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DualWielding

44. Posted:

I hope we eventually see some title that goes all out and sacrifice 3D effect for full power to graphics

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Vincent294

45. Posted:

If the developer tries hard, they can get great results. RE: Revelations, Shin Megami Tensei IV, MGS: Snake Eater, Mario Kart 7, etc. look quite good, & we haven't even seen the end of the system's lifetime, when developers are best w/ it. But by 2016, hopefully we've seen a successor more like the PS Vita, but better.

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Big_Boy_Chubs

46. Posted:

VincentV wrote:

If the developer tries hard, they can get great results. RE: Revelations, Shin Megami Tensei IV, MGS: Snake Eater, Mario Kart 7, etc. look quite good, & we haven't even seen the end of the system's lifetime, when developers are best w/ it. But by 2016, hopefully we've seen a successor more like the PS Vita, but better.

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Big_Boy_Chubs

47. Posted:

the 3ds has great graphics wish they would utilize the 3d effect more

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Vincent294

48. Posted:

anthony12 wrote:

VincentV wrote:

If the developer tries hard, they can get great results. RE: Revelations, Shin Megami Tensei IV, MGS: Snake Eater, Mario Kart 7, etc. look quite good, & we haven't even seen the end of the system's lifetime, when developers are best w/ it. But by 2016, hopefully we've seen a successor more like the PS Vita, but better.

if i friend you will you friend me on the 3ds

No thanks. I mostly play single player games on my 3DS anyways, like SMT IV (I highly recommend it, though it is a dark violent game at times).
Edit: I accidentally typed not thanks at first instead of no thanks. Fixed it now.

thatguyEZ wrote:

When I first got mine the graphics for Fire Emblem actually shocked me I thought they look awesome for a handheld. So yes I would say they are definitely good enough. like @sheldonrandoms said gameplay is more important that graphics anyway. But still nothing wrong with a game looking good. ;) SMT IV looks awesome as well so I'm definitely satisfied with the 3DS's graphics.

Gameplay is more important than graphics, & Fire Emblem Awakening was great at that. Not all the characters had feet though, as they initially doubted the 3DS could handle polygons like that, & some battlefields had very muddy textures & were barren forests, so no doubt it could've been better. But parts of RE: Revelations, SMT IV, & MGS: Snake Eater look almost as good as some Xbox 360 games (but w/ slightly muddier textures / lower frame rates). By the end of this system's life cycle, while we definitely won't see some big detailed open world game like Skyrim, we could see stuff that rivals games like Halo 3 if a dev puts in enough effort. Look at how far Xbox 360 & PS3 games have come over time; I bet the 3DS still has some unused potential.

Edited on by Vincent294

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SCAR392

49. Posted:

I think we'll eventually get a game on the 3DS that looks as good, or close as Gears of War 1.
That's pretty good for a handheld.
From what I can tell:

-DS was N64 polygons, with Dreamcast textures and processing

-PSP had Dreamcast polygons, with PS2 textures and processing

-3DS is Xbox polygons, with GameCube textures, and sub-Xbox 360 processing

-PS Vita is Xbox 360 polygons, with PS3 textures, and Xbox 360 processing

Those are just specultion based on similarities I've seen. Nintendo has only released 1/2(they start to blend kinda) handheld that was on par with their current home console.
I think it's safe to say that Sony and Nintendo's handheld are always slightly weaker than their current home console.
As for 3DS, I believe it's the first time Nintendo has ever released a machine stronger than their current home console at the time(Wii vs. 3DS).

EDIT: Also, I think 3DS would be able to handle some Vita games. Mortal Kombat and Marvel vs. Capcom 3 Ultimate would probably run if theyoptimized the game.
Also, a 3DS F-Zero would be pretty comparable to WipeOut on Vita at this point, for the most part anyway.

Edited on by SCAR392

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thatguyEZ

50. Posted:

VincentV wrote:

thatguyEZ wrote:

When I first got mine the graphics for Fire Emblem actually shocked me I thought they look awesome for a handheld. So yes I would say they are definitely good enough. like @sheldonrandoms said gameplay is more important that graphics anyway. But still nothing wrong with a game looking good. ;) SMT IV looks awesome as well so I'm definitely satisfied with the 3DS's graphics.

Gameplay is more important than graphics, & Fire Emblem Awakening was great at that. Not all the characters had feet though, as they initially doubted the 3DS could handle polygons like that, & some battlefields had very muddy textures & were barren forests, so no doubt it could've been better. But parts of RE: Revelations, SMT IV, & MGS: Snake Eater look almost as good as some Xbox 360 games (but w/ slightly muddier textures / lower frame rates). By the end of this system's life cycle, while we definitely won't see some big detailed open world game like Skyrim, we could see stuff that rivals games like Halo 3 if a dev puts in enough effort. Look at how far Xbox 360 & PS3 games have come over time; I bet the 3DS still has some unused potential.

i actually liked the way the characters looked without feet in FE lol. SMT IV looks great though

Edited on by thatguyEZ

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OptometristLime

51. Posted:

LzQuacker wrote:

SheldonRandoms wrote:

Gameplay is more important than graphics.

As much as you want to make this argument, you can't have one without the other.

That's a given, no? But each component to the experience can be judged irrespective of the other. One game may push the envelope in a particular facet (revolutionary gameplay), while making an acceptable compromise in the other (graphics).

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SCAR392

52. Posted:

You can't have one without the other, but there are other factors, like resolution, or RAM.
I think the Wii U will be able to run PS4 type games, it just won't be able to reach up to 4K and will rely on networking for social features instead of having it all built into the system.
The Wii U can probably run 2-3 programs off the RAM at once. Right now it's only running one at a time.
The Xbox One can probably run 5-6 programs at a time. It all depends on how apps, features, and games interact with each other.
The PS4 uses just as much RAM as the Wii U to run it's OS.
I think Nintendo basically converted their in-game RAM into cache memory. It doubles as RAM, as well as giving time to to CPU to make smaller calculations while the GPGPU does alot of the work along with that cache memory.

EDIT: Oh ya, the other 1GB of RAM is communicating with the cache memory so it can apply in-game features with the 1GB of RAM OS.

EDIT2: I know this is a 3DS discussion, but all the devices work fairly similar, so it helps to reference them. Every handheld is basically one generation behind the home consoles.

Edited on by SCAR392

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Drawdler

53. Posted:

"Jaggies" are there, but not a noticeable issue to me. Games like OoT3D, Animal Crossing and Uprising all look beautiful(especially Uprising). I love the 3DS graphics.

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WebHead

54. Posted:

Actually, 3DS' graphics power is better than I expected. I was expecting a PS2-level device, but I can see it's around Wii-level.

But imo, you aren't buying a Nintendo handheld for graphics. :P

WebHead

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moomoo

55. Posted:

Considering that the system has a small screen, yes, absolutely. Portable systems don't have to be that powerful in many respects, since many things that would otherwise be exposed on a larger screen can be hidden with the smaller viewing space. Look at Luigi's Mansion: Dark Moon. Videos on the computer make the game look sub-par, but on the system itself it looks spectacular.

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Banker-Style

56. Posted:

I think the graphics are fine.

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World

57. Posted:

Graphics, of course. (But I mostly play virtual console games, so whatever).

HOWEVER, Project x Zone would like to talk to you about the 3DS' sound quality in another thread.

World

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Doge

58. Posted:

Very nice, considering its 3D (so it has to have that system in the 3Ds) and has a smaller screen than the Vita,

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WildMan

59. Posted:

It's good enough. Not breathtaking, but enough to get by..

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I-U

60. Posted:

If anything, I felt they lost a bit of charm moving on from the DS's graphical output to the 3DS's. When I turn on a 3D game on the 3DS, it simply doesn't leave the same impression as it does when turning one on for the DS as 3D games have become expected. The system's 2D games have been a surprise though with how vibrant they've become following the DS.

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