I haven't noticed as much touch-screen usage on my 3DS software-wise. Do you think this will continue? Ready, set, discuss!
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good lord I hope so, the touch screen was WAY overused in a lot of DS games (see: Phantom Hourglass), so much so that a lot of games used it just for the sake of using it even though button controls would be SO much better, let's hope that's a trend that stops soon
reply to:@YashaTheSlayer: I personally liked the touchscreen controls in phantom hourglass . On topic: I think the bottom screen will be used more for extra buttons (Ocarina of time)
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The design of the system (smaller lower screen) certainly does mean that touch controls are doomed to less prominence, and that's a shame in a lot of ways.
For one, I always felt that the DS was the only system to get touch controls right, because they used a stylus instead of fingers. Yes, I own an iPad and have played games with that kind of screen; it may allow some nice multi-touch gestures but is otherwise terribly imprecise and awkward compared to a stylus. That's also why all these touch-enabled phones on the market have still yet to create any good games based on drawing: it's just too dang imprecise with the way capacitative touchscreens work (and I've tried the styluses out there for those screens, which are equally terrible and mushy due to how they must be built in order to be detected).
From scribbling numbers in Brain Age sudoku to slashing Link's sword to drawing a living Pac Man to a thousand other cases, touch controls are just so much more fun on the DS systems than on the iOS and Android devices out there. For me, anyhow. And with Sony sticking to capacitative as well, the 3DS is the only game on the market for precise stylus-based touch controls, yet they've unfortunately downplayed that screen. It's a missed opportunity, IMO.
Steel Diver does do an excellent job, though. I love that game despite its detractors, and feel like it has come the closest to combining fun touch controls with the 3D effect on the top screen into one enjoyable experience. I'd like to see more like that.
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Most games are too obsessed with 3D visuals to use the bottom screen for any more than menus, maps, etc. which is a shame as games like phantom hourglass/spirit tracks had some of the best control schemes on the DS.
Well, it wouldn't make much sense to do a touch screen based control scheme anymore because of the circle pad.
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I agree with what people have said. Probably less Phantom Hourglass and Brain Training style controls but more Prime/Kid Icarus stuffs and as many menus as there has always been. It's a shame, I really liked the Zelda controls and the book controls....
and no, Zelda on the DS wasn't controlled like that because the DS lacked analogue control. It was like that as an experiment in control and what we got was a LOT more than simply analogue control. It was also awesome and we probably won't see much of it again.
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Maybe, maybe not... I think it's pretty good for some games, but when you have to focus on the touch screen, you're no longer looking at the 3D screen which is the 3DSes main selling point...
However, you could use the touch screen to interact with something on the 3D screen. It will still be used, but I don't think it'll be heavily depended upon anymore...
Probably not because it's no longer the big, new thing. It's just one of the features rather than the defining feature. So it will now be used when appropriate/when needed, rather than used as much as possible just for the sake of it. Which is of course a much more sensible approach.
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Topic: Do you think that the 3DS will use the touch screen as much as the DS software did?
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