Forums

Topic: Do you think that the 3DS will use the touch screen as much as the DS software did?

Posts 1 to 20 of 24

Reggie4Life

I haven't noticed as much touch-screen usage on my 3DS software-wise. Do you think this will continue? Ready, set, discuss!

3DS FC: 0602-6360-6223
[16:48] zezhyrule takes out her 3DS and throws it at reggie
[16:48] Reggie4Life: Yay, a Zelda 3DS!
[16:48] zezhyrule: what...
[16:48] zezhyrule: stalker, how did you know I even had that o.o
[16:49] Reggie4Life knows all... Even your deepest, dar...

NX01Trekkie1992

good lord I hope so, the touch screen was WAY overused in a lot of DS games (see: Phantom Hourglass), so much so that a lot of games used it just for the sake of using it even though button controls would be SO much better, let's hope that's a trend that stops soon

NX01Trekkie1992

FonistofCruxis

Seeing as the 3D is on the top screen only, the touch screen will probably be used less.

Tare

For shooters and whatnot, it's easier to aim (For right handed people or ambidextrous)

But for platformers or rpg's, the touchscreen is really just for convience. I don;t think we're going to see that many touch screen heavy games.

Thaaaaaanks for noticin' me.

Soviet-Dictator

reply to:@YashaTheSlayer: I personally liked the touchscreen controls in phantom hourglass . On topic: I think the bottom screen will be used more for extra buttons (Ocarina of time)

"What doesn't kill you, obviously makes you weaker. Not stronger."

shingi_70

The regular DS didn't use the touch screen as much as we'd like to think either. Still most SRPG's and rythm games will use the bottom screen.

WAT!

Hey check out my awesome new youtube channel shingi70 where I update weekly on the latest gaming and comic news form a level headed perspective.

3DS Friend Code: 3093-7342-3454 | Nintendo Network ID: shingi70

Aqueous

Not likely. I enjoyed the zelda ds game controls, I especially liked the train controls.

Guest on NFR 57: http://nintendofreeradio.podbean.com/category/episode-57/

3DS Friend Code: 2793-0600-1156 | Nintendo Network ID: AqueousDoubt | Twitter:

kkslider5552000

once again, the excellent controls saved Phantom Hourglass from being a joke.

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

pocket_arsenal

I hope they focus on it much less. I hate touch screen controls. It's nice for menus, but not for gameplay, not even minigames.

I don't always give myself signatures, but when I do, you just read it.

pikku

@Oddy with the Circle Pad Pro, you won't have to any longer!

pikku

3DS Friend Code: 1891-1165-2008 | Nintendo Network ID: pikmaniac

warioswoods

The design of the system (smaller lower screen) certainly does mean that touch controls are doomed to less prominence, and that's a shame in a lot of ways.

For one, I always felt that the DS was the only system to get touch controls right, because they used a stylus instead of fingers. Yes, I own an iPad and have played games with that kind of screen; it may allow some nice multi-touch gestures but is otherwise terribly imprecise and awkward compared to a stylus. That's also why all these touch-enabled phones on the market have still yet to create any good games based on drawing: it's just too dang imprecise with the way capacitative touchscreens work (and I've tried the styluses out there for those screens, which are equally terrible and mushy due to how they must be built in order to be detected).

From scribbling numbers in Brain Age sudoku to slashing Link's sword to drawing a living Pac Man to a thousand other cases, touch controls are just so much more fun on the DS systems than on the iOS and Android devices out there. For me, anyhow. And with Sony sticking to capacitative as well, the 3DS is the only game on the market for precise stylus-based touch controls, yet they've unfortunately downplayed that screen. It's a missed opportunity, IMO.

Steel Diver does do an excellent job, though. I love that game despite its detractors, and feel like it has come the closest to combining fun touch controls with the 3D effect on the top screen into one enjoyable experience. I'd like to see more like that.

Twitter is a good place to throw your nonsense.
Wii FC: 8378 9716 1696 8633 || "How can mushrooms give you extra life? Get the green ones." -

Simmer_E

Hope not
I want to look at the top screen more

Simmer_E

Nintendo Network ID: Simmer_E | Twitter:

Kagamine

ya probably not

3DS friend code: 1332-7705-6324Previous Usernames: Bossmank
Some_Chords

"Love your ego, you won't feel a thing, always number one, the pen with a bent wrist crooked king, sign away our peace, for your war, one word and it's over." ~ Deadmau5

Nintendo Network ID: bossmank

TeeJay

JayceJa wrote:

Most games are too obsessed with 3D visuals to use the bottom screen for any more than menus, maps, etc. which is a shame as games like phantom hourglass/spirit tracks had some of the best control schemes on the DS.

Well, it wouldn't make much sense to do a touch screen based control scheme anymore because of the circle pad.

If you add me, I need to at least know you or I won't add you back.

Switch Friend Code: SW-5283-4033-0929 | 3DS Friend Code: 2423-1923-3519 | Nintendo Network ID: TeeJay92

skywake

I agree with what people have said. Probably less Phantom Hourglass and Brain Training style controls but more Prime/Kid Icarus stuffs and as many menus as there has always been. It's a shame, I really liked the Zelda controls and the book controls....

and no, Zelda on the DS wasn't controlled like that because the DS lacked analogue control. It was like that as an experiment in control and what we got was a LOT more than simply analogue control. It was also awesome and we probably won't see much of it again.

Some playlists: Top All Time Songs, Top Last Year
"Don't stir the pot" is a nice way of saying "they're too dumb to reason with"

Chris720

Maybe, maybe not... I think it's pretty good for some games, but when you have to focus on the touch screen, you're no longer looking at the 3D screen which is the 3DSes main selling point...

However, you could use the touch screen to interact with something on the 3D screen. It will still be used, but I don't think it'll be heavily depended upon anymore...

Origin: chrisd1080
Steam: Chris720
Battle.net: Chris720
uPlay: Demonic720
YouTube

Nintendo Network ID: Chris720 | Twitter:

Haywired

Probably not because it's no longer the big, new thing. It's just one of the features rather than the defining feature. So it will now be used when appropriate/when needed, rather than used as much as possible just for the sake of it. Which is of course a much more sensible approach.

Edited on by Haywired

Haywired

Jono97

Probably, not, because you cannot hold the 3DS like a book and see it in 3D

Not extremely into nintendo at the moment, but not really into anything else either. :|

3DS Friend Code: 4854-6640-5759 | Twitter:

FloY

well we got a anlog circle pad in addition to a dpad so maybe not... i really like how spirit tracks controls though

FloY

This topic has been archived, no further posts can be added.