Forums

Topic: Do they really expect to sell games?

Posts 21 to 40 of 59

LzWinky

Mickeymac wrote:

Mandoble wrote:

Most (not all) current 3DS games are between very bad and extremely bad.

Excuse me, but what's the basis for this?

Ignorance

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

bonesy91

Yes the 3DS's current lineup is very disappointing (as even Nintendo themselves Stated... well in a way) and considering how games sell on things such as "Steam" and the likes of the "app store" these Prices can seem very steep for games of this quality. Honestly, there should be a huge price drop for Retail games (like brand new $25 for Nintendo brand games and $20 for the other publishers) They wouldn't be losing money (because then more people would buy their products, thus equaling what they already make) "sigh" but this will never happen.

and like a few stated before me, I too wait for them to drop in price these days (which is why right now I'm starting to finally build up my wii library lol)

Edited on by bonesy91

Wiiu: "the next generation of gaming is here"
All My info! 3DS friend code, PSN ID and WiiU ID on my backlog!
Wiiu ID: bonesy. Add me if you play monster hunter 3 ultimate.

Mandoble

Mickeymac wrote:

Excuse me, but what's the basis for this?

Aside of my personal taste, NL review scores, for example. Obviously lzbirdboy thinks that these reviews must be based on ignorance ... ... well, most of these present in other sites are even less generous (even more ignorant I guess).

Mandoble

LzWinky

I'll admit the launch line-up was pretty lackluster, but the fall line-up makes up for it.

Current games: Everything on Switch

Switch Friend Code: SW-5075-7879-0008 | My Nintendo: LzWinky | Nintendo Network ID: LzWinky

Papa_Godzilla

lzbirdboy wrote:

I'll admit the launch line-up was pretty lackluster, but the fall line-up makes up for it.

Fall's releases look absolutely delicious. its about time we see nintendo brand on our gameboxes.

like nintendo said, they admit releasing the 3ds a bit too soon.
even if im angry at it, i have absolutely no doubt this console will be a cult one in time to come. the DS line proved it, as it matured with a huge and amazing game library. but...was it that good at first ? i dont recall that, i was even a bit disapointed like i am now.

the difference is that i carry my 3ds around, everyday, every time. its not just resting on my table or my computer tower. its tagging along my daylife like no consoles ever did.
unless you think the iphone is a console. (its not!)

Papa_Godzilla

Meta-Rift

Mandoble wrote:

Mickeymac wrote:

Excuse me, but what's the basis for this?

Aside of my personal taste, NL review scores, for example. Obviously lzbirdboy thinks that these reviews must be based on ignorance ... ... well, most of these present in other sites are even less generous (even more ignorant I guess).

Many of the bad review scores are based on personal taste. The good 3DS games have a very narrow appeal, and reviewers gave low scores because it's not their kind of game. Most Nintendo games have a much wider target audience, and people expected the same from the 3DS.

Meta-Rift

Mandoble

My question is more related to how is that launch prices of extreme shovelware are that high. That question is not related to how good or how bad 3DS games are or will be. Obviously free market works fine, but it happens that when a game sells badly because of its low quality/price ratio the main distributors simply stops distributing it and the result is that dev companies conclude that a particular console sells bad (except for Nintendo games again). Looking at how homogeneous the launch prices are independently of the quality of the game I was suspecting that these prices are somewhat agreed between dev companies and Nintendo or if the distribution costs are so high that the added cost of the game itself is insignificant there. Just as an example, Sudoku for 3DS: 37€. I'm not talking about a minigame pack with 100 games being one of them (accidentaly for sure) a Sudoku, I'm talking about a game that is just that, a Sudoku. Yep, that one that probably everyone of you have in many versions and always for free in your smartphones.

Mandoble

Meta-Rift

Mandoble wrote:

My question is more related to how is that launch prices of extreme shovelware are that high. That question is not related to how good or how bad 3DS games are or will be.

Really?

Mandoble wrote:

Most (not all) current 3DS games are between very bad and extremely bad. Last one I did check is the even worse Pac Man & Galaga Dimensions which will be released in Europe by early september, but all of them are between 37€ and 47€. Do they really expect to sell any? Is there any rule that doesnt allow them to lower the prices to better match the quality of the products?

Meta-Rift

Mandoble

Oh sorry Rift, probably I did express it in a too complex, obscure and tricky way to understand. I'm not asking why most current 3D titles are so bad (nor I'm putting it under discussion), I'm asking how being that bad they can put so high prices and still expect to sell any. Easier now? And that's even worse when you see mithycal companies like Konami following this "fashion".

Mandoble

Birdman

Mandoble wrote:

Oh sorry Rift, probably I did express it in a too complex, obscure and tricky way to understand. I'm not asking why most current 3D titles are so bad (nor I'm putting it under discussion), I'm asking how being that bad they can put so high prices and still expect to sell any.

It's an economics thing. The money that you pay when buying a game does not all go to the developer. Parts also go to the retailer that sold the game to you, the publisher that manufactured/distributed the game to the retailers (and the other places involved in that process), and other chunks goes towards the marketing of the game, paying the costs of producing the game (employee salary, ratings costs, etc.), and whatever's left (if there is any) should be profit to help the developer and/or publisher produce new games. So, while you may pay $40 for a game, the developer/publisher may only get a fraction of that $40 (maybe $15? I'm making up these numbers). While you could always lower the price of the game to make it more attractive to customers, it doesn't change the fact that it costs a certain amount to get the game licensed by the ESRB/PEGI/whoever and a certain amount to make the game cartridge, case, and whatever else is inside the case, so when a game's price is lowered, it's really the dev/publisher taking the risk that more copies will sell and they will make more profit than if they stayed at the original price. In the current economic situation, the $40 price tag (not sure about the European equivalent) of a Nintendo 3DS game is the most likely to turn a profit without reducing sales.

Exactly.
My Birdloggery

3DS Friend Code: 2105-8643-6062

kkslider5552000

Retro_on_theGo wrote:

Link977 wrote:

I thought Pac Man & Galaga Dimensions looked interesting

Me too, I was planning on buying it later.

I'll be amazed if it's actually all that good, but it looks pretty cool and more creative than 90% of 3DS games.

and yeah, games not being worth the price is beyond just nothing new. I again point out that at launch the Orange Box cost less than your average 360 game and World of Goo was 1500 Wii points despite being better than everything except half a dozen or so other Wii games (not just Wiiware either). So everytime I get even an only "ok" game for 40-60 dollars, it feels like such a ripoff.

Edited on by kkslider5552000

Non-binary, demiguy, making LPs, still alive

Megaman Legends 2 Let's Play!:
LeT's PlAy MEGAMAN LEGENDS 2 < Link to LP

Odnetnin

kkslider5552000 wrote:

and yeah, games not being worth the price is beyond just nothing new. I again point out that at launch the Orange Box cost less than your average 360 game and World of Goo was 1500 Wii points despite being better than everything except half a dozen or so other Wii games (not just Wiiware either). So everytime I get even an only "ok" game for 40-60 dollars, it feels like such a ripoff.

Totally agree.

As for Pac-Man, I want it for the originals but since the new 3D ones seem terrible and the special edition remakes are outdated, I can't justify the $40.

Six word TV reviews
The Worst Firework Displays of all Time

3DS Friend Code: 3093-7077-1059 | Twitter:

Kaeobais

Samholy wrote:

bass: well yeah, in 2 weeks you have plenty of time to see every endings.
i didnt complete all the move list, cause some of them are a bit too crazy to complete. really.

otaku: 35 characters is a lot, yeah. thats content. but most of them are almost copy/paste with a different look. lets try this guy. oh yeah, its the same as Ryu... lets try this guy then. oh yeah, the same as Ryu... again
the online mode didnt do it for me much. i endend up meeting so much spammers that it killed the fun. (sonic boomboomboomboomboom...?%#$%@)
those icons are unlockable yes. but...what are they really doing anyway. theyre... icons ? what's the point of unlocking useless things ? i cant take this as a serious content feature.

so yeah, there is content, but it feels its more of the same. make a bunch of things, and double the content by copy/pasting it and changing the graphic. big deal. it gets old fast.
instead of taking the time to copy paste things, they should have taken the time to add at least one game mode to play with. arcade mode gets old fast and nothing changed there since the first street fighter on SNES. survival is the same as it ever was.
i just didnt feel much change or innovation since the franchise's debut.
Mind that I really enjoyed it for these 2 weeks ! but its not a game I feel it was worthy of its name. a good gaming experience that got old... at least, i got a bit more than half the price i paid for when exchanging it. it made it a 25$ game that was worth its 25$
at 25$ for a price point, i would have kept it.

oh yeah. the trophy/streetpass feature was great. this is what i call content. too bad the streetpass feature itself isnt something super common, even when i walk around Montreal.

I remember when games used to be measured in how fun they were and not how much crap was packed into them.

The best strategy in the game: go up stairs and pause balls.

lockelocke

Shadx wrote:

I remember when games used to be measured in how fun they were and not how much crap was packed into them.

YES, THIS!
I've been thinking this lately while reading some of the criticisms of the 3DS Virtual Console games, particularly Super Mario Land and Kirby's Dream Land. Yes, they're short games, but when we were kids that never mattered. I would just beat the same game like 40,000 times and love it more every time through.

i_am_error
3DS FC: 5198 - 2459 - 3589
backlockelockery

lockelocke

WaltzElf wrote:

unless you think the iphone is a console. (its not!)

Yes it is.

Yeah, the iPhone is definitely coming into its own as a mobile gaming platform, but I gotta say, while there are a lot of fun 5-minute play session type games for the iPhone, there is a huge absence of games that offer any real depth of gameplay experience. Sword & Sworcery is about the only one I can think of, but I'd love to be proved wrong (meaning, I'd love some iPhone recommendations!)

i_am_error
3DS FC: 5198 - 2459 - 3589
backlockelockery

This topic has been archived, no further posts can be added.