Do you think that there may be a possibility of DLC on the eshop? Like, game developers could set up an area for their games where you can buy new stuff
DLC isn't that bad, though. Not when it's done right. I don't mean SF4's "$20 GETS YOU 2 NEW COSTUMES FOR EVERY CHAR" crap, but I mean Fallout 3's extra 50 hours of gameplay and a load of new weapons, armors, lands, quests, and skills that their various DLCs got you. If it's done right it's a bargain that breathes new life into a game repeatedly over a year or so. Or you get the After Years/ My Life as King ripoff where you get a bare-bones game and have to pay to add the fun to it. Saying you wouldn't pay for DLC EVER isn't smart. You can miss out on a lot that way
New name, same game.
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I'm with Deeso on this one. There's a whole s***load of crappy DLC, but DLC is completely optional and if you don't want, just don't get it. It's as simple as that. Personally, I'm not big on customization, so I don't really care if developers want to nickel and dime me for costumes, as I don't see the point in laying down more money on something that won't improve or significantly add to my experience.
Samurai Warriors has been getting completely new Gaiden Levels through SpotPass and some of the Outfits I have recieved on Dead or Alive are Fantastic, yesterday I got a Viking outfit and today a Gladiator outfit.
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Nintendo have never allowed DLC before, but it's possible they may now. Hopefully if they do, it will be under certain strict rules, namely no day-1 DLC; no DLC that is already on the cartridge, but which you have to pay to unlock, and no costume sets or other useless things like that (anything of this category should either be obtainable as unlockables within the game or from free DLC, not paid for).
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@8 I have to disagree with you on Nintendo never allowing DLC. I have downloaded content for both Mix Superstar (additional samples) and Rock Band 2 (songs) on the Wii.
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Nintendo have never allowed DLC before, but it's possible they may now. Hopefully if they do, it will be under certain strict rules, namely no day-1 DLC; no DLC that is already on the cartridge, but which you have to pay to unlock, and no costume sets or other useless things like that (anything of this category should either be obtainable as unlockables within the game or from free DLC, not paid for).
Strange because I have quite a few wii & wiiware games that actually have physical DLC, nothing that was already there but actual DLC... and then there is a couple of DS games. The most obvious being Warioware DIY.
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The Professor Layton titles have DLC. I know Dragon Quest IX always has something new to download also. As for wii, I know that Activision had an update to fix bugs for some of the recent Call of Duty games.
Speaking of updates, I think Nintendo should definitely utilize game updates for the 3DS and Project Cafe. Nintendo could just store the update data for bug fixes for specific titles on an SD card. Microsoft and Sony have been doing updates to games for years now and they help make games the way the developers prefer.
Metroid Other M, had a major glitch that caused players to not complete the game- a simple game update could have eliminated the bug.
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Nintendo's always about free DLC. As with Animal Crossing City Folk. There's 256 item slots of code that can be filled by anything the developers create- as in, those items were never in the game's code unlock the DLC these days where you purchase to unlock something that's already there.
Not related to the 3DS- but I hope in Smash Bros. 4 they do something similar to City Folk and have 'slots' open for any characters, items, stages, etc. they create and I'm sure it will all be free because that's their own approach on it.
Nintendo's always about free DLC. As with Animal Crossing City Folk. There's 256 item slots of code that can be filled by anything the developers create- as in, those items were never in the game's code unlock the DLC these days where you purchase to unlock something that's already there.
Not related to the 3DS- but I hope in Smash Bros. 4 they do something similar to City Folk and have 'slots' open for any characters, items, stages, etc. they create and I'm sure it will all be free because that's their own approach on it.
So, with your one example you figure that's how they'll handle DLC? Nintendo knows that if they released DLC for Smash Bros the rabid fanbase would be more than willing to pay for it. They'd be foolish to release it for free.
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I don't hate DLC as much as I hate how obvious it is that some of it is already on the disc (screw you Ubisoft, I shouldn't have had to pay to get sequence 12 and 13).
I like the idea of having not to pay for locked content and because the items distributed in ACCF are not in the game's code from the get-go, that's the best way to have DLC worked out.
I know I'd be willing to pay for characters in Smash Bros. but I would hope this doesn't keep me from playing with other players who bought such character and I don't (apparently, that's an issue with SSFIV- not sure about MvC3).
There's many ways to tackle DLC and that example really has nothing to do with how they're going to go about with selling or having DLC in the shop but rather the fact that content isn't already on the game disk.
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Topic: DLC on the eshop
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