Showing 21 to 40 of 84
21. Posted: Thu 26th May 2011 16:07 BST
Come on! stages look and play far better then lifeless ones SSF4 nothing moves everything in background is frozen in time making them possibly worst fighting backgrounds ive ever seen! Lol
Edited on Thu 26th May, 2011 @ 16:09 by Tate24
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22. Posted: Thu 26th May 2011 16:27 BST
I'm not bashing the game, as I do like it. However, the stages could be better. For instance, if you hit your opponent through a window, I would like to see a bigger and more detailed shattering effect (like DOA4's). I'm sure the 3DS can handle it.
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23. Posted: Thu 26th May 2011 17:05 BST
I made my own review about it, if anyone would like to read;
Introductions:Dead or Alive has a series of games in the past 15 years, but none ever released on a Nintendo handheld. Now this has brought to a change since Team Ninja couldn't refuse making a their first 3D game. Dead or Alive has been famous about it's fighting combined with the fascinating art and women, and thus this game is more for adults. (Just making sure the readers are aware of this) Fighting games mostly different from each and one in perspective. For example the release of Super Street Fighter 4 3D, it has a complete different perspective on the battles than it is on Dead or Alive. So if you were ever thinking of buying both of them, don't worry about the thought you're having the same kind of game bought twice. Dead or Alive: Dimensions also uses new cool gameplay modes and features, like the use of the gyrosensor and play coins. Each 10 playcoins can earn you a present with something new. The gameplay modes include a Chronicle mode, where you can play a series of events in a storyline. It tells the past few stories about the previous Dead or Alive games and also brings you step by step in tutorials how to fight. An arcade mode which is small, for now. There are only a few waves of battling AI-controlled opponents, but a lot of unlockables to win. A survival mode that starts of from a 10-opponents match to the last and brutal 100-opponents match. When playing you'll have CPU players attack at you. Defeating each one of them gives you a small portion of health and points will be stacked. There are also boss-like battles between a few numbers of defeating which makes it just more dificult to reach the end. The Tag Challenge are tag mode fighting where you get to choose two fighters versus one/two CPU players with extra large health and strenght. Free play and Training will be set for all the freedom you need in the game, including a Showcase of your figurines and 3D Pictures you can make with the figurines. There's a lot of things to do, thus, but most of them after completing will be ignored. And the game becomes smaller. This is so far the introduction.
Gameplay:As I mentioned before, Dead or Alive uses a different sort of perspective than Street Fighter or other common fighter games like that. It's easy to compared to Soul Caliber, but DoA uses the stages where you battle in a realitive way. This is something I like, whenever kicking someone of the platform you get a nice view of how you are pretty good in this easy thing. And it's useful to kick people out the platform. The best stage seen using this is the Geo.Lab (a Metroid themed stage with Riddley shooting fireballs and grab you with his claws after being kicked of the platform.) In position, the stages are well made and look impressive. The battle gameplay is also very easy too use. Using the button gameplay, you have your d-pad to move or the +pad. The A-button features kicks and the X-button for punches. Only two meelee attacks, with this the ability to make combos as you please. Your Y-button will be for blocking, and the B-button can be used for throwing your opponent. Again, these are pretty simple button controls. Making your combos is harder though, but you can just rapidly press both meelee buttons and you have a combo! If it's hard to find the combo you're looking for, you can look at the combo list on your touchscreen. It could be used to battle with, too, but I honestly don't advice anyone to do it. It might be useful to quickly touch one combo that is just too hard to form in button-gameplay.
Graphics:Dead or Alive is firstly set to expierence the gameplay in something new; 3D. The expierence is not the fact that there are likely "pornographic" images involved in 3D, it's the whole game. Though the people who own a 3DS have been pretty familiar with it now, so we would like to see some good graphics each time playing a new game. The 3D, firstly, is something they could have brought more zest to it. To be fair honest the 3D for this game brings some cases of motion sickness at times because of it's poorly small 3D effect that has rarely good material aside from the cutscenes. The graphical art is something well formatted for the 3DS. Meaning it can be compared to the DoA 4 on the different consoles, but just not with the high resolution. Stages/surroudning and the characters have a great visual with both 2D and 3D. The effects such as slowmotion-explosives or throws certainly will bring "wewt" moments.
Network:Dead or Alive uses the new network features the 3DS is capable of, and the use of online gameplay and local to get you playing longer. The impressions for all these so far is that they haven't thought about their functionality all too great. About the SpotPass they've added, they bring new downloadable content every day. This however is just mere costumes for your playable characters so far. It might be nice to collect them all, but it's not really something to look foward to every day. Getting the notification weekly about their schedule for the upcoming costumes might be worth checking out if you indeed are trying to collect them. You'll need an internet connection every day for that, of course. For those who don't have the game yet it's unfortunate because the costume downloads event already started from May 20th and last until June 22nd. You can always pick up another time between June 24th and July 27th, for those who aren't downloading now. That's whatever SpotPass does now, and maybe there will be more event coming.
StreetPass bring then the "game" into more action. By downloading Throwdown data (you also get one weekly via SpotPass, this is data from one of the Team Ninja members) you can fight a mere ghost data which is just a CPU-controlled player, but with edited information from the one you met via StreetPass. So in other words; Your opponent you met will contain information that includes their Nickname and rank. The opponent's most chosen character to fight with, and the rank will depend on the CPU-controlled actions. Throwdown matches also can't be played twice. Winning one can earn you new figurines and points, but losing it will be depressing since you can't play again. Also knowing you're not actually fighting the person is a bit lame.
Internet matches and local gameplay only feature one mode. That is fighting your rival. That's okay, since it's the whole game and all, but there are a lot gameplay modes on DoA and it would have been interesting if some of these could also be played online. Also, internet matches has some uncomfortable issues. The matchmaking is based with making lobbies, that will be created automaticly when searching for opponents online after choosing the match details, (3-wins, 2-wins. Regional, Worldwide) but these take time. Also, the player and the host have the choise to accept battling eachother, or refuse. Refusing will boot the other out and many players abuse this option to kick out higher ranks/lower ranks. It would have been easier if all you had to do is "press ready" to battle. Things would go much faster. After finally finding your match, you only can choose your character. The stage will be picked randomly, and that's no fun when you have a favorite stage that's rarely picked when playing online. Finishing the match winning will give you points for your rank (A, A-, B, B-,..., F), and there will be no option to rematch. You will have to look for another player when being redirected back to the matchmaking. In overall, the internet gameplay is real slow and doesn't have much gameplay option.
Conclusion: Dead or Alive may seem to have a lot of gameplay modes and options, but like mentioned in the introductions will get ignored after being done with it. Finishing the chronicles more than once would be just out of boredom or either because you didn't follow it the first time. Arcade mode/Survial/Tag Challenge may seem all fun, but you're fighting endless and it gets annoying after a while. If these had multiplayer function however, things could have been extended more. Right now, I'm already quite bored of Dead or Alive. Fighting online could still be fun, if things go fast and don't be pain due the fact you have low options for online multiplayer. I'm hoping they are working on other network functions such as other downloadable content via SpotPass.
There aren't many people who buy this, stating the latest news about the game not even being at the top 40 for this month, and that might be due the Super Street Fighter being already a hit amongst most. And now, to finally give it points, Dead or Alive: Dimensions will be awarded with a mere 6.8/10
Note my evaluation points for the game is much less than the ratings of sites like IGN and this.
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24. Posted: Thu 26th May 2011 17:36 BST
This game is awesome and a lot of fun. I'm far from the best player on it though which is probably due to my lack of experience with traditional fighters. I've still got a lot to unlock too. I've got some quesitons about showcase mode: Can you take pictures with more than one figure in? If so, how do you do it?
25. Posted: Thu 26th May 2011 19:09 BST
@G-MaxiMillion. I agree with most of your review. I should also add that replays aren't included in the game.
26. Posted: Thu 26th May 2011 19:23 BST
Unlocking BossesYou must complete Chronicle before these will workHow to Unlock Alpha-152: Complete Mission 19 in Tag Challenge Mode Genra: Complete Mission 18 in Tag Challenge Mode Kasumi Alpha: Complete Tag Challenge 16. Raidou: Complete Tag Challenge 20. Shiden: Complete Tag Challenge 20. Select by holding L+X and Press A on Random. Tengu: Complete Mission 17 in Tag Challenge Mode
You must complete Chronicle before these will work
How to Unlock Alpha-152: Complete Mission 19 in Tag Challenge Mode Genra: Complete Mission 18 in Tag Challenge Mode Kasumi Alpha: Complete Tag Challenge 16. Raidou: Complete Tag Challenge 20. Shiden: Complete Tag Challenge 20. Select by holding L+X and Press A on Random. Tengu: Complete Mission 17 in Tag Challenge Mode
Then how come I've unlocked Kasumi Alpha and Raidou without getting that far in Tag Challenge Mode?
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27. Posted: Thu 26th May 2011 19:32 BST
Apparently, there are alternate methods of unlocking some of the bosses, involving Arcade and Survival mode as well. Those are the only confirmed methods I have seen. If I see the other methods confirmed I will edit them in. I just didn't want to post speculation, you know?
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28. Posted: Fri 27th May 2011 13:51 BST
I found a good way to beat Tag Challenge 19 and unlock Alpha-152. Unlock Genra first and use him in the Tag Challenge, either as your character or your AI teammate (or both if you're allowed to do that, I haven't tried to do that yet). He's an incredible matchup against her, especially when spamming the lightning strike at long range, which even the AI will do quite often if you choose him as your AI teammate.
29. Posted: Sat 28th May 2011 06:30 BST
Been having a blast with this game so far!
I have all the non-dlc costumes unlocked, chronicle mode beat, and all tag missions done.
I still need to unlock all the menu voices, the rest of the figurines (221/1000 so far), and clear 100 matches in survival mode (my best is 99 )!
I prefer SSFIV:3D as a fighting game, but that in no way subtracts from the fun of this! They are two completely different games.
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30. Posted: Sat 28th May 2011 12:24 BST
The best thing going for this game is speed. If you want to just get in and start fighting for a few minutes, when you have only a little time to spare, the Arcade and Challenge modes, amongst others, will just throw battle after battle at you, with no time wasted watching world maps and whatnot between fights (SSFIV!). The load times are impressively fast considering the vast size of some of the arenas.
Don't take this the wrong way, but I noticed that the Showcase / figurine mode isn't all it was reported to be. You can't create "epic dioramas" or even pose the characters... you can only pick one at a time, rotate is horizontally, and change the background. Woohoo.
Also... I couldn't help but notice, to my great amusement, that the camera controls in figurine mode are actually censored. Just for fun, try looking up a skirt. I guarantee it won't let you — they magically force the camera to stop before reaching any blush-inspiring angles. I'm impressed, ha! Anyhow, it's not half as pervy as reported.
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31. Posted: Sat 28th May 2011 15:24 BST
The best thing going for this game is speed. If you want to just get in and start fighting for a few minutes, when you have only a little time to spare, the Arcade and Challenge modes, amongst others, will just throw battle after battle at you, with no time wasted watching world maps and whatnot between fights (SSFIV!). The load times are impressively fast considering the vast size of some of the arenas.Don't take this the wrong way, but I noticed that the Showcase / figurine mode isn't all it was reported to be. You can't create "epic dioramas" or even pose the characters... you can only pick one at a time, rotate is horizontally, and change the background. Woohoo.Also... I couldn't help but notice, to my great amusement, that the camera controls in figurine mode are actually censored. Just for fun, try looking up a skirt. I guarantee it won't let you — they magically force the camera to stop before reaching any blush-inspiring angles. I'm impressed, ha! Anyhow, it's not half as pervy as reported.
Actually, you can. Leifang, Panda Jumper costume. Because you can use the circle pad to move the camera up and down, as well as rotate the miniature.
Not exactly the end of the world, nor do I agree with any censorship of the game, but if you want to take upskirt photos, you can.
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32. Posted: Sat 28th May 2011 21:59 BST
How is the lag in this game? Ive heard some people complaining about it as well as no "rematch" button. I'm still thinking of picking this up. I never played a DoA game before either. >.<
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33. Posted: Mon 30th May 2011 17:34 BST
Added you Waltzelf. I try to be online, but Im working more and more recently. Hope I can see you in a match soon.
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34. Posted: Mon 30th May 2011 18:12 BST
I just bought this game for 29.99 on toysrus.com. I can't wait for it to get here! this game looks great!
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35. Posted: Tue 31st May 2011 16:07 BST
I just won my first online match! Luckily it was someone who was a similar skill level to me but it was laggy as hell. After hearing how good the online was, I didn't expect it to be so laggy, I didn't even have the 3D on and it was a regional match. Maybe it was just my internet connection.
36. Posted: Tue 31st May 2011 17:23 BST
:0 Now my only question is should I get this or Blazblue?
I find Street Fighter IV 3D extremely hard to play properly on the 3DS, so I can't imagine how hard it will be to play BlazBlue.
37. Posted: Tue 31st May 2011 17:38 BST
i agree with the review of G-MaxiMillion. and this review is mostly similar with street fighter 3DS.Very entertaining at first, but gets old fast.
so the same applies to any fighting game; unless there is a GREAT online community and features, the 3DS is not a reliable online fighting experience so far. nintendo fears to put a chatroom feature in their games. nintendo fears that we communicate with each other in case we see some random curse/genitalia words.whats the point of playing online if you cant talk with the ones you play against/with. simply put a parental lock system so young people cant chat, and leave us, adults, decide if yes or no we dare to chat and risk seeing the F-word.
unless a mini fighters or something comes by, fighters is out of the question on my 3DS.
Edited on Tue 31st May, 2011 @ 17:41 by Samholy
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38. Posted: Tue 31st May 2011 18:51 BST
I found that SFIV got old fast, but DoA feels much more packed with content and modes, keeps me coming back by constantly unlocking new challenges, costumes, etc. I'm actually planning to return SFIV this week and keep only DoA as my 3DS fighting game of choice. This outcome surprised me, by the way, as I historically have preferred SF over other fighters.
However, I'm not someone who particularly enjoys the online mode in either game. I don't want chatting etc; that would actually be much worse in my view, and I do like the fact that playing a quick match against a random opponent is very fast in DoA. The problem for me is that online gaming simply isn't much fun for me, never has been, and apparently never will be, aside from an occasional Mario Kart Wii race. I just don't get the appeal; there are also too many cheap and annoying opponents online, and even a moment of lag makes the experience much worse, in my view, than fighting a CPU.
39. Posted: Tue 31st May 2011 21:22 BST
Who's up for a match? I made a lobby and am waiting on anyone on my friend list to challenge. If you're not on there, let me know and I'll add you. Fc is in my sig btw
40. Posted: Wed 1st Jun 2011 23:52 BST
Well... Acourding to toys R us, It will be here on the sixth. So I'm gonna have this and the Eshop :0