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Topic: Controversal Opinion: Was Super Mario 3D Land the worst Mario?

Posts 61 to 80 of 127

Inkling

No it was a brilliant one, and without it there would be no 3D World

I prefer this style of Mario (3D Land/World) to NSMB

I will update this when Half Life 3 arrives. [Started 17/11/2015]

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TeeJay

If we're talking out of all the 3D Mario games, then I would have to say...yes.

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NintendoFan64

TeeJay wrote:

If we're talking out of all the 3D Mario games, then I would have to say...yes.

Right. Its perhaps the worst 3D Mario game, but not the worst Mario game period!

Edited on by NintendoFan64

There is nothing here...except for the stuff I just typed...

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NinChocolate

Controversial worst Mario: Sunshine
Disliked it the most.

NinChocolate

Storytime7

Honestly, it's not even the worst 3D Mario (64 DS and Sunshine being a bit weak by comparison).

DiscoGentleman wrote:

Comparing 3D Land to Mario 64, Sunshine, Galaxy is completely unfair. 3D Land was intentionally linear like a typical 2D Mario, but with some room for exploration like a 3D game.
I loved it.
Of course it doesn't, and shouldn't, take the place of a true 3D Mario game like Galaxy. I'm sure a true one is on the way for Wii U.

Sunshine was also pretty linear (you had to beat the same missions to beat the game, making most of the shine sprites pointless).

Storytime7

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Bolt_Strike

Artwark wrote:

Lack of originality? A game that actually made use of the 3D effect and has levels that are fresh is not original? Get real man.

I can't remember a single original level from that game, a lot of them were either generic environments or ripoffs of levels from previous games (they seemed to love reusing stuff from Classic games and the Galaxy games). And game mechanic wise it was basically Classic style in 3D with a couple of Galaxy elements tossed in for good measure.

DiscoGentleman wrote:

Comparing 3D Land to Mario 64, Sunshine, Galaxy is completely unfair. 3D Land was intentionally linear like a typical 2D Mario, but with some room for exploration like a 3D game.
I loved it.
Of course it doesn't, and shouldn't, take the place of a true 3D Mario game like Galaxy. I'm sure a true one is on the way for Wii U.

The one complaint I have on 64/Sunshine/Galaxy vs. 3D Land/3D World isn't really specific to that particular gameplay style anyway, and that's the lack of creativity and innovation. The great thing about 64, Sunshine, and Galaxy is that they share the same gameplay styles but they all did different stuff between games and felt like completely different games. They had a completely new theme, created new gameplay mechanics based on those themes, and used that to create a different experience between games. That is how a sequel should be in the first place, not a glorified level pack with the same mechanics and similar settings, it just feels like an extension of the same generic game.

Bolt_Strike

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Captain-N

I absolutely love 3d Land. & I love Galaxy, too! I feel 64 has the best non-linearity between it, Sunshine, & Galaxy; the ability to get a star/shine sprite off the intended course was best in 64, while I feel Sunshine, & Galaxy had a more stiffness in that aspect of gameplay. Of course, this is opinion, to a degree. For those who don't understand what I'm talking about, I'm referring to how in 64 you enter, say, for example Cool Cool Mountain. Star 1 requires a specific task, & goal, yet you can get another of the course's stars if you wish, & if you are willing to explore the surroundings. Imo, Sunshine, & Galaxy had this, but the noose was tighter, than in 64.

Now, to me, 3d Land/World doesn't have that, but doesn't always need it. Its nature is more-linear oriented, though it should be added in future games. I think it'd be nice to have it, like a 3d SMB3/SMW, where some levels have multiple exits. I think such a thing could, & should be done in future linear-oriented 3d Mario titles, but I am not disappointed that such a thing is lacking from 3d Land, or World(as far as I've gotten in the game.)

Also, opinions will naturally be mixed. Some gamers prefer one style(linear/non-linear/partially non-linear), while some explicitly hate a certain style. I happen to like all 3 styles, though I mostly prefer partially linear for reach-the-goal/beat-the-boss type Marios(SMB/SMB2/SMB3/SMW), & non-linear for outright 3d environment type Marios(SM64/SMS/SMG). I also don't mind bringing the partially-linear to a 3d environment.

Captain-N

Bolt_Strike

Capt_N wrote:

Now, to me, 3d Land/World doesn't have that, but doesn't always need it. Its nature is more-linear oriented, though it should be added in future games. I think it'd be nice to have it, like a 3d SMB3/SMW, where some levels have multiple exits. I think such a thing could, & should be done in future linear-oriented 3d Mario titles, but I am not disappointed that such a thing is lacking from 3d Land, or World(as far as I've gotten in the game.)

I can't speak for 3D World, but I know 3D Land has a few secret exits in the game. It would be kind of neat if they expanded on this concept.

Bolt_Strike

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MikeLove

I wouldn't say it was the worst, but once I beat it I never felt compelled to go back and play it ever again

MikeLove

unrandomsam

I hate collectables because means you have to play slowly which removes all the enjoyment for me. I would much prefer easy / normal / hard versions of each level. (With the hard one needing long jumps / backflips / spin jumps etc).

I don't mind secret exits if I know which levels have them like Mario World.

I think exploration is better suited to genres other than platformers. (I think going as fast as possible and not falling into pits is enough - 2D or 3D doesn't matter. 3D is inherently going to need a bit of effort at the start from the player which people don't seem to like).

(RPG's where all you can do is go to where the dots on the map are like Bravely Default I think are completely pointless.)

“30fps Is Not a Good Artistic Decision, It's a Failure”
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I-U

Every 3D Mario since Super Mario Galaxy has dropped the ball in presentation, and within a series that's been pretty good gameplay-wise, that's a bit of a critical area that makes the difference as to how much time I end up replaying a 3D Mario title. Fortunately, Super Mario 3D Land did not put as much effort into a sloppy presentation as Super Mario Galaxy 2 and Super Mario 3D World. I don't like it's random levels against a random backdrop, but at least it didn't add in an unnecessary gap between accessing levels such as SMG2's ego world and 3D World's random world layouts. With access being quicker, I found the overall experience of Super Mario 3D Land that much better and have at least completed the game twice.

The real question is do I like Super Mario 3D Land as much as traditional Mario games, the ones without screwed presentation: Super Mario 64/DS, Sunshine and Galaxy? To some extent, I do. While Super Mario 3D Land lacks in presentation, it does a nice job of being consistently good in level design and has no level that really overstays. It's an experience perfectly designed for the handheld it is on. Additionally, while it doesn't push personality as much as Sunshine with its story, the story Super Mario 3D Land has is a charming one. I personally loved seeing Princess Peach fighting with her captors about mid-way through my quest to save her. It was those moments transitioning to the next world that really made up for some of the game's presentation mistakes, and added depth to the game to prevent it from feeling as barren as Super Mario Galaxy 2 and to an extent 3D World.

Comparing my experiences with Super Mario 3D Land to Super Mario Galaxy 2 and Super Mario 3D World, I'm going to question purchasing console 3D Mario games in the future. It seems to me that they're on a trend of kicking presentation and story nearly to the curb, and in the process the experience loses a ton of personality and charm. Handheld Super Mario games, both 3D and 2D, while not quite where I'd like them to be, they're much closer to how Super Mario was handled back in 2007. If they ever decide to make a Super Mario 3D World 2, I hope it cements world and level themes like the NSMB series. I don't want to see random levels on random worlds against random backdrops again. 3D Mario overall though needs to see improvement, not in gameplay, but in personality and charm through presentation. They're lacking severely from Super Mario Galaxy.

"The secret to ultimate power lies in the Alimbic Cluster."

CanisWolfred

I love how 3D World's overworld is explorable with lots of space between worlds. It can be annoying if I want to replay specific levels, but I don't replay games, so it doesn't matter.

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DefHalan

CanisWolfred wrote:

I love how 3D World's overworld is explorable with lots of space between worlds. It can be annoying if I want to replay specific levels, but I don't replay games, so it doesn't matter.

I totally agree, the presentation of the levels in the overworld was awesome in 3D World.

People keep saying the Xbox One doesn't have Backwards Compatibility.
I don't think they know what Backwards Compatibility means...

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I-U

They're colored slabs. I don't know how that leaves any exploration outside of the occasional pipe.

Edited on by I-U

"The secret to ultimate power lies in the Alimbic Cluster."

Jim_Purcell

What I find interesting in this thread is how completely split we are. The vast majority coming down on one side of best/worst. Very little middle ground. I never imagined this game would be so divisive.

Edited on by Jim_Purcell

Jim_Purcell

unrandomsam

I-U wrote:

They're colored slabs. I don't know how that leaves any exploration outside of the occasional pipe.

Well there is those extra lives that take ages to get. (When any other level can be accessed via the map screen and walking in about 10 seconds).

Edited on by unrandomsam

“30fps Is Not a Good Artistic Decision, It's a Failure”
Freedom of the press is for those who happen to own one.

6ch6ris6

3d land was good. but nowhere near super mario bros. or super mario galaxy. i dislike 3d mario games without an overworld.

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moomoo

Super Mario Bros. 2: Lost Levels exists. So does the American Super Mario Bros. 2.

3D Land is not the worst Mario.

Best thread ever
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Kyloctopus

Jim_Purcell wrote:

What I find interesting in this thread is how completely split we are. The vast majority coming down on one side of best/worst. Very little middle ground. I never imagined this game would be so divisive.

You clearly haven't been to the dozens of Other M threads that pop up here.

Kyloctopus

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CanisWolfred

I-U wrote:

They're colored slabs. I don't know how that leaves any exploration outside of the occasional pipe.

There are hidden coins to find, as well as extra lives. Mostly it's about charm, though. Remember when games used to be charming? Pepperidge Farm remembers.

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Wolfrun?

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