Showing 21 to 40 of 49
21. Posted: Sun 3rd Apr 2011 07:36 BST
Nothing looks like it pops out of the screen for me, even with 3D on full. Same in the cinema. To me, the screen is still a definite boundary.
22. Posted: Sun 3rd Apr 2011 08:00 BST
I haven't seen it yet either but given time I think it will.
23. Posted: Sun 3rd Apr 2011 08:23 BST
Oh god, I cait wait to experience the 3DS....If it's like looking through a window than I'm going to be in video game heaven, but I'm definitly interested in seeing the Pop out effect. I guess Bust-A-Move universe is thee' game to get for that effect, but I'll definitly try out that character in SSFIV3D and pull off the combo to see the pop as well.
Or what about in Nintendog's + Cats when a puppy jumps up towards the screen? Is that considered the pop out effect?
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24. Posted: Sun 3rd Apr 2011 08:28 BST
as i have read from various nintendogs owners, when the dogs start licking the screen it looks as if they where just a little bit too near to your face... so i would say it counts as a "pup-out".
Edited on Sun 3rd April, 2011 @ 08:28 by Morphbug
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25. Posted: Sun 3rd Apr 2011 08:41 BST
To be honest, theres no such thing as an "pop-out" effect(Though the picture of my teacher's cat slightly prove otherwise), the movies in theaters are made to trick your eye into seeing 3D. Though 3DS is more like seeing into a box, it adds quality and dimension. Plus unlike traditional 3D, it does not hurt my eyes or give me headaches.
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26. Posted: Sun 3rd Apr 2011 11:41 BST
then why do people see popouts? when my dog gets to the screen and tries licking me it looks weired...cant explain it. i see depth and there is a difference if there is 3D on but for me there is no popout at that moment. ahhhh so disappointing. i really love these popouts .
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27. Posted: Sun 3rd Apr 2011 12:21 BST
I dunno, I think depth will become much more useful in later releases. Think of adventure epics like Zelda and Final Fantasy (or, as already announced, Kingdom Hearts), or that new Mario game. If it just popped out it would be a dumb gimmick. Depth makes the worlds more impressive. Ever looked at a depth-only Magic Eye picture? Amazing.
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28. Posted: Sun 3rd Apr 2011 13:08 BST
Here's how to find a perfect pop-out that Nintendo deliberately showed off when you first got the 3DS, but you probably forgot about it..
Go to Settings -> 3D Settings and then test it. It will have a countdown before the logo slowly comes out of the screen. it's pretty awesome, I spend too long looking at it.
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29. Posted: Sun 3rd Apr 2011 13:14 BST
Yes, I can see it on Download Play when it shows the spinning 3DSes.
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30. Posted: Sun 3rd Apr 2011 15:56 BST
Here's how to find a perfect pop-out that Nintendo deliberately showed off when you first got the 3DS, but you probably forgot about it..Go to Settings -> 3D Settings and then test it. It will have a countdown before the logo slowly comes out of the screen. it's pretty awesome, I spend too long looking at it.
know what you mean. i only saw depth there too. no popouts. wtf...kinda creepy
31. Posted: Sun 3rd Apr 2011 16:33 BST
I've definitely seen some pop out effects. An easy example of one is the pencils that float around in the activity log icon. Crank the 3D up and they are definitely circling into and out of the screen.
Also in Pilotwings Resort, if you get the hang glider going really fast and up really high, your character will be hanging out of the screen for a little bit.
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32. Posted: Sun 3rd Apr 2011 16:39 BST
"Pop-out"?Are you refering to a technique for creating or enhancing the illusion of depth in an image by presenting two offset images separately to the left and right eye of the viewer. Both of these 2-D offset images are then combined in the brain to give the perception of 3-D depth.
Then no, I don't see it.
Edited on Sun 3rd April, 2011 @ 16:40 by LordJumpMad
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33. Posted: Sun 3rd Apr 2011 16:47 BST
After some practice with the test screen in settings, I am seeing some pop out... I think it was mostly a matter of how far the screen was from my face.
34. Posted: Sun 3rd Apr 2011 16:48 BST
Zach Kaplan wrote:
hm i already tried svereal distances. no success
35. Posted: Sun 3rd Apr 2011 17:18 BST
Hmm I don't know... another thing I had to do was kinda psych myself out and really force myself to imagine that the screen wasn't there. Maybe that would work for you too?
36. Posted: Sun 3rd Apr 2011 17:21 BST
Yeah I tried my friend's 3DS and nothing really popped out. It seemed more like things were going further back into the screen. This seemed more apparent in PW Resort, where the character seems to be where the screen should be, and the background a few "layers" in the back. It's not as exciting as objects popping out, but it still manages to feel different than 2D gaming.
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37. Posted: Sun 3rd Apr 2011 17:25 BST
Qwikman & Bass wrote:
yeah exactly my expirience.
i just tried it again with some popouts. i feel like i am a little cross eyed when popouts come. hm i was crosseyed as a child but that is long ago...man i just wanna see things popout a little. is that too much?
38. Posted: Sun 3rd Apr 2011 17:28 BST
I was checking out the music video with the system update, and a dog ran out the screen and it kinda looked like a pop-out. The 3D experience is still amazing, though. I love it.
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39. Posted: Sun 3rd Apr 2011 17:45 BST
Those of you who are also not seeing pop outs well or at all: does some stuff that's really close up look like it has kind of an odd dark-to-light blinking effect that's so fast you can barely notice it, you just get a sense of it? Like wearing two different shades of glasses? I've kind of noticed this.
40. Posted: Sun 3rd Apr 2011 17:53 BST
Seeing as we just have the first batch of 3D games, I am not really surprised that they haven't utilized the tech to its full capabilities. I am sure that within time, the games will start using the 3D much more effectively. I think too many things popping out would get distracting, I love that I mainly see depth, and that actually helps in judging distances in most games (very important in a game like Pilotwings or a 3D platformer.)
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