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Topic: Anyone beat Luigi's Mansion 2? Ur Awesome!

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Gioku

21. Posted:

Well, I never played the original and I had absolutely no complaints about the controls... controls like a dream as far as I'm concerned. Apparently, not being able to aim after turning on the Poltergust just changes the strategy a bit. ;)

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WaveWarlock

22. Posted:

Wonder_Mask wrote:

WaveBoy wrote:

Well I'm feeling a little mixed on the experience having come from the GCN original which imo had better controls due to the versatility and intuitiveness of the C-Stick which i remember felt like a joy to control. The first Luigi's Mansion also ran in 60 frames per second Vs the 30fps in Dark Moon and i prefer the idea of exploring one large mansion rather than exploring smaller multiple ones, but it does makes things more fresh instead of retreading back to the same formula. Also, i remember the ghosts in LM having a lot more character & looking a LOT less generic than Dark Moon's....

That pretty much sums up my feels. Though, we both may be a bit blinded by nostalgia. :O

I don't know man, i have a copy of Luigi's Mansion on the GCN and aside from the superior C-stick vacume aiming(Just imagine Playing a Luigi's Mansion sequel on the Wii U in 3rd or 1st person with Wii remote plus pointer controls. :O ), the ghosts really do look a lot more interesting. :p Dark Moon feels clunky, before you could freely move your vaccume around with the C-stick which felt great, where as in Dark moon it controls similar to pointing your gun in a traditional resident evil game.

up, straight or down with the game slightly shifting it around as you turn.... It doesn't make for a buttery smooth experience like the first game did. It's a step down and doesn't exactly feel right nor fun to control. There should of been CCpro support. You get used to it, and like the poster mentioned above it at least offers more of a challenge. Even if the challenge is practically non existent, at least so far based on where i'm at in the game! :P

Edited on by WaveWarlock

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XFsWorld

23. Posted:

@CountWavula I love the controlls! :D Maybe because I never played the original :P

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WaveWarlock

24. Posted:

X-Factor wrote:

@CountWavula I love the controlls! :D Maybe because I never played the original :P

Yup, that would be why. :P Once you get a taste of being able to maneuver your vacume around freely with the C-Stick it's pretty darn tough having to adjust to Dark Moon's Single stick controls. Forget nostalgia, the original Luigi's mansion has better controls and that's that. :* Oh well, if there's one thing that Dark moon really has going for it is the 3D Effect. My god, is it amazing. I can't wait when they actually do 3D right on these silly HDTV's without having to dim the picture, muck with the colors and whatever else.

Edited on by WaveWarlock

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Happy_Mask

25. Posted:

CountWavula wrote:

X-Factor wrote:

@CountWavula I love the controlls! :D Maybe because I never played the original :P

Yup, that would be why. :P Once you get a taste of being able to maneuver your vacume around freely with the C-Stick it's pretty darn tough having to adjust to Dark Moon's Single stick controls. Forget nostalgia, the original Luigi's mansion has better controls and that's that. :*

Well it did have the Gamecube controller, plus the fact that the original was simply wonderful in all aspects and did a grand job of showing off the GCN's capabilities. ;)

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XFsWorld

26. Posted:

@CountWavula I think I understand what you're saying now, using a right analog stick to pull back ghost do sound awesome :P

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DakotaM47

27. Posted:

I'm at C-1. It's been a dust-collector for me since July, however.

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WaveWarlock

28. Posted:

Wonder_Mask wrote:

CountWavula wrote:

X-Factor wrote:

@CountWavula I love the controlls! :D Maybe because I never played the original :P

Yup, that would be why. :P Once you get a taste of being able to maneuver your vacume around freely with the C-Stick it's pretty darn tough having to adjust to Dark Moon's Single stick controls. Forget nostalgia, the original Luigi's mansion has better controls and that's that. :*

Well it did have the Gamecube controller, plus the fact that the original was simply wonderful in all aspects and did a grand job of showing off the GCN's capabilities. ;)

True, where as the dark moon shows off the impressive Lighting + shaders of the 3DS, boasts Gyro controls when using the Camera and your Goggles(It's a shame that gyro controls muck up the 3D effect, darn you sweet spot!) and most importantly utilizes Stereoscopic 3D. :* So there's definitely some innovation to be had with DM, sort of. it's just a shame that NIntendo didn't support the CCPro's 2nd stick, would of made all the difference! Anyhoo, i'm going to fire up Darkmoon in a few minutes and take on the 4th mission in Mansion 1. This is officially my 3rd favorite 3DS game, with PilotWings Resort(i know, i know, but this launch title has a special place in my heart. tee hee) taking the crown, followed by Super Mario 3D Land.

Edited on by WaveWarlock

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WrappedInBlack

29. Posted:

got it on and beat it on day 1

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OptometristLime

30. Posted:

WrappedInBlack wrote:

got it on and beat it on day 1

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WrappedInBlack

31. Posted:

OptometristLime wrote:

WrappedInBlack wrote:

got it on and beat it on day 1

TooBad4U

how is that bad?

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CM30

32. Posted:

I like the controls in both games. Probably because they both work well for what they're intended for.

Seriously, Luigi's Mansion 1's controls work well there because it's more of a slow paced puzzle/survival horror game, you don't drain ghost health quickly and generally combat is a one vs one thing (or maybe two or three ghosts at most).

While in Dark Moon, the controls work well because the ghosts are just more vicious and somewhat dangerous than in the original, giving the game a combat type slant to it. The weaker vacuum and the use of two different controls at once would make the faster combat of the later mansions and ScareScraper near impossible.

Indeed, as I said before, Luigi's Mansion 1 Luigi would get absolutely slaughtered in any of the mansions in Dark Moon, and Luigi's Mansion Dark Moon Luigi would completely annihilate everything in the first game without much trouble at all.

Different games, different good ideas for control schemes.

Also, to the people complaining about Dark Moon's ghost variety, keep in mind that the only reason for this is the (general) lack of portrait ghosts. The normal ghosts in both games have about as much (or perhaps little) personality as each other, and you'd have probably thought the original had crap variety had you only be fighting Van Gore's minions throughout the whole game.

And for that matter, I do honestly think the Dark Moon ghosts are more interesting in terms of personality and actions. After all, they all vary their strategies based on the environment (which the normal ghosts in the Gamecube game never did), and the Possessors make the boss battles extremely different from each other (whereas a lot of portrait ghosts came down to 'dodge attack, pick up projectile, launch back at boss, suck it up'). The portrait ghosts did look cool, but you have to admit they were often kind of one note puzzle bosses at times, where they did just one thing, were seen just once and went down without much of a fight. Indeed, about a quarter of the portrait ghosts never attacked at all, and a lot of their 'personality' came from a mix of Game Horror descriptions and other material, with the blanks being filled in by fan works afterwards.

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CM30

33. Posted:

I like the controls in both games. Probably because they both work well for what they're intended for.

Seriously, Luigi's Mansion 1's controls work well there because it's more of a slow paced puzzle/survival horror game, you don't drain ghost health quickly and generally combat is a one vs one thing (or maybe two or three ghosts at most).

While in Dark Moon, the controls work well because the ghosts are just more vicious and somewhat dangerous than in the original, giving the game a combat type slant to it. The weaker vacuum and the use of two different controls at once would make the faster combat of the later mansions and ScareScraper near impossible.

Indeed, as I said before, Luigi's Mansion 1 Luigi would get absolutely slaughtered in any of the mansions in Dark Moon, and Luigi's Mansion Dark Moon Luigi would completely annihilate everything in the first game without much trouble at all.

Different games, different good ideas for control schemes.

Also, to the people complaining about Dark Moon's ghost variety, keep in mind that the only reason for this is the (general) lack of portrait ghosts. The normal ghosts in both games have about as much (or perhaps little) personality as each other, and you'd have probably thought the original had crap variety had you only be fighting Van Gore's minions throughout the whole game.

And for that matter, I do honestly think the Dark Moon ghosts are more interesting in terms of personality and actions. After all, they all vary their strategies based on the environment (which the normal ghosts in the Gamecube game never did), and the Possessors make the boss battles extremely different from each other (whereas a lot of portrait ghosts came down to 'dodge attack, pick up projectile, launch back at boss, suck it up'). The portrait ghosts did look cool, but you have to admit they were often kind of one note puzzle bosses at times, where they did just one thing, were seen just once and went down without much of a fight. Indeed, about a quarter of the portrait ghosts never attacked at all, and a lot of their 'personality' came from a mix of Game Horror descriptions and other material, with the blanks being filled in by fan works afterwards.

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XFsWorld

34. Posted:

WrappedInBlack wrote:

got it on and beat it on day 1

Whoa :o

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XFsWorld

35. Posted:

@CM30 Yeah your making me wanna try out LM1. But that's impossible for me.

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Artwark

36. Posted:

@CM30

Honestly though, in dark moon, the only one scary is the sneaker because he's the only ghost that scares luigi a lot. If you notice, luigi barely gets scared in dark moon as soon as the ghosts arrive.

But yeah I enjoyed my time with Dark Moon. Its not great but its a good game. It just feels like a step backwards to me which is just me though.

Edited on by Artwark

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CM30

37. Posted:

He barely gets scared because he's like 'oh god, I've been in a situation like this before'. Kind of like why Bowser is so competent in Dream Team, because he keeps his competence from Bowser's Inside Story.

Of course, that's just the normal ghosts. I'm pretty sure I've seen him scream in fright before the Possessor fights.

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NintyMan

38. Posted:

Once you get all the Poltergust upgrades, the game becomes so much easier. But the Paranormal Chaos stage (I assume that was the stage in which King Boo tore open a dimensional portal and a huge amount of ghosts invaded the mansion) is still a very hectic mission and I even died a few times in it before, mainly the last part.

Getting the upgrades wasn't an issue for me because I scoured over every room I entered in the game as I progressed, and probably revisited a few stages too.

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WaveWarlock

39. Posted:

I'm currently stuck on A-4 at the momento. I can't figure out how to get to the dining room. There's a giant piece of golden Spider web in the way, most likely of the golden crisp cereal variety. :* Anyhoo, the visuals in this are outstanding....Nintendo once again has outdone themselves, and if it weren't for the power sucking stereoscopic 3D effect they could of had this running in 60 frames per second like the original. but i'll take the 3D thank you very much. ;)

Edited on by WaveWarlock

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Undead_terror

40. Posted:

I still have to beat it, got it on day 1 but I got stuck on a level in the last mansion and haven't played it since (happened months ago) since tomorrow is Halloween I might try it again, that will give me some Halloween spirit!

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