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Topic: Anyone beat Luigi's Mansion 2? Ur Awesome!

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XFsWorld

@CountWavula I love the controlls! Maybe because I never played the original

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Happy_Mask

CountWavula wrote:

X-Factor wrote:

@CountWavula I love the controlls! Maybe because I never played the original

Yup, that would be why. Once you get a taste of being able to maneuver your vacume around freely with the C-Stick it's pretty darn tough having to adjust to Dark Moon's Single stick controls. Forget nostalgia, the original Luigi's mansion has better controls and that's that.

Well it did have the Gamecube controller, plus the fact that the original was simply wonderful in all aspects and did a grand job of showing off the GCN's capabilities.

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XFsWorld

@CountWavula I think I understand what you're saying now, using a right analog stick to pull back ghost do sound awesome

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Gold

I'm at C-1. It's been a dust-collector for me since July, however.

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WrappedInBlack

got it on and beat it on day 1

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CM30

I like the controls in both games. Probably because they both work well for what they're intended for.

Seriously, Luigi's Mansion 1's controls work well there because it's more of a slow paced puzzle/survival horror game, you don't drain ghost health quickly and generally combat is a one vs one thing (or maybe two or three ghosts at most).

While in Dark Moon, the controls work well because the ghosts are just more vicious and somewhat dangerous than in the original, giving the game a combat type slant to it. The weaker vacuum and the use of two different controls at once would make the faster combat of the later mansions and ScareScraper near impossible.

Indeed, as I said before, Luigi's Mansion 1 Luigi would get absolutely slaughtered in any of the mansions in Dark Moon, and Luigi's Mansion Dark Moon Luigi would completely annihilate everything in the first game without much trouble at all.

Different games, different good ideas for control schemes.

Also, to the people complaining about Dark Moon's ghost variety, keep in mind that the only reason for this is the (general) lack of portrait ghosts. The normal ghosts in both games have about as much (or perhaps little) personality as each other, and you'd have probably thought the original had crap variety had you only be fighting Van Gore's minions throughout the whole game.

And for that matter, I do honestly think the Dark Moon ghosts are more interesting in terms of personality and actions. After all, they all vary their strategies based on the environment (which the normal ghosts in the Gamecube game never did), and the Possessors make the boss battles extremely different from each other (whereas a lot of portrait ghosts came down to 'dodge attack, pick up projectile, launch back at boss, suck it up'). The portrait ghosts did look cool, but you have to admit they were often kind of one note puzzle bosses at times, where they did just one thing, were seen just once and went down without much of a fight. Indeed, about a quarter of the portrait ghosts never attacked at all, and a lot of their 'personality' came from a mix of Game Horror descriptions and other material, with the blanks being filled in by fan works afterwards.

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CM30

I like the controls in both games. Probably because they both work well for what they're intended for.

Seriously, Luigi's Mansion 1's controls work well there because it's more of a slow paced puzzle/survival horror game, you don't drain ghost health quickly and generally combat is a one vs one thing (or maybe two or three ghosts at most).

While in Dark Moon, the controls work well because the ghosts are just more vicious and somewhat dangerous than in the original, giving the game a combat type slant to it. The weaker vacuum and the use of two different controls at once would make the faster combat of the later mansions and ScareScraper near impossible.

Indeed, as I said before, Luigi's Mansion 1 Luigi would get absolutely slaughtered in any of the mansions in Dark Moon, and Luigi's Mansion Dark Moon Luigi would completely annihilate everything in the first game without much trouble at all.

Different games, different good ideas for control schemes.

Also, to the people complaining about Dark Moon's ghost variety, keep in mind that the only reason for this is the (general) lack of portrait ghosts. The normal ghosts in both games have about as much (or perhaps little) personality as each other, and you'd have probably thought the original had crap variety had you only be fighting Van Gore's minions throughout the whole game.

And for that matter, I do honestly think the Dark Moon ghosts are more interesting in terms of personality and actions. After all, they all vary their strategies based on the environment (which the normal ghosts in the Gamecube game never did), and the Possessors make the boss battles extremely different from each other (whereas a lot of portrait ghosts came down to 'dodge attack, pick up projectile, launch back at boss, suck it up'). The portrait ghosts did look cool, but you have to admit they were often kind of one note puzzle bosses at times, where they did just one thing, were seen just once and went down without much of a fight. Indeed, about a quarter of the portrait ghosts never attacked at all, and a lot of their 'personality' came from a mix of Game Horror descriptions and other material, with the blanks being filled in by fan works afterwards.

Try out Gaming Reinvented, my new gaming forum and website!
Also, if you're a Wario series fan, check out Wario Forums today! Your only place for Wario series discussion!
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XFsWorld

WrappedInBlack wrote:

got it on and beat it on day 1

Whoa

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XFsWorld

@CM30 Yeah your making me wanna try out LM1. But that's impossible for me.

3DS FC: 5413-0049-5973
3DS/WiiU ID: XFsWorld
PSN: XFsWorld

Socar

@CM30

Honestly though, in dark moon, the only one scary is the sneaker because he's the only ghost that scares luigi a lot. If you notice, luigi barely gets scared in dark moon as soon as the ghosts arrive.

But yeah I enjoyed my time with Dark Moon. Its not great but its a good game. It just feels like a step backwards to me which is just me though.

Edited on by Socar

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CM30

He barely gets scared because he's like 'oh god, I've been in a situation like this before'. Kind of like why Bowser is so competent in Dream Team, because he keeps his competence from Bowser's Inside Story.

Of course, that's just the normal ghosts. I'm pretty sure I've seen him scream in fright before the Possessor fights.

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Undead_terror

I still have to beat it, got it on day 1 but I got stuck on a level in the last mansion and haven't played it since (happened months ago) since tomorrow is Halloween I might try it again, that will give me some Halloween spirit!

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sugarpixel

For Halloween, I'm gonna have a go at the endless Scarescraper again, and of course hop on over to Animal Crossing for the festivities~

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Socar

@Undead_terror

What level might that be? I'm pretty sure Dark Moon provides a hint to the level unless you're searching for boos and gems.

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kkslider5552000

I don't want to complain about being praised for beating a video game, but I don't feel that's a big accomplishment. "Yeah, dude I just beat the hardest game." "What, Dark Souls? Ninja Gaiden? An old NES game?" "No bro, I beat Luigi's Mansion 2! Yeah!"

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CM30

kkslider5552000 wrote:

I don't want to complain about being praised for beating a video game, but I don't feel that's a big accomplishment. "Yeah, dude I just beat the hardest game." "What, Dark Souls? Ninja Gaiden? An old NES game?" "No bro, I beat Luigi's Mansion 2! Yeah!"

Well at least it isn't 'I beat New Super Mario Bros 2!'

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Geonjaha

Cue people pretending they've made a major achievement and showing off
Oh wait, I'm a little late to the party. :/

Edited on by Geonjaha

Geonjaha

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sugarpixel

@CountWavula: The bosses are good, but I'll warn you that there's a wild inconsistency between the difficulty of the bosses; the first boss is pretty hard (and involves neat puzzles!), but the second boss is really easy... and the third boss is SO FRIGGIN' HARD! That one took me two tries... and so on and so forth.

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