Now that we know how powerful the 3DS is, you think Nintendo can easily emulate GBA games on it?
yes Nintendo can..........
I mean, ambassador program.
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now working at IBM as helpdesk analyst my Backloggery
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Yeah, well, you have to divide your attention between two screens, and two streams.
Ditch the touchscreen and 3D, and you'll see GCN-quality graphics. Who knows, really?
I don't know what 3DS games you've been playing, but I doubt you've seen graphics like Ocarina of Time 3D, Dead or Alive: Dimensions, Luigi's Mansion: Dark Moon, and Kid Icarus: Uprising on the Gamecube.
Plenty of games on Gamecube look better than those what dream world are you living in.
Others that come to mind are Twilight Princess, RES 4 and Luigis Mansion does have quite a few more interesting effects then DM.
Yeah, well, you have to divide your attention between two screens, and two streams.
Ditch the touchscreen and 3D, and you'll see GCN-quality graphics. Who knows, really?
I don't know what 3DS games you've been playing, but I doubt you've seen graphics like Ocarina of Time 3D, Dead or Alive: Dimensions, Luigi's Mansion: Dark Moon, and Kid Icarus: Uprising on the Gamecube.
If you'd ask me, it would have PS3-like graphics. But why ditch touch screen? Most games only use it for the inventory or map.
It wouldn't at best it an Xbox level graphicswise with better shadders.
I think the 3DS is somewhere between GCN and early Xbox 360 level graphics. This would also include anything before that(N64, PS1, etc.). There will always be a game that shows how good the graphics are, but it varies from game to game, which is heavily affected by what type of gameplay is happening, as well. The demo in the OP doesn't have a gameplay going on, so while it is being animated and rendered in real time, no gameplay is happening which is alot easier to do.
The Ironfall game is basically Gears of War in a nutshell, but that is different than a game like Pokemon, where the scope can be potentially alot larger. It really depends on what game is being made.
Y'know, I wonder why 3DS games don't have graphical settings. Like, one setting uses better graphics but disables 3D, whereas the other setting tones down the graphics but enables 3D. I think that would be pretty cool.
It would, but that's sadly not possible. Don't remember excactly why though..
Only anti-aliasing (removing jaggies) and 60fps is possible.
BTW, there was 1 game that had no 3D support... yet it doesn't even look better than any 3DS game with 3D.
which one? the one I know that has no 3D is Fractured Soul and it looks pretty good
I just checked and there are more than I thought. I was talking about Cubic Ninja.
I played the Fractured Souls demo once and now I checked a pic of it, it does look really good.
Yeah, well, you have to divide your attention between two screens, and two streams.
Ditch the touchscreen and 3D, and you'll see GCN-quality graphics. Who knows, really?
I don't know what 3DS games you've been playing, but I doubt you've seen graphics like Ocarina of Time 3D, Dead or Alive: Dimensions, Luigi's Mansion: Dark Moon, and Kid Icarus: Uprising on the Gamecube.
I doubt it. Luigi's Mansion: Dark Moon only improves graphically upon Luigi's Mansion by virtue of 3D. (Fun fact: Luigi's Mansion was supposed to showcase the 3D capabilities of the GameCube at launch.)
I'm playing through OoT 3D right now, and I think this'll look marginally better on the GameCube.
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I'm a person, apparently. Who knows? I might be lying, after all.
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If a developer ditched the 3D and dedicated all the power of the 3DS to graphics, they could do some good things.
This is just a guess, but the 3DS would probably only gain like 10% better graphics from excluding the 3D effect. The 3DS is using 2 camera angles, sending them to their respective pixels, then passes through the parallax barrier. So the extra game data that is within those particular camera angles is how much more has to be rendered in order for there to be a 3D image on screen.
Even the bottom screen doesn't take that much to process, unless it's something just as intensive as what's going on on the top screen. With enough RAM, something like the inventory and options of the bottom screen in a game like Animal Crossing only takes up as much processing power as it would to have a pause screen in the game in the first place. The only difference is that it's always accessible, because of the extra screen existing at all.
EDIT: Having the second screen is just as complicted as a PC running on 2 monitors with a maximum of 2 Windows/tabs open at all times. I know you didn't really say anything about 2 screens, but it's not as tolling as many people tend to think.
According to GameFreak the thing cannot even run Pokemon X/Y primitive graphics in 3D... I think they are lying
they aren't lying, they just rushed to make the game so it's not copletely optimised how it should, otherwise how can the 3DS run MH3U almost lagless but have problem with Pokémon XY?(I'm using monster hunter as the example because it has complex monster models with lots of moving joints like Pokémon)
I don't think its completely due to being rushed. Pokemon X&Y were Game Freak's first ever 3D games, so they probably weren't entirely sure how to go about making Pokemon work in 3D. I doubt they had time to learn, so X&Y were probably a crash course for them.
Capcom has had a long time to figure out how to get Monster Hunter working, and the series has been on handhelds for years before MH3U. The older games are pretty well known for robotic movements and broken hit boxes, something that took until MH3 to fix.
I just saw it, and I'm putting it in the OP now.
3DS' s CPU is dual core. Yep. 2x 268mhz. One core is for system software and the other for application progamming. http://3dbrew.org/wiki/Hardware
I just saw it, and I'm putting it in the OP now.
3DS' s CPU is dual core. Yep. 2x 268mhz. One core is for system software and the other for application progamming. http://3dbrew.org/wiki/Hardware
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Topic: 3DS's true power
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