141rayword45Tue 27th Nov 2012 WhiteKnight wrote: rayword45 wrote: It's more then just Nintendo games for me. There are certain things that only buttons and sticks can offer. A smartphone experience doesn't compare for the most part. There are some good games but none can compare with said lack of buttons. Many 3DS games based solely on touch or ESPECIALLY gyro would work better on a smartphone though. The Vita is also included with the "buttons and sticks" part but there are only 3 good games right now. For an example, whip out your DS/GBA and play Super Mario Advance, Metroid: Zero Mission or any high quality game. Then try playing it on My Boy or any other smartphone emulator. It simply doesn't compare with only a touchscreen. Can you please demonstrate how the following genres need buttons to be better experiences: RPG, Strategy, Board Game, Puzzle Game, Rhythm/ Music Game? It's not just gyro controls - there are entire genres that are better suited for touch-only experiences. Point is, it's simply not true to say that "buttons make a game better." Yes, for some genres it most certainly does (FPSers, for instance, need either a keyboard or a mouse). But for others? No. I have yet to play a console strategy game that comes half as close to the quality of some of the strategy games I play on my iPad or PC. I've never played a PC board game that is a literal replacement to a real board game, the iPad has dozens. People are oversimplifying this debate, because the minute you start to look at it objectively it becomes impossible to say definitively whether tablet gaming is or isn't inferior to 3DS gaming. And for a lot of people I know it's a frightening threat to Nintendo, but sticking the head in the sand and pretending that Angry Birds is as deep as tablet gaming gets is just denying yourself literally hundreds of great games you will never play on your 3DS. And for the record there's at least a dozen great Vita games. Um, I clearly stated that touch-based experiences would likely.be superior, and I said certain things, as in not all. I even stated in prior posts that some direct titles like Theatrhythm would work better on iPad. And to tackle 2 genres, some great puzzles would need analog controls (Crush) and many have lacking controls (Shift), and for rhythm games, the fastest-paced titles need buttons for maximum accuracy and input detection. Edited on Tue 27th November, 2012 @ 03:53 by rayword45 This is a signature. Link goes here now. Screw you.