Showing 21 to 40 of 86
21. Posted: Wed 16th Jun 2010 00:35 BST
Rescaling DS screens for 3DS is going to be hard. A 25% increase doesn't really scale nicely. I think they'll just have a black border around DS games, just like the DS had black borders around GBA games.
I wonder what the difference between the new Home button and the DSi's Power button (push once to restart, hold to turn off) will be. Maybe something like the PSP's PS button (system menu while the game is suspended)?
What kind of gimmicky mini-games will developers come up with for the new sensors do you think? It seemed like every early game for the DS had to have some pointless microphone-blowing in it.
22. Posted: Wed 16th Jun 2010 00:49 BST
I wish the screens were as big as the DSi XL. Does anyone think they will release another version with bigger screens later on?
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23. Posted: Wed 16th Jun 2010 00:54 BST
Does someone know if the movie service gonna hit Euope?
24. Posted: Wed 16th Jun 2010 02:01 BST
OK, my plans are:
1. Get the 3DS for my birthday with Paper Mario, Ocarina of Time, Mario Kart, and Star Fox 642. Sell my DS Lite and Star Fox Command3. Buy a GBA and Link's Awakening
Edited on Wed 16th June, 2010 @ 02:01 by The_Ink_Pit_Ox
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25. Posted: Wed 16th Jun 2010 03:28 BST
Well without questioned the first impressions already convinced me to get a 3DS at Launch day, the question now is when and how many software will be available at launch.
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26. Posted: Wed 16th Jun 2010 05:13 BST
I like the 3D camera feature. It will be awesome to take pictures and see the depth of them.
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27. Posted: Wed 16th Jun 2010 06:39 BST
is there rumble feedback? I swear they didn't mention anything about it
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28. Posted: Wed 16th Jun 2010 07:11 BST
I think you're right, and I'm worried about this. I haven't calculated the square inches of screen space that a DS screen would be on a 3DS screen, but it seems like it will be a lot of black border. Also, some DS games really need the two view areas to be the correct distance from each other for gameplay reasons. I just don't see how playing DS games will be a good experience on this.
29. Posted: Wed 16th Jun 2010 07:56 BST
It could look amazing, if could have a great lineup from the start and it could have the best marketing.
If it doesn't have a more evolved online system (not just multiplayer) and enough ram to make the browser not suck noodles, then I'm not getting.No friend codes or go home.
Also we all know a "lite" version will come out a year after the first system is released, and if you can't port DSiWare games from the DSi, I find it hard to want to even invest in their digital system at all anymore.
Again. Evolve the online system or go home. I don't care how shiny it is.
Also I'll be extremely disappointed if it doesn't have a decent sized internal memory and doesn't record 3D VIDEO.And if it's gonna have a music player, for God's sake, just pay for the damn format fees and give us formats that people use.
30. Posted: Wed 16th Jun 2010 08:48 BST
Was excited about the 3D camera, but at only .3 megapixel, there's not much use of it as an actual camera. Guess they have to keep the price down somehow, and, of all the things to sacrifice, I really have no problem with camera clarity. It's not like you can post 3D pictures anywhere yet for others to see or print them out, so it doesn't really matter beyond the initial playing around with it.
I'm really interested in hearing more about the online system. Including multiplayer features (no friendcodes or only one friendcode per console plz), store info (esp. DSiWare transfer), and internal memory/external memory storage options. They didn't go into a lot of detail about the online, but they did talk a lot about making it more user friendly (and downloading game updates while it sleeps, pretty neat function if they actually make DLC). Hopefully it'll have the internal memory (no excuse, 8G itouch is $200) and decent SD card support to suppliment.
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31. Posted: Wed 16th Jun 2010 08:49 BST
Kotaku has a list of some but not all specifications. Frankly, I expect the online system to stay exactly the same. Who are we kidding anyway? It's Nintendo we're talking about here.
Edited on Wed 16th June, 2010 @ 08:50 by Pegasus
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32. Posted: Wed 16th Jun 2010 15:10 BST
Kotaku's list is identical to the one with which I started this thread.
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33. Posted: Wed 16th Jun 2010 15:27 BST
It has smaller screens that the DS Lite? the touch screen is 3.02" compared to the DS Lite's 3.12", that's crazy, it should have been at least as big as the DSi screen, as much as I want this I'll hold off until the next model comes out.
34. Posted: Wed 16th Jun 2010 15:38 BST
As for a release date, I did just read this in BusinessWeek, which is the first mention of any sort of timeline I've caught as of yet.
Nintendo, based in Kyoto, will start selling the 3DS player by March 2011, President Satoru Iwata said in an interview yesterday. A price for the device, which is equipped with three cameras and a motion sensor, hasn’t been set, he said.
35. Posted: Wed 16th Jun 2010 15:46 BST
Was excited about the 3D camera, but at only .3 megapixel, there's not much use of it as an actual camera. Guess they have to keep the price down somehow, and, of all the things to sacrifice, I really have no problem with camera clarity. It's not like you can post 3D pictures anywhere yet for others to see or print them out, so it doesn't really matter beyond the initial playing around with it.I'm really interested in hearing more about the online system. Including multiplayer features (no friendcodes or only one friendcode per console plz), store info (esp. DSiWare transfer), and internal memory/external memory storage options. They didn't go into a lot of detail about the online, but they did talk a lot about making it more user friendly (and downloading game updates while it sleeps, pretty neat function if they actually make DLC). Hopefully it'll have the internal memory (no excuse, 8G itouch is $200) and decent SD card support to suppliment.
Megapixels don't make the camera. The sprint EVo has an 8 Megapixel camera but still suck, You need big enough sensor to accomdate the camera lens which the evo doesn't have. I think nintendo will put a decent sensor in the camera.
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36. Posted: Wed 16th Jun 2010 15:54 BST
I dunno. This whole 3D thing has always and continues to feel like some big stupid marketing scheme to me. I was around back in the day when Jaws 3-D came out (in the early 80's) granted, i was young but I remember seeing it in the theater and hating it (a floating dismembered 3-d arm? really?!) So ever since then, I have just been kind of "off" the whole 3-D subject. It's not new. it's been around for years, and I remember having headaches after putting on 3-D glasses as a kid. I don't think it'll last. It's a fad. Not sure if this is the right way for Nintendo to go UNLESS the technology has improved, and doesn't cause harmful side effects. I have not been to see any of the "new" 3D movies that are currently out, but all I remember is hating the whole experience. On a good note, the new systems look great! I'm glad you can turn the 3-D off if you don't want to use it, but let's hope games just don't take that gimmicky route and put all their value on that function being 100% cool and functional all the time.
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37. Posted: Wed 16th Jun 2010 17:06 BST
According to the Ask Iwata videos, the 3D is meant to assist in depth perception more than anything, making it easier to gauge distances in 3D games, as well as more immersive. They've been looking for a viable method of implementing 3D for a long time just for that purpose.
38. Posted: Wed 16th Jun 2010 18:11 BST
That's great. Let's hope they have accomplished this by the time the system comes out.
39. Posted: Wed 16th Jun 2010 18:47 BST
No mention is made of the size of internal storage.
Well, let's hope Ninty is listening to us and giving us several gigs of flash memory
I'm pretty okay.
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40. Posted: Wed 16th Jun 2010 18:47 BST