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Topic: 3DS= JRPG Paradise

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Ralizah

21. Posted:

The number of great games being released for 3DS this year is simply unreal. Even more impressive when you consider how rocky a start it had,

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Blaze

22. Posted:

Half of those aren't even JRPG's. Calling Monster Hunter a JRPG is just as bad as calling Zelda an RPG. :eyeroll:

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LordGeovanni

23. Posted:

Current list:
The games (North America):

Shin Megami Tensei Devil Survivor Over-clocked
Tales of the Abyss
Kingdom Hearts 3D Dream Drop Distance
Code of Princess
Etrian Odyssey IV
Monster Hunter 3 Ultimate
Fire Emblem Awakening
Paper Mario Sticker Star
Shin Megami Tensei Devil Summoner Soul Hackers
Crimson Shroud
Mario & Luigi Dream Team
Pokemon X and Y
Shin Megami Tensei IV
Project X Zone
Fantasy Life
Bravely Default Flying Fairy
Rune Factory 4
The DENPA Men: They Came by Wave
Unchained Blades
Picdun 2: the Witch's Curse

Waiting for localizations on:
Shin Megami Tensei Devil Survivor 2 and Dragon Quest VII

Now for my review:
~Remakes are iffy because people probably already have the game. As such, Tales-Abyss should not get a full point on this scale. Even if I got the game myself and didn't get the original game.
~Don't include games that are not already out. (This list specifies NA release) For all we know, we will get screwed over like usual. That removes a lot of the games... (Mario & Luigi Dream Team, Pokemon X and Y, Shin Megami Tensei IV, Project X Zone, Fantasy Life, Bravely Default Flying Fairy, ...)
~I cannot comment on the Shin Megami Series because I haven't played too many of them, however the few, of that series, that I have played I did not really like.
~Crimson Shroud should not be called a JRPG. If anything, it is a Semi-TableTopRPG.
~Monster Hunter is not my style of game.
~Paper Mario: Sticker Stars is an insult. It is not an RPG really, it is more like a sandbox with guardrails and a lifejacket. Lack of an actual need for "random" battles for instance...
*All this is just my view. I actually have a lot of these games, I like RPGs. Doesn't mean that I have hit my threshold on the amount of RPGs that I want to see on the 3DS...

Edited on by LordGeovanni

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Inazuma_Pikpik

24. Posted:

I shall now channel the average gamer... "All dose games suck! Theirs s no guns n blood n pvp n guns. That stuff wicked fresh! "... The terrible grammar and spelling was on purpose, so don't correct me.

Make sure to grab your umbrella, it's raining puns out there.
I'm so punny I should be sent to the state punitentiary.

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LordGeovanni

25. Posted:

Sensei_PikPik wrote:

I shall now channel the average gamer... "All dose games suck! Theirs s no guns n blood n pvp n guns. That stuff wicked fresh! "... The terrible grammar and spelling was on purpose, so don't correct me.

Would that be a NA-Average gamer? I hate those people. They get shoveled the same game each year and just keep buying it. If they want, I can shovel the same stuff out of my backyard. My dog is just as competent at making that ...stuff...

Edited on by LordGeovanni

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Ralizah

26. Posted:

Blaze wrote:

Half of those aren't even JRPG's. Calling Monster Hunter a JRPG is just as bad as calling Zelda an RPG. :eyeroll:

OK. Let's see...

Shin Megami Tensei Devil Survivor Over-clocked Unquestionably an RPG
Tales of the Abyss Unquestionably an RPG
Kingdom Hearts 3D Dream Drop Distance Unquestionably an RPG
Code of Princess I'd say this one is more a beat-em-up with RPG elements
Etrian Odyssey IV Unquestionably an RPG
Monster Hunter 3 Ultimate Probably more of an action/adventure with RPG elements
Fire Emblem Awakening An SRPG, but it still counts
Paper Mario Sticker Star Less of a classic RPG than most previous games, but it still has enough RPG elements to count, I think
Shin Megami Tensei Devil Summoner Soul Hackers Unquestionably an RPG
Crimson Shroud Unquestionably an RPG
Mario & Luigi Dream Team Unquestionably an RPG
Pokemon X and Y Unquestionably an RPG
Shin Megami Tensei IV Unquestionably an RPG
Project X Zone Unquestionably an RPG
Fantasy Life Probably counts as an RPG
Bravely Default Flying Fairy Unquestionably an RPG
Rune Factory 4 Unquestionably an RPG

So...

Edited on by Ralizah

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Inazuma_Pikpik

27. Posted:

@LordGeovanni Yes, that was the average US gamer.

Make sure to grab your umbrella, it's raining puns out there.
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Ralizah

28. Posted:

LordGeovanni wrote:

~Crimson Shroud should not be called a JRPG. If anything, it is a Semi-TableTopRPG.

Um, no, it is very much a JRPG. Just because you can roll dice instead of the game calculating the effects of an attack behind the scenes doesn't mean this is no longer a JRPG.

It does have some very cool table-top stylistic elements, though, which I appreciate.

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Blaze

29. Posted:

I'd say these count as JRPG's:

Shin Megami Tensei Devil Survivor Over-clocked
Tales of the Abyss
Kingdom Hearts 3D Dream Drop Distance
Etrian Odyssey IV
Fire Emblem Awakening
Shin Megami Tensei Devil Summoner Soul Hackers
Mario & Luigi Dream Team
Pokemon X and Y
Shin Megami Tensei IV
Project X Zone
Bravely Default Flying Fairy
Rune Factory 4

Maybe that's just because my definition of a JRPG is stricter than most, but bleh, whatever. That is admittedly still a nice line-up of games. :3 And although I guess its not relevant to whether or not they're JRPG's, only six from the list above are coming to Europe, and only three are actually released here. :( Wouldn't it be great if we all lived in Japan? :3

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LordGeovanni

30. Posted:

Ralizah wrote:

LordGeovanni wrote:

~Crimson Shroud should not be called a JRPG. If anything, it is a Semi-TableTopRPG.

Um, no, it is very much a JRPG. Just because you can roll dice instead of the game calculating the effects of an attack behind the scenes doesn't mean this is no longer a JRPG.

It does have some very cool table-top stylistic elements, though, which I appreciate.

I have to differ. My view of a TableTopRPG is what is followed in the DnD games. That game doesn't even have a grid for you to move your characters around. In an RPG (my view, please remember), you need to be able to explore your surroundings. Crimson Shroud is more like RPG battles combined with Visual Novel (like Ace Attorney) scenes and possible Puzzle Adventure Game (Professor Layton) events. Not really exploritive enough to be full-RPG much less JRPG.
*Again, please note that this is my opinion.

*Edit, also note that TableTopRPG is an actual term. It is specifically referencing games like DnD. Crimson Shroud would just be a Video Game version of a TableTopRPG. And like I said above, is not even fully a TableTopRPG because of your inability to do Anything at any time like you can in DnD. For example, You can attack, use a spell, or use an item each turn. You cannot hide to improve your evasion. You cannot even move from your spot to possibly disable the opponent from attacking you.

Edited on by LordGeovanni

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Ralizah

31. Posted:

LordGeovanni wrote:

Ralizah wrote:

LordGeovanni wrote:

~Crimson Shroud should not be called a JRPG. If anything, it is a Semi-TableTopRPG.

Um, no, it is very much a JRPG. Just because you can roll dice instead of the game calculating the effects of an attack behind the scenes doesn't mean this is no longer a JRPG.

It does have some very cool table-top stylistic elements, though, which I appreciate.

I have to differ. My view of a TableTopRPG is what is followed in the DnD games. That game doesn't even have a grid for you to move your characters around. In an RPG (my view, please remember), you need to be able to explore your surroundings. Crimson Shroud is more like RPG battles combined with Visual Novel (like Ace Attorney) scenes and possible Puzzle Adventure Game (Professor Layton) events. Not really exploritive enough to be full-RPG much less JRPG.
*Again, please note that this is my opinion.

*Edit, also note that TableTopRPG is an actual term. It is specifically referencing games like DnD. Crimson Shroud would just be a Video Game version of a TableTopRPG. And like I said above, is not even fully a TableTopRPG because of your inability to do Anything at any time like you can in DnD. For example, You can attack, use a spell, or use an item each turn. You cannot hide to improve your evasion. You cannot even move from your spot to possibly disable the opponent from attacking you.

I've played a tabletop RPG (Pathfinder, which is kind of like an off-brand D&D), and Crimson Shroud doesn't have nearly enough customization or skill/battle options to resemble a table-top in anything more than a superficial manner (as you've mentioned). As for the lack of character avatar movement, well, some older RPGs are like that too. Sword of Hope is like that, for instance, where you just move from scene-to-scene without real free-range exploration.

The important determinants of an RPG are its battles and your ability to evolve the character over the course of the game, in my opinion, and CS has unquestionably RPG-like battles and character evolution (even if there is no actual leveling-up of your party).

And isn't the "J" in JRPG kind of automatic for this type of game? It's a Japanese RPG developed by a guy famous for his JRPGs.

Edited on by Ralizah

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OptometristLime

32. Posted:

Ark_Sin wrote:

Peach64 wrote:

Nintendo should consider making an offer to publish that DS version of Ni No Kuni, but as a 3DS game

They can't. It's literally impossible to translate the thick spell book (like actual, physical spell book) that came with the game. And before you start whining: yes, you need the physical spell book to progress in-game.

This is what we've been told certainly, and I suppose a direct translation would be useless.

At the same time can't is a very strong word; unwilling in the face of a seeming insurmountable task.

But I think what you're saying is the game itself would be no fun since people would have to become scholarly magicians, and that's before any tangible story experience can be felt. Clearly there is an audience for this game; the extra work of unravelling the lore could create immersion / be a fulfilling task in its own right.

Edited on by OptometristLime

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pixelman

33. Posted:

I won't consider it to have even a decent collection of JRPGs until Bravely Default, Dragon Quest 7, and Fantasy Life are localized and in my collection. The turn-based JRPGs that are available right now are way too hardcore for my tastes, and the rest are all action RPGs, which I usually don't care much for (Fantasy Life looks like it'll be an exception).

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GuardianKing

34. Posted:

Optimist_Prime wrote:

Ark_Sin wrote:

Peach64 wrote:

Nintendo should consider making an offer to publish that DS version of Ni No Kuni, but as a 3DS game

yes

They can't. It's literally impossible to translate the thick spell book (like actual, physical spell book) that came with the game. And before you start whining: yes, you need the physical spell book to progress in-game.

This is what we've been told certainly, and I suppose a direct translation would be useless.

At the same time can't is a very strong word; unwilling in the face of a seeming insurmountable task.

But I think what you're saying is the game itself would be no fun since people would have to become scholarly magicians and that's before any tangible story experience can be felt. It's a true shame that they didn't have a fuller audience in view, perhaps they underestimate the tenacity of gamers who can see the benefit of investing heavily in the lore of a game.

I read the developers really wanted to, but they didn't have the money/resources to translate and mass produce the 300+ page book that was essential for game progression.

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OptometristLime

35. Posted:

Ark_Sin wrote:

I read the developers really wanted to, but they didn't have the money/resources to translate and mass produce the 300+ page book that was essential for game progression.

And I'm sure that's true; two stellar efforts out of the same studio, complete with all the work of translation and localization. They must have known that their ambitions were too grand to reach multiple audiences.

But I can't shake the feeling... a Ni No Kuni game on 3DS would have been a real coup for JRPG fans!
I'm still bitter over it. xD

Miyamoto on his desire to focus more on the (hard)core Nintendo fan.

[The casual] attitude is, ‘okay, I am the customer. You are supposed to entertain me.’ [...] and to me it’s kind of a pathetic thing.

You are what you eat from your head to your feet.

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Ralizah

36. Posted:

By the end of the year, this system is going to have a crazy number of good RPGs to play. Half of those, of course, will be thanks to Atlus.

I can't wait to hear if Millennium Maiden will be making it to the U.S. after its eventual Japanese release. I'd love to revisit the first game with EO4-quality graphics.

Edited on by Ralizah

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KeeperBvK

37. Posted:

Ralizah wrote:

Kingdom Hearts 3D Dream Drop Distance Unquestionably an RPG

That's where you lost me.

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GuardianKing

38. Posted:

Optimist_Prime wrote:

Ark_Sin wrote:

I read the developers really wanted to, but they didn't have the money/resources to translate and mass produce the 300+ page book that was essential for game progression.

And I'm sure that's true; two stellar efforts out of the same studio, complete with all the work of translation and localization. They must have known that their ambitions were too grand to reach multiple audiences.

But I can't shake the feeling... a Ni No Kuni game on 3DS would have been a real coup for JRPG fans!
I'm still bitter over it. xD

There's another huge problem: the possibility of failure. The book came with the game. You can pull that off in Japan without suffering massive losses, but the hearts of Western audiences aren't as RPG-enthusiastic as their eastern counterparts. If the game didn't sell a certain amount, then they would have suffered massive losses.

That said, I agree; it would have been awesome.

Edited on by GuardianKing

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Late

39. Posted:

Ark_Sin wrote:

Optimist_Prime wrote:

Ark_Sin wrote:

Peach64 wrote:

Nintendo should consider making an offer to publish that DS version of Ni No Kuni, but as a 3DS game

yes

They can't. It's literally impossible to translate the thick spell book (like actual, physical spell book) that came with the game. And before you start whining: yes, you need the physical spell book to progress in-game.

This is what we've been told certainly, and I suppose a direct translation would be useless.

At the same time can't is a very strong word; unwilling in the face of a seeming insurmountable task.

But I think what you're saying is the game itself would be no fun since people would have to become scholarly magicians and that's before any tangible story experience can be felt. It's a true shame that they didn't have a fuller audience in view, perhaps they underestimate the tenacity of gamers who can see the benefit of investing heavily in the lore of a game.

I read the developers really wanted to, but they didn't have the money/resources to translate and mass produce the 300+ page book that was essential for game progression.

I thought the translated book comes with PS3's Ni no Kuni collector's edition? I might be wrong though.

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CanisWolfred

40. Posted:

Peach64 wrote:

Half that list either aren't proper RPGs, or aren't very good. I was talking with some friends recently about how what the 3DS really needed was some good RPGs. Compared to the GBA or the DS, there's very few great RPGs on the system.

This is a blantantky incorrect statement. All of those RPGs are very good, and only 2 aren't "proper" RPGs. At least 5 of them are great even, which is about equal with the amount on the DS that aren't remakes/ports, and exceeding the amount on the GBA, which only had 2 great RPGs.

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