Showing 21 to 40 of 126
21. Posted: Tue 2nd Aug 2011 02:32 BST
wow, WaveBoy's review of Pilotwings Resort has secured my next 3DS retail purchase.
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22. Posted: Tue 2nd Aug 2011 02:36 BST
@Demonbaby Donkey Kong is way too hard. For me, atleast. It's cool though.Completed Pacman and Galaga Dimensions 3D. Not really a game you play to finish it, but I played all the games atleast 10 times now. Awesome little package.I have to say, all 6 games are fun. Pacman Tilt is the only one that disappointed me because it got really repetitive, and once you get around to about level 7, the challenge hypes up. So It's definitely a cool game though.Overall I give it a 7.5/10It's an awesome package, but could use some more games. If It had Dig Dug on it, instant 8.5
I also have Pokemon White, Ocarina of Time, Re: Mercenaries, Links Awakening, Donkey Kong, and alot more and yet to complete any of them. I'm too lazy but I'll get around to it at some point.
N3DS FC: 4425-1501-1975 x
Getting a WiiU on August 25th for my birthday.
23. Posted: Tue 2nd Aug 2011 04:51 BST
How come nobody has put donkey kong?Well, for those of you who don't know what I'm talking about, it isn't the old arcade game I'm talking about. I'm talking about the game boy game, which the the first in the series of the Mario vs donkey kong series. This game is $4 on the eshop and it's awesome! It has plenty of levels to keep you playing for hours and it gets very difficult. This game has great music, awesome controls (you can do backflips), and the environments are amazing. Besides the fact that it's in black and white, this game is near perfect. I'm gonna give it a 9/10
How come nobody has put donkey kong?
Well, for those of you who don't know what I'm talking about, it isn't the old arcade game I'm talking about. I'm talking about the game boy game, which the the first in the series of the Mario vs donkey kong series. This game is $4 on the eshop and it's awesome! It has plenty of levels to keep you playing for hours and it gets very difficult. This game has great music, awesome controls (you can do backflips), and the environments are amazing. Besides the fact that it's in black and white, this game is near perfect. I'm gonna give it a 9/10
I will pretty soon. I've already downloaded it, but I need to get back to my Wii for a couple more games. A Boy & his Blob and Dead Space Extraction come to mind, and i need to test drive Okami hehe.
Currently Playing: Super Mario Galaxy 2!
We shall swim to Bubble Island, or you will......Haveee yourrrrself a merry merry Christmas!....Ribbit.
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24. Posted: Tue 2nd Aug 2011 05:01 BST
No problemo. It really is worth the cash. Out of the 3 Launch titles i picked up which were Nintendog's + Cats, SSFIV and Pilotwings, PilotWings was the one i was expecting to have the 'least' amount of playtime with. Boy was i suprised, as it was the complete opposite actually.
Nintendog's started to irritate me, with it's limmited 2 times 'per day' tournament system. The 3D effect was so subtle and unimpressive, unless you were checking the dogs and cats in the Dog/Cat Kennel where you could get a glimpse of some pretty wicked depth of th dogs and cats up close. But i tossed this one out the window after 4 days...I much perfered the original, mainly because it was so amazing for it's stime due to the touch screen controls and the fact that i could cheat the day system.
And SSFIV, ya as i've mentioned before.....Good for what is, but those unanimated lifeless 'still' and paper cut out people/animals backgrounds really irked me. The 3D effect was weak most of the time, and the online lag was a mixed bag. And while disabeling the 3D effect made the game run at 60fps, you couldn't play it at 60fps Online which sucked. Still it's a nice port of the XBOX/PS3 original, but playing it on the Small screen with those crummy dead backdrops didn't float my hippo boat if you know what i mean, hell I don't.lol
25. Posted: Tue 2nd Aug 2011 05:02 BST
Didn't think that Pilot Wing's was that good, next purchase for me.
26. Posted: Sat 8th Oct 2011 21:50 BST
I'm baAaAack! muhahaha.
Mega Man: Dr. Wily's Revenge!
You know, i was actually mega mondo & Fry Guy'd suprised by this one! Here i thought it was going to be a complete watered down semi-replica of the Nes original...And well...It was flat out anything but! Sure, we get some GB-fied chip tunes of the original 4-Robot master stages from the NES game which is how it should be, but everything else is totaly different, even those versions themselves take a different spin on those radicaly beloved tracks that us Mega Man fans know and gushingly love. As a matter of fact, I think the GB version of Ice Man's track is much better than the originals.
Retro Shnippy Chip tuneskies' aside, i had a pretty fun time with this one from beginning to end, the level design was tricky, polished, challenging and well done. The challenge was pretty darn high and in ways is tougher than the original but to say which one is the tougher cookie from Monster in my Pocket Cookie jar is a bit of a mash up...PLUS 4 of the Robot Masters from MM2 make a rockin' blippin appearance towards the end, including the GB Exclusive evil bad ass sword wielding Mega Man killer Enker. Plus Wily's Revenge hands down has one of the best Dr. Wily Boss fights in Mega history!
Now with the ultra peeves and grindage...The controls aren't quite as tight as MM3 and onwards, Mega man looks a little bigger than usual(I blame the Robo Cheeseburgers that Dr.Light has been feeding him) some of the boss fights are a bit sloppy to the point where it's next to impossible to jump over their pixelated 8-bit noggins!....I'm looking at your Flash and Cut man!...But yup, thats really it I guess. That aside if you're a MM fan, i say give it a try! Or I'll blast you with my Bubble Lead!
OVERALL! 7.5/10 Frosty Flash man Cakes!
Edited on Thu 15th December, 2011 @ 08:29 by CountWavula
27. Posted: Thu 13th Oct 2011 09:01 BST
I just beat Zelda OoT! It was pretty fun, but not that hard. If I had to rate it I'd give it a 9.5/10.
Monster Hunter for the win!!!!! Check out my music album at https://itunes.apple.com/us/album/fifteen-ep/id589290511
28. Posted: Thu 13th Oct 2011 16:00 BST
starfox 64 3Dthe game you need to finish dozenS of times before unlocking everything. Since i didnt explore the original one too much, i had a great time with it. Veterans of the game will find the same thing over again. The nintendo 3ds mode didnt change much things to me, i didnt even see any noticable differences.there is a gyro control that was fun to use the first time, in the first level, then got pointless, especially with the 3D mode on.
graphically, it was impressive, they did an awesome job. with the 3d slider on, it takes a whole new depth. it doesnt compete with the latest ps3 games, but its still nice to watch on a small screen.
My only negative point is what everyone complains about. The lack on online mode. It killed the game as soon as i unlocked everything. i didnt even care to get all gold medals! i had a couple of offline bot fights, but it gets old fast.
i give it a 8/10. great single player fun, lots of adrenaline rush and the best space battle i had in ages. it fails 2 points points because they didnt do an online mode. shame on them, it was meant to it. inexcusable, i almost dropped it down to 7/10, but i had a great two weeks of gaming with it, before i sold it. if nintendo ever update it with an online mode, ill re-pick it up instantly!I would suggest to rent it, since you can wrap the single player game qui fast. in two days, if you got time on your shoulders, you can see just about everything there is to see in there.
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29. Posted: Thu 13th Oct 2011 16:08 BST
Street figher 4 3D
Pure battle. that's it. its for hardcore street fighter fans. Newcomers might like it too, but it lacks gameplay types, and it doesnt innovate at all with anything except the 3d mode.even there, you better turn it off in the game options (not just the slider) so you can crank up the frame rate and have quick and smooth battles.i had super great times with it, but it got old. faster than i expected. like i said, its for hardcore battle fans, or hardcore street fighter fans. since im not any of them, i simply had 2 weeks of fun with it, then sold it.too bad it lacked of game modes. i mean, theyre the same i saw in the snes one years and years ago. execpt the graphic style, i didnt see much differences! its not necessarly a bad thing, but it didnt give it a long life to me.even if there is tons of fighters available, most are replicas of the main characters.
6.5/10. the online mode gave me nightmares, or fireball spammers. not much innovation or game modes. both of them crushed some points. keep in mind that im not a battle game fan, and yet it still got 6.5 points. a good game, nothing more than this.
30. Posted: Thu 13th Oct 2011 18:09 BST
Ya, Street fighter 3D just doesn't play right in 30fps....And the 3D effect isn't exactly anything special, although there are a few things here and there that have quite a great pop out effect in the backgrounds, like the construction site or that pirate-like ship ect. I still need to sell my copy along with Nintendog's + Cats....I might as well sell those 2 and put the cash towards Super Mario 3D Land
And I totaly agree, the Online mode half the time was a nightmare. Not just because of the lag, but because there were a lot of players who would just sit huddled and crouched in the corner spamming fire ball attacks with Ryo, Ken or Guile for example. Where in the hell is the fun in that?
31. Posted: Thu 13th Oct 2011 21:46 BST
I just beat star fox and im dissapinted it was way to easy i did all the levels including the alternate routes very low amount of content not what i was expecting 7.2 the multiplayer is kinda weak to and the guy who suggested this to me thnx alot for the waste of money if u dont agree sorry i was hoping for more thats all
If you don't know I'm here I'm not here till You're dead. Heads up my name online on the 3DS and Xbox Live is Bubbab5 to let you guys know. My 3DS FC 5412 9927 8618
32. Posted: Sun 16th Oct 2011 16:07 BST
Legend of Zelda 4 swords was a great 2D game since it was free ill give it a 8.0
33. Posted: Sun 16th Oct 2011 19:01 BST
This was the first game I ever played way back and loved it then. Playing it now, the game is still good, yet I can see how much it has aged through time.
First off, the game plays just like any other retro 2D mario game. You make your way from point A to point B while overcoming the obstacles and collecting items in between. You make your way through 4 worlds with 3 levels each and a boss battle for every 3rd level. Right off the bat, the game has 12 levels overall and seems like a stripped down version of the original SMB, but upon further inspection, this game has enough points from distinguishing itself from the rest (Superball, Side-scrolling shooter levels, Daisy, the way it played, etc.). But even with that, the game is short, 30-40 mins short even lower for speedruns if you know what your doing.
The graphics of this game does a decent job for illustrating the characters on screen but at the same time, they look too basic when compared to its console brethren even if you discount the monochrome colors. They get the job done so there is nothing else I can say about this. The game's OST is memorable, even based on the credits song alone I can say it is so. The chiptunes really get the job done really well for setting the mood for each level and even if its simple, it is nothing short of remarkable. As for the gameplay, Mario moves at a stiffer pace for this game. IMO, I think it is for the better, since the later levels have you maneuvering between narrow platforms and having tighter controls are necessary to progress. I really enjoy the Shooter levels, they are like a breath of fresh air in the game and best of all, it is pure fun.
Overall, this is the kind off game that, even if its short on content, has you playing over and over again. This is meant to be a portable game due to its relatively short levels which you can beat in minutes, which is preferable to play in short bursts. Get this game if you enjoy a simple and fun little side-scroller that you will enjoy completing multiple times. Sure, many games after it improved on its mechanics, but that doesn't mean it lacks its own charm. 8/10 for being bare-bones but fun.
If Mario Land seemed like a portable version of SMB, then Mario Land 2 is a portable version of SM3/World, and it translates very well to the small screen.
What I like about this game is that it tries to be different to its predecessor and at the same time, tries harder to emulate the feel of the console games(3&World). Right from the start, you know this game is not comparable to the first, they are almost different in every aspect with the map layout, the chunky and more detailed sprites, secret levels, and down to the core gameplay. The sprites give the game alot of charm and it is pure eye candy for a gameboy game. They are almost SMW leveled, but are held back due to the hardware. The music is equally as memorable as the first game's, with standouts like the Star maze and the Athletic theme, and like the first they do a good job in giving the feel of each level. I could straight up give this game a perfect score if it weren't for some issues.
The problems that this game has going for it is its difficulty and level design. You can breeze throughout each level without any worry and even if you die at times, Extra lives and power-ups are abundant meaning it is hard not to reach Wario's Castle without getting a game over. Now the only challenge in this game is the last level, Wario's castle. Alot of tight maneuvering is needed to proceed to each room, a challenge which I really enjoy. Now since the game uses larger sprites, the stage view is shrunken, making it hard to see farther into the level. The problem here is that the levels are simplified to fit into the small view and become somewhat uninteresting and short.
Even with these two issues, I still found this game to be a solid entry to the Mario franchise and I would definitely recommend it to anyone, given that they know what they are getting themselves into. Like the first game, it was created for portable gaming in mind so expect to complete this game within less than a week. But just like the first game, it is fun to play over and over again. 8.5/10 for giving a SMB3/World experience translated into smaller bursts.
Edited on Mon 17th October, 2011 @ 14:23 by Karakato
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34. Posted: Mon 17th Oct 2011 10:41 BST
Super Monkey Ball 3D!
You know, i was never really a big fan of Monkey Ball. Sure I played a bit of SMB 1 & 2 for the GCN back in the day, but i grew tired of both during the mid point of each game. Using an analog stick to control a board to roll a monkey around didn't quite seem as intuitive as it could of been. flash Forward to the Wii Launch Title Banana Blitz which sent me to monkey heaven! The motion 'controls' were so much fun and intuitive to use that they made the analog controls feel totaly archiac, dull and nowhere near as fun to use in comparison. Plus the jump mechanic was such a Monkeylicious addition to the Monkey Pizza pie. Overall it was an incredibly challenging and super fresh take on the Monkey Ball franchise and I loved every second of it.....Aside from those stupid END credits.
Now with Super Monkey Ball 3D, were taking a massive leap backwards in terms of gameplay, and a giant leap forward regarding the 3D Visuals. The 3D depth not only makes the game easier to play, but it adds a layer of this amazing magic that makes the game visually striking and makes the experience 10x greater than it should be, by adding that 3D immersion and wow factor into the Kool-Aid candy mix. That aside, the level design for the most part is so bare bones and reDUCKulous stupid-easy.....Until you get to the final world that is. It's got some beautiful whimsical and coloful locations, the first 3 worlds especially....But visuals and 3D especially ASIDE, this is hands down the worst monkey ball I've ever played....And it's absolutely laughable how easy it is compared to Banana Blitz. Lazy-brain dead easy stage design destroys what could of been a pretty gnarly addition to the monkey ball franchise. There's also the Gyro controls which were kind of fun, but don't 'quite' work as well as a deep fried chocolate willy wonka.
Really though, the 3D effect completely SAVES this game from being a complete sucky waste of time and a massive slap to MB fans overall. Turn it off however and the game is just a watered down unchallenging, boring snooz infested granny prune cake. Turn it on and you will be wowed and whisped away into 3D monkey land. Those 3D story book pop out paper effects that are shown before you enter each world are pretty damn amazing as well. Oh and Monkey Racing based on what I played wast just awful, while MOnkey fight seemed 'ok' yet pretty confusing regarding the confusing button layout. Anyways, I definitly recommend this one just to experience the 3D IF you can score it for a few bananaRama's!
Graphics! 7Sound! 7Fun Factor! 5
OVERALL: 5/10 Massive Sparkly Rainbow Banana Milk Shakes!
Edited on Thu 15th December, 2011 @ 08:34 by CountWavula
35. Posted: Mon 17th Oct 2011 11:14 BST
Well I'm still working on my games though so far I've completed the current Save Mii....LOL.
Pokemon Black: 2150 8208 3279 Soul Silver: 3094 9507 1275 Platinum: 0044 9189 6528
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36. Posted: Mon 17th Oct 2011 21:25 BST
In total I have 16 games and though not all of them are great like Splinter Cell 3D they are all still fun like Splinter Cell 3D's fun stealth and cool story. Here are the links to reviews I did on my blog:
Star Fox 64 3D: http://thefourparksandmore.blogspot.com/2011/09/star-fox-64-3... 9/10Spider-Man Edge of Time http://thefourparksandmore.blogspot.com/2011/10/spider-man-ed... 7/10Qix: http://thefourparksandmore.blogspot.com/2011/09/qix-review.html 7/10Kirby's Dreamland: http://thefourparksandmore.blogspot.com/2011/10/kirbys-dreaml... 7/10I also reviewed the new DS game Kirby Mass Attack: http://thefourparksandmore.blogspot.com/2011/10/kirby-mass-at... 9/10
Hope this is helpfull to other readers. I also would like to recommend the game Steel Diver, it may have gotten so-so reviews but it is pretty fun and the multiple difficulties, Steel Commander, and time trial missions will keep you coming back for more.
Visit my blog Nintendo Gamer Thoughts
37. Posted: Tue 18th Oct 2011 17:30 BST
hahahawell it was fairly easy except the last stage on the hardest route. this one gave me frustration, especially the freaking brain that follows you all the time. ive been able to beat it because once, it didnt follow me at all me. for no apparent reason. i suspect a glitch or something.but the real hard part of the game is getting all gold medals. some, if not every gold medals require redoing the same level repetitively, grinding everything in sight. its nearly a 100% kill, the margin isnt big.
just rent it, or wait for it to be used and much cheaper. i saw one at 25$ recently.
but i wouldnt say it was a waste of money. i bought it and it was worth its 15+tx dollars (bought it 40+tx,sold it 25) it still feels like it was a eshop content-wise game, not a retail game. like...almost every 3ds titles so far hahaha
the clock is ticking, yet no masterpiece on the 3ds. except ocarina of time, but it was already a masterpiece long before it was on 3ds, i cant really count it. i have yet to finish it again, it lays on my shelf, waiting to be played since 2 months.
38. Posted: Tue 18th Oct 2011 21:50 BST
I beat it comeplatley I think and yes it was more of an eshop game than retail
39. Posted: Wed 19th Oct 2011 04:42 BST
The first Classics released for the eShop, and it does a fair job of showing the potential of the 3D classics line. The core gameplay of the original remains intact, reach the end of the course twice before the specific time. Ramps block your path as you go, and each differ in height and angle so you must plan carefully on how to jump them. There are three modes to this game, Game A, Game B and Track editor. The first one has you racing the course alone, the second has you doing the same but now with other racers and the third option has you editing a track obviously. The 3D effect gave a zoomed out view of the track and transformed the background into a 3D plane giving it a sense of depth. Plus, You can see the Sky Whoah! A pretty nifty effect, but not as great as what I've seen in the later Classics.
Personally, this was the game that I found to play the least, maybe it was not my cup of tea. But still, it was a fun pick-up and play game but is it worth $6? I got it free, but I may have a hard time deciding if I were to pay for it. But all in all, it is a decent game that is still playable for today's standards. 6.5/10
The second game for the 3D classics line and this time its the classic Arcade shooter. So what can we expect from Xevious? Basically it was one of the earlier shmups and as far a shmups go, you control a ship while blasting away enemies, but with a twist. There are two different planes, the ground and the sky, the latter is where your ship is. You have 2 types of weapons the laser for the airborne enemies, and bombs for the ground enemies. The 3D effect here does a fine job in differentiating the 2 different planes and gives the impression that your ship is floating in mid air. Pretty impressive, but it is best for you to turn it off as it can get distracting as it gets difficult. And speaking of which, this is a difficult game and the challenge is what I like best about the game.
Overall, is it good? Yes, but its not for everyone. It was good then, but now, the game has obviously shown its age. If your in the mood for a retro arcade style shmup and you love to aim for the high scores, this game could keep you busy. A 7.5/10 its still good, but with the release of Twinbee at a cheaper price, you may have to think twice.
(Will post Urban Champ and Twinbee later...)
40. Posted: Wed 19th Oct 2011 07:18 BST
Massive Sparkly Rainbow Banana Milk Shakes!
Buy that game now, only for that sentence!
Changed name: Old name was JDT!Ponies will take over the world. Just deal with it.3DS FC: 1375-7189-4496