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Topic: 10 Ways to Improve Ocarina of Time on the 3DS.

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The_Ink_Pit_Ox

61. Posted: Fri 9th Jul 2010 20:33 BST

As annoying as Navi is, she's probably essential.

What I'd like is an improvement on her, so she doesn't state the obvious.

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Odnetnin

62. Posted: Fri 9th Jul 2010 20:52 BST

Make more engaging opening areas (they were a snore-fest).

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AllstarsforVC

63. Posted: Fri 9th Jul 2010 20:58 BST

I want an actual dungeon for the Light Medallion, not having Rauru just give it to me. Also the secret dungeon that was never finished in Zora's Domain could be a great place to have the extra temple.

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LordJumpMad

64. Posted: Fri 9th Jul 2010 21:11 BST

grenworthshero wrote:

JumpMad wrote:

Make Sheik playble,....... just saying.

I want to know what Zelda's Adventure is, when she's Sheik.
like a side story.

that sounds awesome. Even if they just added that as an extra or unlockable cutscene, that would be sweet. In the manga based on the game, she disguised herself and worked for Ganondorf as a double agent.

As Ganondorf's double agent, that sounds like a cool side story!

And making Sheik playble will be the First in Zelda Games, since the only time we get to see Shiek in action, is in SSBB.

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turtlelink

65. Posted: Fri 9th Jul 2010 21:13 BST

JumpMad wrote:

grenworthshero wrote:

JumpMad wrote:

Make Sheik playble,....... just saying.

I want to know what Zelda's Adventure is, when she's Sheik.
like a side story.

that sounds awesome. Even if they just added that as an extra or unlockable cutscene, that would be sweet. In the manga based on the game, she disguised herself and worked for Ganondorf as a double agent.

As Ganondorf's double agent, that sounds like a cool side story!

And making Sheik playble will be the First in Zelda Games, since the only time we get to see Shiek in action, is in SSBB.

A double agent side story after you beat the game and name your file ZELDA. That would be awesome...

Edited on Fri 9th July, 2010 @ 21:14 by turtlelink

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The_Ink_Pit_Ox

66. Posted: Fri 9th Jul 2010 21:46 BST

How about an epilogue!

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Knux

67. Posted: Fri 9th Jul 2010 23:34 BST

AllstarsforVC wrote:

I want an actual dungeon for the Light Medallion, not having Rauru just give it to me. Also the secret dungeon that was never finished in Zora's Domain could be a great place to have the extra temple.

This, and the dungeon that was never finished in the original OOT was called the Unicorn's Fountain. I wonder just HOW MUCH was cut from the original OOT.

Edited on Fri 9th July, 2010 @ 23:34 by Knux

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LordJumpMad

68. Posted: Wed 14th Jul 2010 13:45 BST

Hyper+Knuckles wrote:

AllstarsforVC wrote:

I want an actual dungeon for the Light Medallion, not having Rauru just give it to me. Also the secret dungeon that was never finished in Zora's Domain could be a great place to have the extra temple.

This, and the dungeon that was never finished in the original OOT was called the Unicorn's Fountain. I wonder just HOW MUCH was cut from the original OOT.

The original OOT was planed to have online mode,and player hints from other players "like foot prints on the floor, to show you were to go"
They have a video of it on youtube.

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Aviator

69. Posted: Wed 14th Jul 2010 13:47 BST

StarFox wrote:

As annoying as Navi is, she's probably essential.

To you who all complain about her, I bet she would be one of the firsts things somebody whined about when they play their dream OOT version.

Why do they have to improve it, last time I played it, it was still darn awesome.

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LordJumpMad

70. Posted: Wed 14th Jul 2010 14:03 BST

Aviator wrote:

StarFox wrote:

As annoying as Navi is, she's probably essential.

To you who all complain about her, I bet she would be one of the firsts things somebody whined about when they play their dream OOT version.

Why do they have to improve it, last time I played it, it was still darn awesome.

I'll be hurt if they took out Navi :'(
If nothing, they should make her talk more, and there should be two Navi :)

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Roopa132

71. Posted: Mon 19th Jul 2010 11:09 BST

I think they should bring the Stone of Agony back. It still was in the VirtualConsole version but couldn't be used, even if you used a Gamecube controller (which supports rumble). I think since the menu is always open on the bottom screen it could just light up when a secret's near and maybe play a sound. It could also be located in a corner of the touchscreen so you can still change screens to the map etc.
Also they should change the design since it's designed after the N64 rumblepack.

Probably getting a Vita with LBP soon...

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Toonlink97

72. Posted: Tue 20th Jul 2010 02:15 BST

I'm rather confused by this - Most people call Ocarina the most perfect game of all time, the funnest, the best... Yet they're asking for ways to improve it? It doesn't make sense to me.

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PunnyGuy

73. Posted: Tue 20th Jul 2010 02:26 BST

Toonlink97 wrote:

I'm rather confused by this - Most people call Ocarina the most perfect game of all time, the funnest, the best... Yet they're asking for ways to improve it? It doesn't make sense to me.

I'm guessing that in 1998, Ocarina of Time was perfect, but today, we realized that there can be tiny improvements made, such as using the Iron Boots as an item instead of being on the tedious clothing menu. Ocarina of Time is fantastic, but small improvements could make it fantastic-er.

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Xkhaoz

74. Posted: Tue 20th Jul 2010 02:37 BST

I definetelly want everything that was cut. I remember reading on Unseen64 that there was gonna be a heck of a lot more. Internet connection, some more areas, just a lot of stuff.

I don't really give a damn anymore.

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idk34

75. Posted: Tue 20th Jul 2010 03:56 BST

kill navi- bad

give a dungeon to obtain light medallion- good

make water temple easier- NO!!

other top ten things to improve 3ds oot...- yes

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Token_Girl

76. Posted: Tue 20th Jul 2010 04:05 BST

I can't see internet connection as something more than just joke-ily tossed around. The N64 didn't have online capabilities, and online play for that type of game would have been nearly impossible with the dial-up 56k and below modems that most people had in the early years of the N64.

I'd like to see any extra dungeons planned, but scrapped. It'd also be cool if they included Master Quest.

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KaiserGX

77. Posted: Tue 20th Jul 2010 07:34 BST

I didn't have trouble with the Water Temple but for some reason I got stuck on the Forest Temple on VC! A KEY IS MISSING!!! HELP!

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Toonlink97

78. Posted: Tue 20th Jul 2010 12:41 BST

PunnyGuy wrote:

Toonlink97 wrote:

I'm rather confused by this - Most people call Ocarina the most perfect game of all time, the funnest, the best... Yet they're asking for ways to improve it? It doesn't make sense to me.

I'm guessing that in 1998, Ocarina of Time was perfect, but today, we realized that there can be tiny improvements made, such as using the Iron Boots as an item instead of being on the tedious clothing menu. Ocarina of Time is fantastic, but small improvements could make it fantastic-er.

Yes, but even today, people are still calling it the best game of all time. Then they turn around and say they want a remake with completely new things (or things taken out from the beta). That doesn't make sense to me. A game that is perfect will remain perfect, unless something is changed about it. There are a reason those things were taken out of the game. It was either too much for the hardware, or wasn't good enough. But the game turned out perfectly.

I've played Ocarina to death already. I would much rather have a new game.

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Aviator

79. Posted: Tue 20th Jul 2010 12:46 BST

JumpMad wrote:

Aviator wrote:

StarFox wrote:

As annoying as Navi is, she's probably essential.

To you who all complain about her, I bet she would be one of the firsts things somebody whined about when they play their dream OOT version.

Why do they have to improve it, last time I played it, it was still darn awesome.

I'll be hurt if they took out Navi :'(
If nothing, they should make her talk more, and there should be two Navi :)

There should be a whole city of Navi.

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Reala

80. Posted: Tue 20th Jul 2010 12:54 BST

KaiserGX wrote:

I didn't have trouble with the Water Temple but for some reason I got stuck on the Forest Temple on VC! A KEY IS MISSING!!! HELP!

Sounds like the key outside the dungeon, hookshot up the tree near the 2 wolves outside the entrance to the dungeon, there is a key up there.

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