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		<title>Nintendo Life | Reviews TG-16</title>
		<link>http://www.nintendolife.com/feeds/reviews</link>
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		<ttl>30</ttl>
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			<pubDate>Wed, 18 Nov 2009 10:00:00 GMT</pubDate>
			<title>Street Fighter II': Champion Edition (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/street_fighter_ii_champion_edition/small.jpg" alt="Review: Street Fighter II': Champion Edition" /></p><p>After seeing releases on both the Super Nintendo and Sega Genesis consoles, Capcom figured they could capitalize one more time with a release on NEC's PC Engine system in Japan. While the game was considered a very faithful port of the arcade hit, waning sales and licensing issues kept the game fr..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2009/11/street_fighter_ii_champion_edition_virtual_console</link>
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			<pubDate>Wed, 04 Nov 2009 12:20:00 GMT</pubDate>
			<title>Fighting Street (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/fighting_street/small.jpg" alt="Review: Fighting Street" /></p><p>Before Street Fighter 2 became all the rage in arcades and one of the most popular fighting games in the world, it began life as an overlooked arcade title called Street Fighter, which saw the light of day way back in 1987. While the title was far from the monster hit its successor would become, i..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2009/11/fighting_street_virtual_console</link>
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			<pubDate>Tue, 23 Jun 2009 21:10:00 GMT</pubDate>
			<title>SimEarth: The Living Planet (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/simearth_the_living_planet/small.jpg" alt="Review: SimEarth: The Living Planet" /></p><p>The simulation genre has come a long way - maybe not so much in the area of depth, as that's always been there. Where it has really progressed is in presentation: nowadays it’s no longer up to the player to have enough imagination to fill in the gaps left by technical limitations. Unfortunately,..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2009/06/simearth_the_living_planet_virtual_console</link>
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			<pubDate>Mon, 23 Mar 2009 20:52:00 GMT</pubDate>
			<title>Detana!! Twinbee (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/detana_twinbee/small.jpg" alt="Review: Detana!! Twinbee" /></p><p>The Twinbee series of shooters hasn't seen a lot of action outside of Japan, so it should come as no surprise that this PC Engine version of Detana!! Twinbee was never released outside of Japan and marks yet another import release for Hudson on the Wii Virtual Console. Detana!! Twinbee first appea..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2009/03/detana_twinbee_virtual_console</link>
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			<pubDate>Mon, 23 Mar 2009 20:42:00 GMT</pubDate>
			<title>Bomberman '94 (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/bomberman_94/small.jpg" alt="Review: Bomberman '94" /></p><p>Bomberman has seen a release on just about every console out there over the years, and while you'll definitely get contrasting opinions on which version of the game is the best, it's pretty indisputable that Bomberman '94 is one of them. Bomberman '94 was never released outside of Japan for some r..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2009/03/bomberman_94_virtual_console</link>
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			<pubDate>Sun, 24 Aug 2008 23:00:00 GMT</pubDate>
			<title>Ys Book I &amp; II (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/ys_book_i_and_ii/small.jpg" alt="Review: Ys Book I & II" /></p><p>Even the most hardened TG16 fan will admit that the machine wasn’t exactly a massive success when it was released in the States. It struggled against the Genesis and SNES despite having some great games, meaning that sadly many of the best titles to be produced for the PC Engine hardware (the Ja..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/08/ys_book_i_and_ii_virtual_console</link>
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			<pubDate>Mon, 28 Jul 2008 23:00:00 GMT</pubDate>
			<title>Chase H.Q. (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/chase_hq/small.jpg" alt="Review: Chase H.Q." /></p><p>Back in 1988 Taito released Chase HQ into arcades around the world. It took the driving aspects from many other racing games of the time period and coupled them together with the intense action of a high-speed police pursuit. While this offered a nice change of pace from the typical and often redu..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/07/chase_hq_virtual_console</link>
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			<pubDate>Fri, 16 May 2008 23:00:00 GMT</pubDate>
			<title>Digital Champ: Battle Boxing (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/digital_champ_battle_boxing/small.jpg" alt="Review: Digital Champ: Battle Boxing" /></p><p>When it was first released in 1989 Digital Champ caused quite a stir. Boxing games up to this point had been graphically modest affairs; Punch Out! was (and some would say, still is) the title of choice for prospective pugilists thanks to its entertaining gameplay, but Naxat’s PC Engine game was..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/digital_champ_battle_boxing_virtual_console</link>
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			<pubDate>Thu, 15 May 2008 23:00:00 GMT</pubDate>
			<title>Star Parodier (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/star_parodier/small.jpg" alt="Review: Star Parodier" /></p><p>Star Parodier is not only one of the best cute'em-ups ever created, it's also one of the best shooters ever made as well. Combining sugary sweet visuals, a stunning musical score, and some of the most responsive play control ever found in a shooter, Star Parodier proves that video game spoofs can ..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/star_parodier_virtual_console</link>
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			<pubDate>Thu, 08 May 2008 23:00:00 GMT</pubDate>
			<title>Cho Aniki (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/cho_aniki/small.jpg" alt="Review: Cho Aniki" /></p><p>The Japanese are often accused of creating some seriously weird and wonderful videogames. While this reputation is often underserved (with games like Jet Set Willy, Western developers are just as guilty of producing bonkers titles), a few Eastern franchises do stick out as being especially strange..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/cho_aniki_virtual_console</link>
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			<pubDate>Thu, 08 May 2008 23:00:00 GMT</pubDate>
			<title>Break In (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/break_in/small.jpg" alt="Review: Break In" /></p><p>Break In could have been a great game where you could play a burglar trying to steal some precious jewels; instead it is pool game simulator. These games used to be ten a penny in the arcade halls of old so it is only fitting that some home conversions were made. I am no expert on the game of pool..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/break_in_virtual_console</link>
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			<pubDate>Fri, 02 May 2008 23:00:00 GMT</pubDate>
			<title>Gradius II: Gofer no Yabou (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/gradius_ii_gofer_no_yabou/small.jpg" alt="Review: Gradius II: Gofer no Yabou" /></p><p>This is an almost arcade-perfect port of the arcade version of Gradius II, which was also known as Vulcan Adventure. Konami made no compromises in choosing the PC Engine’s Super CD format to release this game on, and the music sounds better than ever as a result. Sadly this never made it to the ..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/gradius_ii_gofer_no_yabou_virtual_console</link>
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			<pubDate>Thu, 01 May 2008 23:00:00 GMT</pubDate>
			<title>Final Soldier (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/final_soldier/small.jpg" alt="Review: Final Soldier" /></p><p>There were basically three Star Soldier releases for the PC Engine/Turbografx-16 system, not counting the cute 'em up spin-off Star Parodier. Two of those releases, Super Star Soldier and Soldier Blade, saw a release in the US while the middle of the three releases, Final Soldier, was only made av..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/05/final_soldier_virtual_console</link>
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			<pubDate>Tue, 26 Feb 2008 00:00:00 GMT</pubDate>
			<title>Psychosis (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/psychosis/small.jpg" alt="Review: Psychosis" /></p><p>The PC Engine/TG-16 is a machine that is famous for its wide and diverse range of shooting titles, but Psychosis (also known as Paranoia in Japan) is one title that you might not be familiar with, despite the fact that it was deemed worthy of a Western release back in the day.We also like to see o..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/02/psychosis_virtual_console</link>
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			<pubDate>Sat, 09 Feb 2008 00:00:00 GMT</pubDate>
			<title>Lords of Thunder (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/lords_of_thunder/small.jpg" alt="Review: Lords of Thunder" /></p><p>TG16 fans thought they’d died and gone to heaven when Gate of Thunder was published for the system. A shooter of truly epic magnitude, it rocketed the underrated machine to the top of the pile when it came to mesmerizing blaster action. The question was: could such a game be topped?When Lords of..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/02/lords_of_thunder_virtual_console</link>
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			<pubDate>Tue, 15 Jan 2008 00:00:00 GMT</pubDate>
			<title>Riot Zone (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/riot_zone/small.jpg" alt="Review: Riot Zone" /></p><p>Released back when the scrolling fighter was still seen as a massive money-spinner, Riot Zone (AKA: Crest of Wolf in Japan) was Hudson’s attempt at muscling in on the territory traditionally presided over by Capcom (Final Fight, Captain Commando, Knights of the Round, etc) and Sega (Streets of R..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2008/01/riot_zone_virtual_console</link>
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			<pubDate>Tue, 18 Dec 2007 00:00:00 GMT</pubDate>
			<title>Monster Lair (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/monster_lair/small.jpg" alt="Review: Monster Lair" /></p><p>Before you get excited, this isn’t your traditional Wonderboy adventure. Although we’ve already been blessed with Virtual Console versions of the quite frankly sublime Wonderboy in Monsterworld (Genesis / Mega Drive) and the exceptional Dragon’s Curse (which is essentially Wonderboy III: The..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2007/12/monster_lair_virtual_console</link>
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			<pubDate>Sat, 01 Dec 2007 00:00:00 GMT</pubDate>
			<title>The Dynastic Hero (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/dynastic_hero/small.jpg" alt="Review: The Dynastic Hero" /></p><p>Dynastic Hero is basically identical to the Megadrive Wonderboy in Monsterworld. Anyone who has played this MD classic will know that this is no bad thing - it's one of the strongest titles in the Wonderboy series. However, this version features different characters.I can only guess that after the..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2007/12/dynastic_hero_virtual_console</link>
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			<pubDate>Tue, 06 Nov 2007 00:00:00 GMT</pubDate>
			<title>Power Golf (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/power_golf/small.jpg" alt="Review: Power Golf" /></p><p>If Wii Sports’ gesture controlled club swinging has grown old for you, the more in-depth game offered in Hudson’s Power Golf might be of interest. There are three modes of play on offer here: stroke play is for a solo player, match play lets you take on a friend, and competition play allows fo..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2007/11/power_golf_virtual_console</link>
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			<pubDate>Tue, 30 Oct 2007 00:00:00 GMT</pubDate>
			<title>Samurai Ghost (TurboGrafx-16)</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/games/tg16/samurai_ghost/small.jpg" alt="Review: Samurai Ghost" /></p><p>The ghost of a samurai? Surely this must be awesome! Unfortunately, the truth is far from it. You play the ghost of a samurai who has returned to avenge himself. Thankfully the game information tells us this, as the main character looks nothing like a samurai. Your job is to hack and slash your wa..</p>]]></description>
			<link>http://www.nintendolife.com/reviews/2007/10/samurai_ghost_virtual_console</link>
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