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		<title>Nintendo Life | News Tagged: Talking Point</title>
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		<ttl>30</ttl>
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			<pubDate>Thu, 29 Oct 2009 10:43:00 GMT</pubDate>
			<title>Talking Point: How Does The DSi LL Compare To Rival Handhelds?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/10/talking_point_how_does_the_dsi_ll_compare_to_rival_handhelds/small.jpg" alt="Article: Talking Point: How Does The DSi LL Compare To Rival Handhelds?" /></p><p>Compare-me-do!</p>]]></description>
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			<pubDate>Tue, 07 Jul 2009 20:30:00 GMT</pubDate>
			<title>Talking Point: Bit Boy!! Took 50 Times More Work Than Bit.Trip?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/07/talking_point_bit_boy_took_50_times_more_work_than_bittrip/small.jpg" alt="Article: Talking Point: Bit Boy!! Took 50 Times More Work Than Bit.Trip?" /></p><p>It did according to Bernd Geiblinger of BPlus!</p>]]></description>
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			<pubDate>Fri, 01 May 2009 11:30:00 GMT</pubDate>
			<title>Talking Point: About &quot;The Waggle&quot;</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/05/talking_point_about_the_waggle/small.jpg" alt="Article: Talking Point: About "The Waggle"" /></p><p>A button press by any other name...</p>]]></description>
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			<pubDate>Tue, 21 Apr 2009 23:00:00 GMT</pubDate>
			<title>Talking Point: Should Game Stories Be Regarded as Highly as Literature?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/talking_point_should_game_stories_be_regarded_as_highly_as_literature/small.jpg" alt="Article: Talking Point: Should Game Stories Be Regarded as Highly as Literature?" /></p><p>Expert assures us that games do, in fact, tell us stories that engage our minds.</p>]]></description>
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			<pubDate>Mon, 20 Apr 2009 10:56:00 GMT</pubDate>
			<title>Talking Point: Could The Conduit Be in for a Rough Ride at Retail?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/talking_point_could_the_conduit_be_in_for_a_rough_ride_at_retail/small.jpg" alt="Article: Talking Point: Could The Conduit Be in for a Rough Ride at Retail?" /></p><p>Game designer predicts poor sales performance for high-profile FPS</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/04/talking_point_could_the_conduit_be_in_for_a_rough_ride_at_retail</link>
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			<pubDate>Wed, 08 Apr 2009 11:23:00 GMT</pubDate>
			<title>Talking Point: Copyright and Video Games</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/talking_point_copyright_and_video_games/small.jpg" alt="Article: Talking Point: Copyright and Video Games" /></p><p>What is stopping us from experiencing the entire history of video games?</p>]]></description>
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			<pubDate>Wed, 14 Jan 2009 12:57:00 GMT</pubDate>
			<title>Talking Point: Is Nintendo Ignoring WiiWare?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/01/talking_point_is_nintendo_ignoring_wiiware/small.jpg" alt="Article: Talking Point: Is Nintendo Ignoring WiiWare?" /></p><p>Before WiiWare became a reality Nintendo was telling everyone that would listen that the service would revolutionise the way people purchase and play video games.</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/01/talking_point_is_nintendo_ignoring_wiiware</link>
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			<pubDate>Tue, 06 Jan 2009 14:00:00 GMT</pubDate>
			<title>Talking Point: Is the Virtual Console On The Slide?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/01/talking_point_is_the_virtual_console_on_the_slide/small.jpg" alt="Article: Talking Point: Is the Virtual Console On The Slide?" /></p><p>Since the birth of the Virtual Console a couple of years back we’ve been granted some truly amazing slices of retro-related brilliance. Zelda, Phantasy Star, Street Fighter, Alex Kidd, Mario, Castlevania, Sonic…all of these franchises (plus many others) have been reborn in a blaze of glory thanks to Nintendo’s download portal.</p>]]></description>
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			<pubDate>Thu, 12 Jun 2008 21:05:00 GMT</pubDate>
			<title>SNK Virtual Console Releases In Jeopardy?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/snk_virtual_console_releases_in_jeopardy/small.jpg" alt="Article: SNK Virtual Console Releases In Jeopardy?" /></p><p>It’s been on the cards for some time now but Ignition Entertainment has officially announced the Euro release of SNK’s Arcade Classics Collection, Volume One.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/snk_virtual_console_releases_in_jeopardy</link>
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			<pubDate>Tue, 10 Jun 2008 10:45:00 GMT</pubDate>
			<title>Only Geeks And Otaku Want Extra Storage On The Wii</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/only_geeks_and_otaku_want_extra_storage_on_the_wii/small.jpg" alt="Article: Only Geeks And Otaku Want Extra Storage On The Wii" /></p><p>In a recent interview with Edge Magazine, Laurent Fischer, managing director of marketing at Nintendo Europe had the nerve to call Nintendo fans wishing for more storage space to download VC and WiiWare games “geeks and otaku”!</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/only_geeks_and_otaku_want_extra_storage_on_the_wii</link>
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			<pubDate>Thu, 03 Apr 2008 10:28:00 GMT</pubDate>
			<title>Why April Is A Massive Month For the Virtual Console</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/04/why_april_is_a_massive_month_for_the_virtual_console/small.jpg" alt="Article: Why April Is A Massive Month For the Virtual Console" /></p><p>If you count yourself as a hardcore gamer then you will have read our recent news piece about April’s Japanese Virtual Console games with marked interest. Sure, there’s the usual amount of filler in there, like Famicom Detective Club Part II and Bokosuka Wars (neither of which are likely to make the leap over to the US/Euro VC service), but there’s a trio of games that should cause your pulse to race uncontrollably – Dracula X: Rondo of Blood, MUSHA Aleste and Metal Slug.</p>]]></description>
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			<pubDate>Mon, 17 Mar 2008 15:18:00 GMT</pubDate>
			<title>Talking Point: The State of Play of the Virtual Console</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/03/talking_point_the_state_of_play_of_the_virtual_console/small.jpg" alt="Article: Talking Point: The State of Play of the Virtual Console" /></p><p>Since the end of last year there’s been an unpleasant undercurrent of tension in the world of the Virtual Console. It all started when Nintendo’s VC releases began to strangely dry up, with the usual three-game weeks becoming a thing of the past. This controversial move then kick-started a tirade of anger, with each week’s announcements being greeted with almost predictable cries of derision.</p>]]></description>
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