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		<title>Nintendo Life | News Tagged: Nintendo Wii</title>
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		<ttl>30</ttl>
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			<pubDate>Tue, 07 Apr 2009 21:20:00 GMT</pubDate>
			<title>Beyond Good and Evil 2: Now More Topical!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/beyond_good_and_evil_2_now_more_topical/small.jpg" alt="Article: Beyond Good and Evil 2: Now More Topical!" /></p><p>The sequel to Ubisoft’s unsung masterpiece has taken inspiration from real-world events.</p>]]></description>
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			<pubDate>Wed, 01 Apr 2009 02:17:00 GMT</pubDate>
			<title>Reggie Clarifies: There is No &quot;Magic Number.&quot;</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/reggie_clarifies_there_is_no_magic_number/small.jpg" alt="Article: Reggie Clarifies: There is No "Magic Number."" /></p><p>One million copies sold to make a profit sounds ridiculous? It is!</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/04/reggie_clarifies_there_is_no_magic_number</link>
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			<pubDate>Tue, 31 Mar 2009 12:21:00 GMT</pubDate>
			<title>Reggie: Wii Games Must Sell a Million to Make a Profit</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/03/reggie_wii_games_must_sell_a_million_to_make_a_profit/small.jpg" alt="Article: Reggie: Wii Games Must Sell a Million to Make a Profit" /></p><p>That’s a lot of copies, how many have made the cut?</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/03/reggie_wii_games_must_sell_a_million_to_make_a_profit</link>
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			<pubDate>Wed, 25 Mar 2009 17:48:00 GMT</pubDate>
			<title>Wii Storage Solution Solved - Finally A Use For The SD Card Slot!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/03/wii_storage_solution_solved_finally_a_use_for_the_sd_card_slot/small.jpg" alt="Article: Wii Storage Solution Solved - Finally A Use For The SD Card Slot!" /></p><p>Finally after lots of debate about if Nintendo would ever do anything about the Wii’s lack of internal storage space for WiiWare and Virtual Console games a solution has arrived!</p>]]></description>
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			<pubDate>Tue, 24 Mar 2009 00:42:00 GMT</pubDate>
			<title>NoA sets up Animal Crossing DLC hub</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/03/noa_sets_up_animal_crossing_dlc_hub/small.jpg" alt="Article: NoA sets up Animal Crossing DLC hub" /></p><p>At last, North American Animal Crossers get some well deserved attention!</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/03/noa_sets_up_animal_crossing_dlc_hub</link>
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			<pubDate>Mon, 16 Jun 2008 20:11:00 GMT</pubDate>
			<title>Nintendo Channel Goes Stats Crazy!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/nintendo_channel_goes_stats_crazy/small.jpg" alt="Article: Nintendo Channel Goes Stats Crazy!" /></p><p>Ever wanted to know the time gamers spent playing one of your favourite WiiWare titles, or how many times played? Well now you can in the Nintendo channel (and live in North America!)</p>]]></description>
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			<pubDate>Sun, 01 Jun 2008 07:59:00 GMT</pubDate>
			<title>100 WiiWare Games Currently In Development</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/100_wiiware_games_currently_in_development/small.jpg" alt="Article: 100 WiiWare Games Currently In Development" /></p><p>IGN recently did an interview with Tom Prata, the senior director of project development at Nintendo of America. We find out that 100 new WiiWare games are in the pipelines, what options are available to developers, size limits – and yes again the sticky thorn of storage is raised and avoided with the skill of a politician.</p>]]></description>
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			<pubDate>Thu, 29 May 2008 15:54:00 GMT</pubDate>
			<title>Nintendo Channel Finally Comes to Europe</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/05/nintendo_channel_finally_comes_to_europe/small.jpg" alt="Article: Nintendo Channel Finally Comes to Europe" /></p><p>North American Wii owners have been ‘enjoying’ the pleasures of the Nintendo Channel for some time now, but European (and Aussie) gamers have had to endure a long a protracted wait in order to see what all the fuss is about. Thankfully, that is soon to change as Nintendo has triumphantly announced that new service, which allows you to view videos and preview new titles, will be hitting EU and Australian consoles from tomorrow.</p>]]></description>
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			<pubDate>Wed, 14 May 2008 05:58:00 GMT</pubDate>
			<title>WiiWare needs a storage solution NOW!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/05/wiiware_needs_a_storage_solution_now/small.jpg" alt="Article: WiiWare needs a storage solution NOW!" /></p><p>Now that the WiiWare service has launched it is ever more apparent how easy it is to fill up your Wii’s internal memory to full capacity. After all you just get a measly 2,163 blocks of internal memory, that’s the equivalent of just about 512MB! This has been just about bearable on the Virtual Console, it isn’t until you go crazy downloading large Neo Geo, N64 and TurboGrafx-CD games that you are going to run into problems!</p>]]></description>
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			<pubDate>Tue, 12 Feb 2008 08:59:00 GMT</pubDate>
			<title>Smash Bros. Brawl to get WiiWare Portal?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/02/smash_bros_brawl_to_get_wiiware_portal/small.jpg" alt="Article: Smash Bros. Brawl to get WiiWare Portal?" /></p><p>We’ve gotten wind of rumours that suggest that Super Smash Bros. Brawl may be granted its own WiiWare channel in order to distribute new content and features.</p>]]></description>
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