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		<title>Nintendo Life | News Tagged: Debate</title>
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		<ttl>30</ttl>
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			<pubDate>Tue, 21 Apr 2009 23:00:00 GMT</pubDate>
			<title>Talking Point: Should Game Stories Be Regarded as Highly as Literature?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/talking_point_should_game_stories_be_regarded_as_highly_as_literature/small.jpg" alt="Article: Talking Point: Should Game Stories Be Regarded as Highly as Literature?" /></p><p>Expert assures us that games do, in fact, tell us stories that engage our minds.</p>]]></description>
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			<pubDate>Mon, 20 Apr 2009 10:56:00 GMT</pubDate>
			<title>Talking Point: Could The Conduit Be in for a Rough Ride at Retail?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/talking_point_could_the_conduit_be_in_for_a_rough_ride_at_retail/small.jpg" alt="Article: Talking Point: Could The Conduit Be in for a Rough Ride at Retail?" /></p><p>Game designer predicts poor sales performance for high-profile FPS</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/04/talking_point_could_the_conduit_be_in_for_a_rough_ride_at_retail</link>
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			<pubDate>Mon, 13 Apr 2009 07:47:00 GMT</pubDate>
			<title>id Chief: &quot;Show Me Why I Should Develop For Wii&quot;</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/04/id_chief_show_me_why_i_should_develop_for_wii/small.jpg" alt="Article: id Chief: "Show Me Why I Should Develop For Wii"" /></p><p>Hollenshead isn't sure the Wii is a viable platform</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/04/id_chief_show_me_why_i_should_develop_for_wii</link>
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			<pubDate>Tue, 24 Mar 2009 16:28:00 GMT</pubDate>
			<title>Wanted producer unwilling to &quot;get on his knees&quot; for Nintendo</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2009/03/wanted_producer_unwilling_to_get_on_his_knees_for_nintendo/small.jpg" alt="Article: Wanted producer unwilling to "get on his knees" for Nintendo" /></p><p>Outspoken producer mounts swear-tastic attack on the Big N</p>]]></description>
			<link>http://www.nintendolife.com/news/2009/03/wanted_producer_unwilling_to_get_on_his_knees_for_nintendo</link>
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			<pubDate>Fri, 10 Oct 2008 22:21:00 GMT</pubDate>
			<title>Updated Cave Story Artwork Causes Controversy</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/10/updated_cave_story_artwork_causes_controversy/small.jpg" alt="Article: Updated Cave Story Artwork Causes Controversy" /></p><p>It seems that many diehard Cave Story fans have recently become divided over the slightly updated artwork that will be used in the upcoming WiiWare version of Cave Story. Many fans have already expressed their dislike of the more detailed look Daisuke Amaya has given Toroko, feeling that it takes away from the classic old-school look the game has always featured.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/10/updated_cave_story_artwork_causes_controversy</link>
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			<pubDate>Tue, 12 Aug 2008 21:56:00 GMT</pubDate>
			<title>Braid Is Too Big For WiiWare</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/08/braid_is_too_big_for_wiiware/small.jpg" alt="Article: Braid Is Too Big For WiiWare" /></p><p>Over on Microsoft’s XBLA, there is an action puzzler called Braid doing the rounds at the moment. It has attracted rave reviews all over the place. I keenly downloaded it and completed it 100% and can verify that this is a top notch game providing hours of entertainment.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/08/braid_is_too_big_for_wiiware</link>
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			<pubDate>Mon, 11 Aug 2008 19:45:00 GMT</pubDate>
			<title>Luc Bernard's Pitch For The Star Thief</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/08/luc_bernards_pitch_for_the_star_thief/small.jpg" alt="Article: Luc Bernard's Pitch For The Star Thief" /></p><p>As we reported earlier today Luc Bernard plans to take a break from the videogame industry for personal reasons. Given the mixed reception around the release of his debut game Eternity’s Child on Steam he feels it is time to hang up his golden joypad for now and move on to other things in life.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/08/luc_bernards_pitch_for_the_star_thief</link>
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			<pubDate>Mon, 11 Aug 2008 15:04:00 GMT</pubDate>
			<title>Luc Bernard Quits Videogame Development</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/08/luc_bernard_quits_videogame_development/small.jpg" alt="Article: Luc Bernard Quits Videogame Development" /></p><p>Some rather upsetting news has reached our ears today. Luc Bernard – the creator of WiiWare title Eternity’s Child and a firm friend of the site – has announced via his blog that he is quitting the videogame industry. He will be pursuing a career in graphic novels instead.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/08/luc_bernard_quits_videogame_development</link>
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			<pubDate>Thu, 31 Jul 2008 08:16:00 GMT</pubDate>
			<title>Braben: LostWinds Was Almost Cancelled</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/07/braben_lostwinds_was_almost_cancelled/small.jpg" alt="Article: Braben: LostWinds Was Almost Cancelled" /></p><p>Frontier Developments maestro David Braben has rained praise on download services like WiiWare, commenting that LostWinds would probably have been cancelled had it been earmarked as a traditional retail release.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/07/braben_lostwinds_was_almost_cancelled</link>
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			<pubDate>Thu, 19 Jun 2008 11:03:00 GMT</pubDate>
			<title>Microsoft Befuddled by WiiWare</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/microsoft_befuddled_by_wiiware/small.jpg" alt="Article: Microsoft Befuddled by WiiWare" /></p><p>Microsoft's Chris Satchell must be an easily confused guy, because he’s recently gone on record to state that he’s downright stumped by Nintendo’s WiiWare service and the strategy the company is employing when it comes to nurturing developers.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/microsoft_befuddled_by_wiiware</link>
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			<pubDate>Mon, 16 Jun 2008 20:11:00 GMT</pubDate>
			<title>Nintendo Channel Goes Stats Crazy!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/nintendo_channel_goes_stats_crazy/small.jpg" alt="Article: Nintendo Channel Goes Stats Crazy!" /></p><p>Ever wanted to know the time gamers spent playing one of your favourite WiiWare titles, or how many times played? Well now you can in the Nintendo channel (and live in North America!)</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/nintendo_channel_goes_stats_crazy</link>
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			<pubDate>Fri, 13 Jun 2008 19:28:00 GMT</pubDate>
			<title>Otakugate – The Saga Continues</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/otakugate_n_the_saga_continues/small.jpg" alt="Article: Otakugate – The Saga Continues" /></p><p>We only reported a few hours ago that Nintendo of Europe’s Managing Director Laurent Fischer’s recent ‘Geeks and Otaku’ comment had caused God of War creator David Jaffe a certain amount of annoyance, and if the news we’ve just received is anything to go by, it would appear that Jaffe’s subsequent tirade has worked. Fischer has issued an apology, which runs as follows:</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/otakugate_n_the_saga_continues</link>
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			<pubDate>Fri, 13 Jun 2008 16:22:00 GMT</pubDate>
			<title>David Jaffe Personally Insulted By Nintendo's 'Geeks And Otaku' Comment</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/david_jaffe_personally_insulted_by_nintendos_geeks_and_otaku_comment/small.jpg" alt="Article: David Jaffe Personally Insulted By Nintendo's 'Geeks And Otaku' Comment" /></p><p>Did this news story annoy you? Of course it did. It also annoyed God of War creator David Jaffe, who went as far as to post a cutting reply on his blog page.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/david_jaffe_personally_insulted_by_nintendos_geeks_and_otaku_comment</link>
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			<pubDate>Thu, 12 Jun 2008 21:38:00 GMT</pubDate>
			<title>Xiotex Amazed By Reaction To WiiWare Rebuttal</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/xiotex_amazed_by_reaction_to_wiiware_rebuttal/small.jpg" alt="Article: Xiotex Amazed By Reaction To WiiWare Rebuttal" /></p><p>Xiotex - the small indie developer that was the focus of our rather shocking news story recently – has posted another entry on its/his blog page regarding this sorry state of affairs. It would appear that the tiny devco didn't expect the original blog post to cause such a kerfuffle.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/xiotex_amazed_by_reaction_to_wiiware_rebuttal</link>
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			<pubDate>Thu, 12 Jun 2008 19:23:00 GMT</pubDate>
			<title>Beer Pong Is Evil And Wrong!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/beer_pong_is_evil_and_wrong/small.jpg" alt="Article: Beer Pong Is Evil And Wrong!" /></p><p>When we first brought you the news last month that a  game based on Beer Pong would be coming to WiiWare many of you had a good laugh at the stupidity of it all.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/beer_pong_is_evil_and_wrong</link>
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			<pubDate>Tue, 10 Jun 2008 10:18:00 GMT</pubDate>
			<title>Nintendo: &quot;Hard Drives Are For Geeks&quot;</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/nintendo_hard_drives_are_for_geeks/small.jpg" alt="Article: Nintendo: "Hard Drives Are For Geeks"" /></p><p>If you asked the average Wii owner what they wanted most of all from life, a large percentage would probably say something like “heaps of cash” or “a naked mud fight with Angelina Jolie”, but there’s a chance many would also say “a Goddamn hard drive to store all my Virtual Console and WiiWare games on, please” before ranting and raving about how much Nintendo is screwing them over.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/nintendo_hard_drives_are_for_geeks</link>
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			<pubDate>Thu, 05 Jun 2008 21:08:00 GMT</pubDate>
			<title>Nintendo Barring Small Developers From WiiWare?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/06/nintendo_barring_small_developers_from_wiiware/small.jpg" alt="Article: Nintendo Barring Small Developers From WiiWare?" /></p><p>Remember when Nintendo announced WiiWare? Do you recall the grand spiel? WiiWare is a platform for small developers to really get their products out there and truly shine, you don’t need to be a big studio, yadda, yadda, yadda. Of course you do. It’s for this reason that many people got excited about the service; after all, smaller devcos are more likely to create fresh and innovative ideas.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/06/nintendo_barring_small_developers_from_wiiware</link>
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			<pubDate>Thu, 29 May 2008 21:00:00 GMT</pubDate>
			<title>WiiWare Publishers Lament Release Date Shambles</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/05/wiiware_publishers_lament_release_date_shambles/small.jpg" alt="Article: WiiWare Publishers Lament Release Date Shambles" /></p><p>When WiiWare was first announced Nintendo proclaimed that it would revolutionize the way we buy our videogames. This was more than mere hyperbole; digital distribution undoubtedly allows smaller developers and publishers to get their product to consumers with the minimum of expense. However, it would appear that the process of getting games onto people’s machines is running a lot less smoothly than Nintendo might have you believe.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/05/wiiware_publishers_lament_release_date_shambles</link>
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			<pubDate>Fri, 14 Mar 2008 20:10:00 GMT</pubDate>
			<title>WiiWare microtransactions - good or bad thing?</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/03/wiiware_microtransactions_good_or_bad_thing/small.jpg" alt="Article: WiiWare microtransactions - good or bad thing?" /></p><p>Well it was inevitable really, along with the first pieces of pricing information for the Japanese WiiWare lineup we are now already hearing about WiiWare microtransactions.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/03/wiiware_microtransactions_good_or_bad_thing</link>
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			<pubDate>Thu, 13 Mar 2008 16:31:00 GMT</pubDate>
			<title>WiiWare vs Xbox Live Arcade - Fight!</title>
			<description><![CDATA[<p><img src="http://images.nintendolife.com/news/2008/03/wiiware_vs_xbox_live_arcade_fight/small.jpg" alt="Article: WiiWare vs Xbox Live Arcade - Fight!" /></p><p>As part of its WiiWare Week, Develop has been getting reactions from studios that have signed up for Nintendo’s new service and the responses have been somewhat surprising.</p>]]></description>
			<link>http://www.nintendolife.com/news/2008/03/wiiware_vs_xbox_live_arcade_fight</link>
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