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		<title>Nintendo Life | Topic: Lost Reavers</title>
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			<pubDate>Thu, 28 Feb 2019 19:17:37 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>This game will be shutting down May 30.</p>
<p>https://gematsu.com/2019/02/lost-reavers-to-end-service-on-may-30</p>
<p>We've got about 3 months left. Hopefully someone captures some packets to make a private server easier to develop.</p>
]]></description>
			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-237</link>
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			<pubDate>Mon, 10 Oct 2016 16:44:45 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I haven't played it in a while. The events were a nice break of pace, but by the time they rolled out I was already done and they couldn't keep me playing. :/</p>
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			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-236</link>
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			<pubDate>Mon, 10 Oct 2016 15:30:51 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I'm so full of failure, I managed to GET all the event costumes (I already had them from the boss event, so I just got the alt colors that came with them)</p>
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			<pubDate>Sun, 02 Oct 2016 22:58:18 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>lost beavers is full of failure.</p>
]]></description>
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			<pubDate>Sat, 01 Oct 2016 18:00:27 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>Am I the only beaver left here?</p>
<p>I still play the game, and what keeps this kangaroo from playing from time to time are the event costumes during events. The current one is probably the best one to get event costumes on if you're at a higher rank, because each match revs me about over 30,000 EP (sometimes close to or even a bit over 40,000 EP), and the time to clear a match takes me around 4-5 minutes, making it go by faster. The drawback I suppose is how much EP is needed to get the costumes, it requires more than the usual amount (with the lowest amount for this one being the highest amount needed for the other ones), but with MOAR EP being revved up in higher stared versions (mainly because of the gold it revs up), should be able to get to them in no time. I got over a million event points in a matter of 2 days (and it would've been one day had I played longer the first day). If anybody wants to tackle the event with me, i'll rev it up with you, no matter what level you're at (although the higher the better...... if anybody is still playing this game, that is).</p>
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			<pubDate>Sat, 25 Jun 2016 11:18:38 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>The 2.0.0. version is WAY much better</p>
]]></description>
			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-232</link>
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			<pubDate>Mon, 20 Jun 2016 17:13:07 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I've deleted Lost Reavers because I've got tired of the lag.The game is good,but the lag ruins it.It teleports my character and the attacks don't have effect.</p>
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			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-231</link>
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			<pubDate>Fri, 03 Jun 2016 18:02:28 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>someone find these stupid beavers already</p>
]]></description>
			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-230</link>
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			<pubDate>Fri, 03 Jun 2016 15:59:54 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I do like the new stage. But I'm pretty bored with the game now :( It didn't keep my attention at all, and there are no new rewards for getting the new relics. Just the stat chems and analysis disks.</p>
]]></description>
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			<pubDate>Thu, 02 Jun 2016 17:20:32 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>The new stage is great,it gives me a Muramasa-the demon blade vibe.Especially the enemies,their basically a 3D version of Muramasa's.</p>
]]></description>
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			<pubDate>Thu, 02 Jun 2016 16:31:07 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>@SheldonRandoms :( it's broken and I want to know what it was.</p>
<p>I think what could (have) really helped this game is if they changed from holding A on something to fix it, they'd give us something special to do on the gamepad. Even if it was only like a 5 second action you had to do. It needs some meat to it like that.</p>
]]></description>
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			<pubDate>Thu, 02 Jun 2016 15:55:58 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>Gave the Demon Castle a spin. It felt different enough - the firearm-wielding regular enemies, lightning blasting ground as the group is going for the extraction point - but I'm not sure how much variation it'll have.</p>
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			<pubDate>Thu, 02 Jun 2016 08:21:57 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I reached level 25 (Victoria), so now i'm ready to get lost and most likely break a leg while doing that spin attack!</p>
<p>@Rumorlife Boss fights in a nutshell =w=<br />
<img alt="Untitled" src="http://static.tvtropes.org/pmwiki/pub/images/DamageSpongeAVGN2_1205.jpg" /></p>
]]></description>
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			<pubDate>Wed, 01 Jun 2016 20:08:31 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I ended up beating a boss a few times, but it does still seem odd that they're so over powered that the battled has to play out with people dying multiple times before we can beat it. It's a touch illogical that the only way to win is to bring lots of healing because you're inevitably going to die. Each boss battle everyone dies at least once. I've never seen someone survive the entire way through. Sure it could probably happen but it doesn't seem to be something you can easily avoid.</p>
<p>Can't wait to see what new levels there are. I hope it's much different from Lab/Egypt.</p>
<p>Oh. It's a 20 minute download.</p>
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			<pubDate>Wed, 01 Jun 2016 15:06:48 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>Something happened - my game was updated to version 2.0.0 with a big download (I think it was something in the vein of one GB?), but with the server maintenance still ongoing, I can't check what actually changed.</p>
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			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-223</link>
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			<pubDate>Mon, 30 May 2016 04:08:23 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>@Rumorlife to beat a boss you need to study it like what all its moves are and when/how likely they do moves but the egypt 1 is brutal so the only really killable boss is the abondoned factory one its just easy to beat once u learn what it does but u need alot of ammo and health.</p>
]]></description>
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			<pubDate>Thu, 26 May 2016 00:30:58 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>Oh bummer, I was almost considering the only reason to play being to get to 3 stars. It's taking too long to get out of the early 20s. The 2 star levels at least got more interesting than the 1 star which are incredibly dull and take barely a minute to finish.<br />
There's been more lag since their server updates.</p>
]]></description>
			<link>http://www.nintendolife.com/forums/wiiu_eshop/project_treasure?start=220#reply-221</link>
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			<pubDate>Mon, 23 May 2016 06:49:50 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>I've started playing with other characters: I find three-star missions rarely playable due to lag and/or stuttering framerate, especially when the running enemies come at full speed. When trying to clear two Undead Cops and three runners come, the game usually ends at that point. Right now, I got one character over level 35, another nearing 20 and third hasn't seen a live mission yet. Using other characters to help unlock gear (that is, collect the relics and then have the new character claim the reward weapon/outfit) helps.</p>
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			<pubDate>Sun, 22 May 2016 21:08:06 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>So everyone completely abandoned this thread haha<br />
I highly doubt it, but is there any word on any updates coming? This desperately needs one. The foundation for this being a decent game is there. It feels like an N64 game's multiplayer mode. (which is a good thing imo)<br />
They have server maintenance soon, and I've not played in a few days since the repetition finally sunk in, also there are barely any rooms available at certain times now. It feels like this already teeters on the brink of having the plug pulled on it.</p>
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			<pubDate>Wed, 11 May 2016 23:10:50 GMT</pubDate>
			<title>Re: Lost Reavers</title>
			<description><![CDATA[<p>Oh I guess people are trolling or just stupid. We get the relic to the goal and then they refuse to get in the goal and finish the level. They fight forever against the waves of zombies that won't stop wtf is wrong with you people? Everyone ends up disconnecting without finishing.</p>
<p>Also no idea how anyone beats a boss. Played with two lv 50s and they kept dying and this lv 23 kept trying to help but yeah it was weird</p>
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