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		<title>Nintendo Life | News: Interviews</title>
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			<pubDate>Mon, 11 Mar 2019 17:00:00 GMT</pubDate>
			<title>Feature: Fire Emblem Heroes' Directors On Making Nintendo's Most Successful Mobile Game Yet</title>
			<description><![CDATA[<p><strong>"We are actively listening to player feedback and opinions".</strong></p><p>It's hard to believe it, but <strong><a href="http://www.nintendolife.com/games/mobile/fire_emblem_heroes">Fire Emblem Heroes</a></strong> is now more than two years old. In that time, the smartphone-based tactical RPG has become Nintendo's <a href="http://www.nintendolife.com/news/2019/01/nintendo_banked_usd348_million_in_mobile_revenue_last_year">most successful mobile venture</a>, dramatically outperforming stablemates such as <strong><a href="http://www.nintendolife.com/games/mobile/animal_crossing_pocket_camp">Animal Crossing: Pocket Camp</a></strong>, <strong><a href="http://www.nintendolife.com/games/mobile/super_mario_run">Super Mario Run</a></strong> and <strong><a href="http://www.nintendolife.com/games/mobile/dragalia_lost">Dragalia Lost</a></strong>. The game accounted for a whopping 66 percent of Nintendo's mobile revenue during 2018 (<strong><a href="http://www.nintendolife.com/games/mobile/pokemon_go">Pokémon GO</a></strong> isn't included in this list, as it's not a wholly-owned Nintendo property), which gives you some indication of how important it is to the company's plans.</p><p>Nintendo has continued to develop and evolve Fire Emblem Heroes' core offering over the past 24 months, and to mark its second anniversary, we were lucky enough to chat with the game's directors Shingo Matsushita (Nintendo) and Kouhei Maeda (Intelligent Systems) about its past, present and future.<strong><br /></strong></p><p>Read the <a href="http://www.nintendolife.com/news/2019/03/feature_fire_emblem_heroes_directors_on_making_nintendos_most_successful_mobile_game_yet">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/03/feature_fire_emblem_heroes_directors_on_making_nintendos_most_successful_mobile_game_yet</link>
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			<pubDate>Sun, 24 Feb 2019 14:00:00 GMT</pubDate>
			<title>Feature: Why Image &amp; Form Is Taking A Risk With SteamWorld Quest On Switch</title>
			<description><![CDATA[<p><strong>"Everyone only lives once".</strong></p><p>The latest entry in the popular SteamWorld saga, <a href="http://www.nintendolife.com/games/switch-eshop/steamworld_quest_hand_of_gilgamech"><strong>SteamWorld Quest: Hand of Gilgamech</strong></a> is coming to Switch later this year and promises to deliver a fun take on the otherwise well-worn RPG genre.</p><p>We were lucky enough to get some quality time with Image &amp; Form's <strong>Brjánn Sigurgeirsson</strong> and chat about the game, its origins and what we can expect when it launches a little down the line in 2019.</p><p>Read the <a href="http://www.nintendolife.com/news/2019/02/feature_why_image_and_form_is_taking_a_risk_with_steamworld_quest_on_switch">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/02/feature_why_image_and_form_is_taking_a_risk_with_steamworld_quest_on_switch</link>
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			<pubDate>Thu, 07 Feb 2019 17:00:00 GMT</pubDate>
			<title>Feature: How Aragami: Shadow Edition Aims To Stealthily Win Over Switch Ninjas</title>
			<description><![CDATA[<p><strong>"As Miyamoto says, a delayed game is eventually good".</strong></p><p></p><p>For those not in the know, <strong><a href="http://www.nintendolife.com/games/nintendo-switch/aragami_shadow_edition">Aragami: Shadow Edition</a></strong> is a third-person stealth game that casts you as a restless warrior who is blessed with the ability to control shadows, which must come in <em>very</em> useful at parties and social gatherings. You may have heard of this interesting title thanks to its release on other platforms, but it's now the turn of the Switch to get in on the action.</p><p>Read the <a href="http://www.nintendolife.com/news/2019/02/feature_how_aragami_shadow_edition_aims_to_stealthily_win_over_switch_ninjas">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/02/feature_how_aragami_shadow_edition_aims_to_stealthily_win_over_switch_ninjas</link>
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			<pubDate>Thu, 31 Jan 2019 12:00:00 GMT</pubDate>
			<title>Feature: Chucklefish On Wargroove, Advance Wars And Making Tools That Turn Players Into Creators</title>
			<description><![CDATA[<p><strong>"It’s important to us that we make games we’re truly passionate about".</strong></p><p>It's fair to say that <strong><a href="http://www.nintendolife.com/games/switch-eshop/wargroove">Wargroove</a></strong> has been near the top of many of a Switch owner's 'most wanted' list for quite some time; it was initially revealed <em>way</em> back in February 2017, the same month the console was launched. Right from the off, its eye-catching visual style and turn-based tactical gameplay caught our attention, largely because we're <em>massive</em> fans of Intelligent Systems' <strong>Advance Wars</strong> and <strong>Fire Emblem</strong> franchises. However, to say that it's merely a clone of these esteemed series would be doing Wargroove – and the compact but incredibly talented team behind it – a massive disservice; it has plenty of ideas of its own (<a href="http://www.nintendolife.com/reviews/switch-eshop/wargroove">as you'll know if you've read our review</a>), and when we were offered the chance to visit the company's London HQ to speak with the developer, we understandably jumped at the chance.</p><p>It's amazing to note that despite Chucklefish's stunning success as a publisher (it released <a href="http://www.nintendolife.com/games/switch-eshop/stardew_valley"><strong>Stardew Valley</strong></a> and also collaborated with developer Eric "ConcernedApe" Barone on that game's multiplayer mode), Wargroove is the first console game developed <em>solely</em> by the studio itself (<strong>Starbound</strong>, the firm's only other home-grown release, remains PC-only). "This is a game we’ve been wanting to play for a long time," smiles Finn Brice, Chucklefish founder and lead designer of Wargroove. "When we found that a modern turn-based strategy game of this style wasn’t really out there, we had to jump in and make one. It’s important to us that we make games we’re truly passionate about."</p><p>Read the <a href="http://www.nintendolife.com/news/2019/01/feature_chucklefish_on_wargroove_advance_wars_and_making_tools_that_turn_players_into_creators">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2019/01/feature_chucklefish_on_wargroove_advance_wars_and_making_tools_that_turn_players_into_creators</link>
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			<pubDate>Sun, 30 Dec 2018 12:00:00 GMT</pubDate>
			<title>Interview: Daemon X Machina Producer Kenichiro Tsukuda On Cooking Up An Authentic Mech Game For Everyone</title>
			<description><![CDATA[<p><strong>"I think about it like food. Mech combat is the main ingredient".</strong></p><p></p><p><em>No, you're not suffering from déjà vu; this article originally appeared on the site in August this year, and we're republishing it as part of our <a href="http://www.nintendolife.com/tags/Best+Of+2018">'Best of 2018' series</a> which celebrates what we feel were our finest features of the past twelve months. Enjoy!</em></p><p>Read the <a href="http://www.nintendolife.com/news/2018/12/interview_daemon_x_machina_producer_kenichiro_tsukuda_on_cooking_up_an_authentic_mech_game_for_everyone">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/12/interview_daemon_x_machina_producer_kenichiro_tsukuda_on_cooking_up_an_authentic_mech_game_for_everyone</link>
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			<pubDate>Tue, 25 Dec 2018 12:00:00 GMT</pubDate>
			<title>Feature: Sitting Down With Panic Button, Nintendo Switch's Most Important Third-Party Studio</title>
			<description><![CDATA[<p><strong>“What makes this work is amazing, amazing people”.</strong></p><p></p><p><em>No, you're not suffering from déjà vu; this article originally appeared on the site in July this year, and we're republishing it as part of our <a href="http://www.nintendolife.com/tags/Best+Of+2018">'Best of 2018' series</a> which celebrates what we feel were our finest features of the past twelve months. Enjoy!</em></p><p>Read the <a href="http://www.nintendolife.com/news/2018/12/feature_sitting_down_with_panic_button_nintendo_switchs_most_important_third-party_studio">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/12/feature_sitting_down_with_panic_button_nintendo_switchs_most_important_third-party_studio</link>
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			<pubDate>Mon, 26 Nov 2018 12:00:00 GMT</pubDate>
			<title>Feature: Dave &quot;The Games Animal&quot; Perry On Picking Sega Over Nintendo And Returning To Mario 64</title>
			<description><![CDATA[<p><strong>"This time maybe I will know what the buttons do".</strong></p><p>The <a href="http://www.nintendolife.com/news/2018/11/random_dave_the_games_animal_perry_teases_another_go_on_super_mario_64_the_game_that_sank_his_tv_career">recent news</a> that one of the UK's most well-known gaming celebrities had returned from the wild to begin a <a class="external" href="https://www.youtube.com/channel/UCW9K53Gwvhj4lfH2RtPWvqg">new YouTube channel</a> caused quite a stir recently, but not <em>just</em> for nostalgic reasons.</p><p>Dave "The Games Animal" Perry might not be famous outside of the British Isles (and even then, Brits under the age of 35 are unlikely to be familiar with his work), but back in the '90s his face was seen on <strong>GamesMaster</strong>, the massively popular TV show he helped to create, and he was considered to be one of the best players in the country.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/11/feature_dave_the_games_animal_perry_on_picking_sega_over_nintendo_and_returning_to_mario_64">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/11/feature_dave_the_games_animal_perry_on_picking_sega_over_nintendo_and_returning_to_mario_64</link>
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			<pubDate>Mon, 05 Nov 2018 14:00:00 GMT</pubDate>
			<title>Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects</title>
			<description><![CDATA[<p><strong>"We will have some exciting high-profile Switch games coming out soon".</strong></p><p><strong><a href="http://www.nintendolife.com/games/nintendo-switch/dark_souls_remastered">Dark Souls: Remastered</a></strong> may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Lordran looks just as grim and foreboding on Nintendo's handheld as it does on other platforms, and the fact that you can now play the game on the move is a real bonus.</p><p>Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/11/feature_port_masters_virtuos_on_bringing_dark_souls_remastered_to_switch_and_future_projects">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/11/feature_port_masters_virtuos_on_bringing_dark_souls_remastered_to_switch_and_future_projects</link>
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			<pubDate>Fri, 19 Oct 2018 16:00:00 GMT</pubDate>
			<title>Feature: Two Tribes On Why Swap This! Is A Puzzler Not To Be Missed And The Studio's Future</title>
			<description><![CDATA[<p><strong>"We know a lot of people are sceptical".</strong></p><p>Earlier this week, developer Two Tribes (famous for titles such as <a href="http://www.nintendolife.com/games/switch-eshop/toki_tori"><strong>Toki Tori</strong></a> and <a href="http://www.nintendolife.com/games/switch-eshop/rive_ultimate_edition"><strong>RIVE</strong></a> amongst many others) <a href="http://www.nintendolife.com/news/2018/10/toki_tori_developer_two_tribes_teases_mobile_game_swap_this_for_switch_eshop">teased</a> an upcoming game. The collective mind of the internet used its almighty brain power to work out that it could be a Switch version of <a href="http://www.nintendolife.com/games/switch-eshop/swap_this"><strong>Swap This!</strong></a> - a puzzle game originally designed for iOS that was removed from the store some years ago.</p><p>Today, Two Tribes has officially unveiled the project, confirming people's suspicions that Swap This! is indeed coming to Switch, bringing its colour-matching puzzle gameplay along for the ride. The game is said to feature five super-charged power-ups and five distinct play modes to keep you busy, requiring fast reflexes and tactical thinking to be successful. Of course, the developer had previously stated that RIVE would be its last new game as a studio, yet here we are with another release coming to Nintendo's latest console.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/10/feature_two_tribes_on_why_swap_this_is_a_puzzler_not_to_be_missed_and_the_studios_future">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/10/feature_two_tribes_on_why_swap_this_is_a_puzzler_not_to_be_missed_and_the_studios_future</link>
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			<pubDate>Thu, 04 Oct 2018 13:00:00 GMT</pubDate>
			<title>Feature: Fireproof Games On Why Award-Winning Puzzler The Room Is Perfect For Switch</title>
			<description><![CDATA[<p><strong>"Switch users are getting the best version of the game to date".</strong></p><p>Team17 and Fireproof Games have announced that <strong><a href="http://www.nintendolife.com/games/switch-eshop/room">The Room</a></strong> - a BAFTA award-winning puzzler originally released on smartphones in 2012 - is coming to Nintendo Switch.</p><p>The game is described as "a physical puzzler wrapped inside a mystery game where you are transported into a unique space". Its blurb tells us that a mysterious invitation leads the player to the attic of an abandoned house. In the room is a cast-iron safe laced with strange carvings and, on top, a note from your distant companion. It promises something ancient and astonishing concealed in the iron chamber, and it's your job to find a way in.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/10/feature_fireproof_games_on_why_award-winning_puzzler_the_room_is_perfect_for_switch">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/10/feature_fireproof_games_on_why_award-winning_puzzler_the_room_is_perfect_for_switch</link>
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			<pubDate>Tue, 25 Sep 2018 11:00:00 GMT</pubDate>
			<title>Exclusive: Polymega Creator Playmaji On FPGA, Sega Saturn And Dealing With 'Healthy' Scepticism</title>
			<description><![CDATA[<p><strong>"There are things we definitely could have done better".</strong></p><p>Like a great many retro gamers out there, we've been following developments surrounding the <a href="http://www.nintendolife.com/news/2017/02/exclusive_getting_under_the_hood_of_polymega_the_clone_console_to_rule_them_all">Polymega</a> console closely for quite some time now. Originally announced as <a href="http://www.nintendolife.com/news/2017/02/modular_console_polymega_could_be_the_ultimate_old-school_gaming_platform">RetroBlox</a>, this modular system is built on a single goal: to offer modern-day players access to the original, physical-media libraries of as many vintage machines as possible thanks to interchangeable (and upgradeable) modules which come with their own, <a href="http://www.nintendolife.com/news/2018/06/polymegas_element_modules_will_come_with_wired_classic_controllers">authentic controller ports</a>.</p><p>The system had its first public showing at <a href="http://www.nintendolife.com/news/2018/06/hands_on_exploring_the_future_of_retro_gaming_with_polymega">E3</a>, and pre-orders recently went live. Well, <em>kinda</em> - the <a class="external" href="https://www.polymega.com/">Polymega site</a> immediately turned turtle and many people had to wait a few days before they could pledge their support (thankfully it's all working as planned at the time of writing). Then, there was the furore surrounding the use of arcade <strong>Sega Rally</strong> footage in the <a href="http://www.nintendolife.com/news/2018/09/polymega_launch_trailer_reveals_sega_saturn_support">latest trailer</a>, and many weren't pleased with the fact that FPGA support has been shifted out of the main console and into the modules themselves.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/09/exclusive_polymega_creator_playmaji_on_fpga_sega_saturn_and_dealing_with_healthy_scepticism">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/09/exclusive_polymega_creator_playmaji_on_fpga_sega_saturn_and_dealing_with_healthy_scepticism</link>
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			<pubDate>Sat, 22 Sep 2018 14:00:00 GMT</pubDate>
			<title>Feature: The Banner Saga Devs Discuss Trilogy Challenges And Releasing Physical Games On Switch</title>
			<description><![CDATA[<p><strong>Ended up throwing seven months of work away.</strong></p><p>In celebration of the <a class="external" href="https://twitter.com/BannerSaga/status/1043236426794639373">physical</a> Switch release of <strong><a class="external" href="http://www.nintendolife.com/games/switch-eshop/banner_saga">The Banner Saga Trilogy</a></strong>, which includes all three entries of the series in one edition, we recently spoke to Stoic Studio's Co-Owner and Creative Director Arnie Jorgensen, and Head of Production and Game Operations Andy Johnson, about the design choices during the development of the series. We also found the time to discuss what it's like to publish a retail game on the Nintendo Switch, so make sure to read on to find out more.</p><hr /><p><strong>Nintendo Life: Could you tell us how Stoic Studio was formed and how exactly The Banner Saga games played a part?</strong> <strong><br /><br />Arnie Jorgensen:</strong> Alex Thomas, John Watson and I were all working at Bioware here in Austin when a little-known device called the 'iPad' came out. There was this totally amazing game called <strong>SuperBrothers: Sword &amp; Sworcery</strong> that I picked up and absolutely loved and moreover, it was done by a small team. Well, I’d been working in large team development for 13 years now and was itching for a change. I’d always loved Alex’s writing so I approached him to see if we could do a children's book for the iPad, he was up for it and thus was Dinoboy born! The book actually got to #11 on the bestseller list, but it didn’t make remotely enough money for us to do it full time.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/09/feature_the_banner_saga_devs_discuss_trilogy_challenges_and_releasing_physical_games_on_switch">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/09/feature_the_banner_saga_devs_discuss_trilogy_challenges_and_releasing_physical_games_on_switch</link>
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			<pubDate>Thu, 20 Sep 2018 11:00:00 GMT</pubDate>
			<title>Feature: Velocity 2X Dev Opens Up About Publishing Woes And Chances Of A Sequel</title>
			<description><![CDATA[<p><strong>"We need to make it happen".</strong></p><p>Side-scrolling shooter hybrid <a href="http://www.nintendolife.com/games/switch-eshop/velocity_2x"><strong>Velocity 2X</strong></a> comes to the Nintendo Switch this week, after receiving critical acclaim when it was initially released back in 2014. Things took an interesting turn last month, however, as developer FuturLab suddenly became very vocal and honest about their publishing struggles in a <a href="http://www.nintendolife.com/news/2018/08/publishers_are_refusing_to_sign_velocity_2x_sequel_dev_asks_for_switch_players_support">series of posts on social media</a>.</p><p>Keen to know more not only about the game but of the hardship the company had endured, we jumped at the chance to talk to James Marsden, Game Director of the Velocity series and FuturLab's managing director.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/09/feature_velocity_2x_dev_opens_up_about_publishing_woes_and_chances_of_a_sequel">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/09/feature_velocity_2x_dev_opens_up_about_publishing_woes_and_chances_of_a_sequel</link>
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			<pubDate>Thu, 06 Sep 2018 19:00:00 GMT</pubDate>
			<title>Feature: Harvest Moon Creator Yasuhiro Wada Serves Up Details On Little Dragons Café</title>
			<description><![CDATA[<p><strong>Recipe calls for two twins, one dragon egg.</strong></p><p>If you’re a millennial – and had an enjoyable childhood whatsoever – you're surely familiar with the <strong>Harvest Moon</strong> games. Yasuhiro Wada, the original mastermind behind this series, has dabbled in many areas throughout his career – specifically focusing on simulation games. However, his most recent project, <strong><a href="http://www.nintendolife.com/games/nintendo-switch/little_dragons_cafe">Little Dragons Café</a></strong>, is a different beast altogether. Best described as a rhythm-based storybook sim-adventure, Wada-san has once again invented an entirely new genre of video game for fans to enjoy.</p><p>He recently answered some of our most burning questions around the title, such as why he chose to create characters that are “a bunch of losers” and “no-good dorks” (his words, not ours). He also divulged how he’s changed as a game designer over the years, where he sees the future of simulation games, and that most personal of secrets: how he would name his very own pet dragon.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/09/feature_harvest_moon_creator_yasuhiro_wada_serves_up_details_on_little_dragons_cafe">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/09/feature_harvest_moon_creator_yasuhiro_wada_serves_up_details_on_little_dragons_cafe</link>
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			<pubDate>Thu, 06 Sep 2018 10:30:00 GMT</pubDate>
			<title>Feature: Creating A New Generation Of Indie Gems With YoYo Games' GameMaker Studio 2</title>
			<description><![CDATA[<p><strong>Open beta paving the way for a full September launch.</strong></p><p>The Nintendo Switch has already become <em>the</em> place to go for indie games, with the recent prominence of Nindie Showcases maintaining the attention of both players and developers. Furthermore, the announcement that YoYo Games' robust engine <a href="http://www.nintendolife.com/news/2018/03/gamemaker_studio_2_comes_to_nintendo_switch">GameMaker Studio 2</a> has been licenced on the console in March was welcomed by all.&#160;</p><p>Fast forward to August, and the open beta is in full flow, along with the arrival of hit titles made with the software such as&#160;<strong><a href="http://www.nintendolife.com/games/switch-eshop/hyper_light_drifter_special_edition">Hyper Light Drifter</a>, <a href="http://www.nintendolife.com/games/switch-eshop/minit">Minit</a></strong> and <a href="http://www.nintendolife.com/games/nintendo-switch/undertale"><strong>Undertale</strong></a>. This influx of great games will no doubt continue, so we had a chat with James Cox, General Manager at YoYo Games about its inception to the development on the platform going forward.</p><p>Read the <a href="http://www.nintendolife.com/news/2018/09/feature_creating_a_new_generation_of_indie_gems_with_yoyo_games_gamemaker_studio_2">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/09/feature_creating_a_new_generation_of_indie_gems_with_yoyo_games_gamemaker_studio_2</link>
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			<pubDate>Tue, 28 Aug 2018 11:00:00 GMT</pubDate>
			<title>Feature: Big In Japan - Investigating The Phenomenon That Is Monster Hunter</title>
			<description><![CDATA[<p><strong>Our quest for merch, meals and more on the streets of Tokyo.</strong></p><p>The popularity of the <strong>Monster Hunter</strong> series has been spearheaded globally this year by the incredible success of <strong><a class="external" href="http://www.pushsquare.com/games/ps4/monster_hunter_world">Monster Hunter: World</a></strong>&#160;and the release of&#160;<a href="http://www.nintendolife.com/games/nintendo-switch/monster_hunter_generations_ultimate"><strong>Monster Hunter Generations Ultimate</strong></a> on Nintendo Switch. Even with competition from other franchises like <a href="http://www.nintendolife.com/games/nintendo-switch/pokemon_lets_go_pikachu_and_lets_go_eevee"><strong>Pokémon</strong></a>, <a href="http://www.nintendolife.com/games/nintendo-switch/dragon_quest_x"><strong>Dragon Quest</strong></a> and Capcom's own <strong>Biohazard</strong> (<a href="http://www.nintendolife.com/games/wii/resident_evil"><strong>Resident Evil</strong></a>) or <strong>Rockman</strong> (<a href="http://www.nintendolife.com/games/nes/mega_man"><strong>Mega Man</strong></a>), Monster Hunter has carved out a huge fan base of its own in its native Japan since its comparatively recent 2004 debut, with a notable highpoint being its migration to the 3DS, starting with <strong>Monster Hunter 3G</strong> in 2011.</p><p>Every Monster Hunter title launch in Japan is an event, and interest has never been higher with the success of World, but what makes the series so popular - and what is on offer for fans besides the games - are two questions we wanted to answer for ourselves. So, with a sense of adventure and an empty stomach, we ventured out into Tokyo's bustling streets to see just how prevalent the series is in its homeland.&#160;</p><p>Read the <a href="http://www.nintendolife.com/news/2018/08/feature_big_in_japan_-_investigating_the_phenomenon_that_is_monster_hunter">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/08/feature_big_in_japan_-_investigating_the_phenomenon_that_is_monster_hunter</link>
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			<pubDate>Thu, 16 Aug 2018 09:00:00 GMT</pubDate>
			<title>Feature: A Day In The Life Of Manual Samuel With Dev Perfectly Paranormal</title>
			<description><![CDATA[<p><strong>Dicing with Death, one step at a time.</strong></p><p></p><p>With an interesting combination of slapstick humour and dark themes, hilariously bonkers animated adventure <a href="http://www.nintendolife.com/games/switch-eshop/manual_samuel"><strong>Manual Samuel</strong></a> releases on Nintendo Switch today, 16th&#160;August.&#160;</p><p>Read the <a href="http://www.nintendolife.com/news/2018/08/feature_a_day_in_the_life_of_manual_samuel_with_dev_perfectly_paranormal">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/08/feature_a_day_in_the_life_of_manual_samuel_with_dev_perfectly_paranormal</link>
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			<pubDate>Fri, 10 Aug 2018 13:30:00 GMT</pubDate>
			<title>Feature: How The Messenger Aims To Fuse Ninja Gaiden, Metroid And Castlevania On Switch</title>
			<description><![CDATA[<p><strong>"This is truly the best I can do".</strong></p><p></p><p>Announced during Nintendo's Nindies Direct in March, side-scrolling action platformer <a href="http://www.nintendolife.com/games/switch-eshop/messenger"><strong>The Messenger</strong></a> has caught our eye by keeping a retro feel but subverting player expectations, using classic graphical styles to compliment a time-travelling narrative.&#160;</p><p>Read the <a href="http://www.nintendolife.com/news/2018/08/feature_how_the_messenger_aims_to_fuse_ninja_gaiden_metroid_and_castlevania_on_switch">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/08/feature_how_the_messenger_aims_to_fuse_ninja_gaiden_metroid_and_castlevania_on_switch</link>
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			<pubDate>Sun, 15 Jul 2018 11:00:00 GMT</pubDate>
			<title>Feature: Concluding An Epic Trilogy With Banner Saga Developer Stoic</title>
			<description><![CDATA[<p><strong>"It all falls into place and ends the way we know it should".</strong></p><p></p><p>The <strong>Banner Saga</strong> trilogy is almost as epic as the development of the games themselves, from starting out as a Kickstarter campaign six years ago&#160;to the series concluding with the release of <strong><a href="http://www.nintendolife.com/games/switch-eshop/banner_saga_3">The Banner Saga 3</a></strong> at the end of July. With an interesting combination of multiple characters, detailed narratives and tactical role-playing, The Banner Saga 3 looks set to both surprise and satisfy fans and newcomers alike.&#160;</p><p>Read the <a href="http://www.nintendolife.com/news/2018/07/feature_concluding_an_epic_trilogy_with_banner_saga_developer_stoic">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/07/feature_concluding_an_epic_trilogy_with_banner_saga_developer_stoic</link>
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			<pubDate>Tue, 10 Jul 2018 10:15:00 GMT</pubDate>
			<title>Feature: Taking A Trip To Another World With Creator Éric Chahi</title>
			<description><![CDATA[<p><strong>Lester we forget.</strong></p><p>Plenty of games are getting the re-release treatment on Nintendo Switch, and while some definitely don't deserve a second shot at stardom, one recent addition to the console's library definitely does: the sci-fi adventure that is <a href="http://www.nintendolife.com/games/switch-eshop/another_world"><strong>Another World</strong></a>. It was well ahead of its time when it originally launched in 1991, and it's managed to stand the test of time thanks to various re-releases over the years. So to celebrate its arrival on Switch, we caught up with industry veteran and the game's creator, Éric Chahi.&#160;</p><p></p><p>Read the <a href="http://www.nintendolife.com/news/2018/07/feature_taking_a_trip_to_another_world_with_creator_eric_chahi">full article on nintendolife.com</a></p>]]></description>
			<link>http://www.nintendolife.com/news/2018/07/feature_taking_a_trip_to_another_world_with_creator_eric_chahi</link>
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