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Mario History: Super Mario Bros. 3 - 1990

Super Mario Bros. 3 - 1990

Platforming wizardry

In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. Though it landed in Japan in late 1988, it would be February 1990 before Super Mario Bros. 3 would grace the NES in North America - painfully, it...

Talking Point: Considering the Future of Nintendo Direct and Beyond for Reaching Old and New Fans

Considering the Future of Nintendo Direct and Beyond for Reaching Old and New Fans

Continued evolution, or a fresh direction?

Since it first emerged in late 2011, the Nintendo Direct concept has been integral to the big N's strategy for communicating with fans. In busy periods there can be multiple broadcasts in a single month, while longer gaps of 6-8 weeks have become relatively common in the past two years. We're in the midst...

Ninterview: Dave Higgins And The Quest For A Complete European Game Boy Library

Dave Higgins And The Quest For A Complete European Game Boy Library

Collecting at a rate of 1.064 games per day

Nintendo is responsible for some of the most iconic gaming systems of all time, but one of its most technically humble seems to be undergoing something of a resurgence at present. The monochrome Game Boy may not have the visual impact of the SNES or N64, but its portable nature arguably lends a more...

Mario Memories: Super Mario RPG Opens Up The World (and a Boss's Big Mouth)

Super Mario RPG Opens Up The World (and a Boss's Big Mouth)

"Mario! Prepare yourself for the great beyond!"

In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. Next up is reviewer and news contributor Tim Latshaw. Super Mario RPG: Legend of the...

Mario History: Super Mario Land - 1989

Super Mario Land - 1989

Portable platforming

In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. It's a reflection of the technological times that it was 1989 before Nintendo produced a profitable portable - its grey and green screen was far from...

Mario Memories: The Creative Joy of Childhood and Super Mario Maker as a Modern-Day Roll of Paper

The Creative Joy of Childhood and Super Mario Maker as a Modern-Day Roll of Paper

Mario Maker is for all the kids who will look back 20 years from now

In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. Next up is Nintendo Life veteran and Noiseless Chatter master Philip J...

Mario History: Super Mario Bros. 2 - 1988

Super Mario Bros. 2 - 1988

Like a dream

In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. In our 1986 entry of this series we covered Super Mario Bros.: The Lost Levels, which forms the other half of this particular tale. Both that and what would...

Mario Memories: Pre-Internet Timeline Confusion and the Joys of Computer Club

Pre-Internet Timeline Confusion and the Joys of Computer Club

The first rule of Computer Club...

In this series of 30 daily articles celebrating the upcoming 30th Anniversary of Super Mario, various members of the Nintendo Life extended family will share their memories and thoughts on the iconic franchise. Next up is reviewer Jonathan Town. Looking back now, I realise that growing up in Wakefield (West...

Mario History: Punch-Out!! and Famicom Grand Prix: F1 Race - 1987

Punch-Out!! and Famicom Grand Prix: F1 Race - 1987

The master of cameos

In this series of articles we'll write about one Mario game (or more!) every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. 1987 was a rather quiet year for Mario. Nintendo was somewhat occupied with conquering the video game world and popularising a range of...

Talking Point: Nintendo's Dismissal of Chris Pranger Highlights Issues With Company Culture

Nintendo's Dismissal of Chris Pranger Highlights Issues With Company Culture

"I've failed you. I've failed me."

If I were fired from making games at Nintendo, I would feel cataclysmically heartbroken in such a way that I might never recover. This is the imagined story I have just now constructed in my head, but for former Nintendo localization editor Chris Pranger, this heartache is more than a pained hypothetical...

Hands On: Devil's Third - Sampling Online Chaos and Fearing the Devilry of Microtransactions

Devil's Third - Sampling Online Chaos and Fearing the Devilry of Microtransactions

Ironically you can buy Golden Eggs

When we shared our initial first impressions of Devil's Third it turned into a bit of a saga; your humble writer was surprised at the level of feeling that came out in response to an early look at the game. The focus was on the single player campaign at that point, with our general summary being that - while full...

Mario History: Super Mario Bros. - 1985

Super Mario Bros. - 1985

Changing the gaming industry forever

In this series of articles we'll write about one Mario game every day for 30 days, each representing a different year as part of our Super Mario 30th Anniversary celebrations. To paraphrase the great poet Dylan Thomas, for this run of articles celebrating the Super Mario franchise we will begin at the...

Editorial: Paper Mario is 15 Years Old Today, and Provides a Reminder of Nintendo's Wonderful Whimsy

Paper Mario is 15 Years Old Today, and Provides a Reminder of Nintendo's Wonderful Whimsy

Silly and brilliant, what a combination

Paper Mario is 15 years old today, 11th August, in terms of its Japanese release in 2000. Intelligent Systems, a development company typically associated with Fire Emblem and Advance Wars, took a step back from serious strategising to produce what was, at the time, a bit of a revelation. Actually originally...

Feature: The Unexpected Legacy of Wii Music

The Unexpected Legacy of Wii Music

Life changing inspiration from the most unsuspected of places

In this guest feature, Nintendo Life regular and chiptune musician Shiryu explains how Wii Music played a pivotal role in encouraging his prolific output. As tradition mandates every year, I sat watching the Nintendo's 2008 E3 presentation with high hopes of a new F-Zero being finally...

Poll: We Want Your Views on Splatoon Version 2.0

We Want Your Views on Splatoon Version 2.0

Splatfests, Private Matches, being both a kid and squid

Splatoon changes every week, but the most recent update was one of the biggest yet. It threw in much demanded private matches and the opportunity to team up with friends, while also adding a big batch of new gear, some extra music and boosted level caps. When you add the latest Splatfest round...

Talking Point: Fatal Frame's Trial Version and Limited Edition Highlight Nintendo's Shifting Approach to Retail

Fatal Frame's Trial Version and Limited Edition Highlight Nintendo's Shifting Approach to Retail

The eShop can be key for smaller retail releases

In the glut of Gamescom announcements earlier this week, Nintendo of Europe confirmed interesting details for the launch of Project Zero: Maiden of Black Water, known as Fatal Frame: The Black Haired Shrine Maiden in North America; we'll opt for Fatal Frame as our preferred title. Given a

Talking Point: Nintendo's Game Updates and DLC Are Fantastic, Albeit Starved of Attention

Nintendo's Game Updates and DLC Are Fantastic, Albeit Starved of Attention

Key Wii U titles have evolved a great deal

It's easy to be a little blasé and spoilt as gamers, but it's been striking once again that, with a combination of economic savvy and a clear love for its products, Nintendo is making the most of key releases on the Wii U. Three of the system's biggest games have transformed since launch with a mix of...

Movie Review: Pixels Proves Once Again That Video Games And Film Do Not Make Good Bedfellows

Pixels Proves Once Again That Video Games And Film Do Not Make Good Bedfellows

Game Over, man

Fun Fact: Pixels was a short, two minute film released in 2010 that briefly depicted a world overrun by an array of characters from old school arcade games. Not So Fun Fact: This short film would go on to be adapted into a feature length film of the same name five years later, starring none other than Adam Sandler. If that doesn't...