Features News - Page 14

Talking Point: The Wonderful 101 Direct and Demo Set the Standard for Wii U Marketing

The Wonderful 101 Direct and Demo Set the Standard for Wii U Marketing

Removing confusion and doubt

The Wonderful 101 has had a slightly peculiar route to the Wii U, in terms of visibility and awareness. At E3 2012 Nintendo used its live conference to make peculiar jokes about zombies liking French food and provide a rather thorough walkthrough of Luigi's Ghost Mansion in Nintendo Land. That presentation had good...

Feature: The Big Nintendo Direct Round-Up - 7th August

The Big Nintendo Direct Round-Up - 7th August

Release dates, a few surprises and some awesome footage

Yesterday was one of those slightly-crazy Nintendo Direct days. When announced it was stated that the focus of the broadcasts would be on existing and confirmed Wii U and 3DS releases; that was true for the most part, but there were some surprises thrown in for good measure. For example...

Ninterview: Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

Dan Clarke And Jake Smith Talk Project Dolphin, A Print-Based GameCube Tribute

"More games consoles need to be bright orange and have a handle"

By day, Dan Clarke and Jake Smith run JP74, a digital design agency based in the UK, but by night they're passionate gamers with a love of retro. Given their design background, it should come as no surprise to learn that the duo has successfully combined interactive entertainment...

Talking Point: Wii U and Third-Party Inconsistencies Pose Questions for Console Owners

Wii U and Third-Party Inconsistencies Pose Questions for Console Owners

Is Nintendo's system enough on its own?

It's been a slightly bruising week for the Wii U, though some positives have also emerged. From a first-party perspective there's the notable positive of Pikmin 3 hitting the valuable North American market, a game generally considered to be of excellent quality and an opening salvo in Nintendo's bold plans...

Interview: Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Ubisoft On Splinter Cell Blacklist, Taking the Series Forward and Wii U Features

Going for a triple-A sneak kill

Splinter Cell Blacklist is, at the time of writing, just a few short weeks from sneaking onto the Wii U. This is the sixth home console game in the series, with just one of those games — Conviction — skipping the Wii in 2010; all others featured on the GameCube or Nintendo's last-gen system. Its arrival on Wii U...

Soapbox: Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players

Mobile And Tablet Gaming Is Creating A Generation Of Talentless Players

Touchscreens are all very well, but Damien McFerran wants his pad back

As much as dedicated console players hate to admit it, smartphone and tablet gaming has really taken off of late. Companies like GungHo interactive are reaching the kind of audience and generating the kind of revenue that their more established rivals can only dream of, and...

Talking Point: Nintendo's Financial Results Tell a Tale of Two Systems and Bold Ambition

Nintendo's Financial Results Tell a Tale of Two Systems and Bold Ambition

The company builds wealth amidst negative Wii U news

Nintendo has announced its first quarter financial results, which brought some notable headlines. The company made an operating loss, but ultimately posted a net profit; despite hardware and software business struggling overall, Nintendo had boosted its coffers by roughly 8.6 billion yen ($87.8...

Feature: A Weekend With Pikmin 3

A Weekend With Pikmin 3

Our staff share their thoughts on the major Wii U release

It's been quite a while since we could discuss a major Wii U exclusive, in terms of a title with the potential for strong sales and capturing the public imagination. Game & Wario has its supporters, of course, but it's been a long summer short of eye-catching new content to grab...

Feature: A Brief History of Pikmin

A Brief History of Pikmin

Three down, more surely to come

Pikmin 3, after a lengthy development period, is now beginning to grace Wii U systems around the world, and is clearly a source of great pride for Shigeru Miyamoto. The famous Nintendo designer has described it as the "ultimate version of Pikmin 1", and to date it's received substantial critical praise, including a...

Soapbox: The 8-Bit Era Laid the Groundwork, but Modern Day Progress Shouldn't be Discounted

The 8-Bit Era Laid the Groundwork, but Modern Day Progress Shouldn't be Discounted

Tom feels that enjoying both retro and modern games is vital

This week we've published a few features to celebrate the Famicom's 30th Anniversary. It's an extraordinary landmark, particularly because so many games from the 8-bit machine are still treasured to this day, many of which are deserving because they're enormous fun. I think there's...

Developer Interview: G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

Tanks for the memories

Much to our delight, G.rev's unique 3DS shooter Kokuga recently launched on the 3DS eShop in both North America and Europe. In between blasting enemy tanks and cursing our own lack of skill, we got the chance to chat with the G.rev CEO Hiroyuki Maruyama about the game's development, the future of the mobile gaming industry...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

Talking Point: Pikmin 3 Shows the First Shoots of the Wii U's Planned Recovery

Pikmin 3 Shows the First Shoots of the Wii U's Planned Recovery

It's a marathon, not a sprint

For a number of months now we've reported on sales success stories for the 3DS and often had an accompanying Wii U line saying something like "X had a quiet debut week, hardware sales still struggling". Another common refrain, this time instigated by Nintendo itself, has been "the games are coming, the fightback will...

Feature: The History Of The Famicom

The History Of The Famicom

As Nintendo's iconic console turns 30, we chart the rise of a legend

Nintendo may be a company with a history that stretches back over a hundred years, but it has only enjoyed its current level of fame for the past thirty or so — and that’s largely thanks to a remarkable 8-bit console which launched in its native Japan three decades ago this...

Talking Point: The Famicom Was the Beginning of the Modern Gaming Era

The Famicom Was the Beginning of the Modern Gaming Era

Solid building blocks

We recently shared the landmark news that the Famicom has celebrated its 30th Anniversary, having launched in Japan on 15th July 1983, over two years before the NES made its way West. The latter version is that best known and most commonly cited, yet it was the original model's release — Nintendo's first dalliance with a...

Feature: The Making Of Pilotwings 64

The Making Of Pilotwings 64

The N64 launch title which soared to new heights

In recent years Nintendo has made a habit of aligning itself with external studios in order to complete notable projects. We've seen fruitful unions with the likes of Sega (F-Zero GX), Capcom (The Legend of Zelda: Minish Cap) and more recently Team Ninja (Metroid: Other M), Next Level Games (

Feature: When it Comes to Games, What's in a Name?

When it Comes to Games, What's in a Name?

Quite a lot, if you're fussy like us

The latest major 3DS release to hit Europe is Mario & Luigi: Dream Team Bros., except in our review we took to calling it by its North American name, just plain-old Mario & Luigi: Dream Team. It arrives Stateside around a month after Europe, but the shorter title seems like a better fit; that "Bros."...