May2022
News NFT Project With Artwork From Mega Man Artist & Mighty No. 9 Creator Keiji Inafune Confirmed
Update: 'Beastroid' project unveiled
Update 2 [Thu 19th May, 2022: 17:00BST: The project has now been formally unveiled, with an introductory video by Keiji Inafune and an official website. Sadly it has no update on the 3DS version of Mighty No. 9. Update [Wed 18th May, 2022 03:45 BST]: It seems the same countdown webpage on PolkaFantasy has now...
August2018
Comcept to blame
It’s fairly evident the handheld versions of Mighty No. 9 are stuck in video game development hell. Comcept has not provided an update on these iterations of the game since 2017 - essentially leaving backers in the dark. Following up from its investigation earlier this week, Destructoid has since explained how port specialist...
News Mighty No. 9 Developer Comcept Remains Tight-Lipped About Handheld Releases
Playing the waiting game
Mighty No. 9 by Comcept had a rough development cycle, suffering from a series of delays and then a bumpy launch filled with performance problems and middling reviews. It's safe to say, the game didn't live up to expectations. As a result of these issues, the handheld versions appear to be stuck in limbo. The title was...
July2017
News Mighty No. 9's Long Overdue Kickstarter Reward Sums Up The Game In General
Some assembly required
Ah, Mighty No. 9. Keiji's Infaune's Kickstarter smash was born in a blaze of hype, but the end result wasn't quite what people were expecting when they gleefully pledged their cash back in 2013. At least Comcept is following through on its promises, even if they're a little late. During the campaign, a special...
June2017
News Mighty No. 9 Dev Comcept Acquired By Level-5, 3DS Version Is Still Coming
"The possibilities are limitless here"
Mighty No. 9 studio Comcept has been acquired by Level-5 - custodians of the Professor Layton and Yo-Kai Watch franchises - to create a new company named Level-5 Comcept. This will be an entirely new studio built upon the foundations of Comcept’s existing staff, which currently consists of about 15...
May2017
News Sinking Keiji Inafune’s Kaio: King of Pirates Cost Marvelous $3.8 Million Dollars
Glug glug glug
Those of you with good memories will no doubt recall Kaio: King of Pirates. The brainchild of former Capcom staffer Keiji Inafune, this 3DS action title was announced in 2011 and was supposed to the hit the console in the following year. Jointly developed by Comcept and Intercept, Inafune's new studios, Kaio was picked up for...
June2016
Video Digital Foundry Puts Mighty No. 9's Wii U Framerate and Performance to the Test
It's not mighty, sadly
Mighty No. 9, it's fair to say, wasn't exactly greeted with glowing recommendations and open arms when it arrived recently. After an extended and troubled development the final result underwhelmed, and we decided it was more like Mediocre No. 9 in our review. Playable and with some good moments, it also has flaws that aren't...
News Mighty No. 9 Problems "Totally My Fault", Admits Creator Keiji Inafune
"I'm the key creator. I will own that responsibility"
Mighty No. 9's launch hasn't exactly been a success. The title has shipped to middling reviews and performance problems, and a live stream to promote the game
News There's an Early Patch Inbound for Mighty No. 9 on Wii U
Hopefully not a mighty file size
Mighty No. 9 on Wii U has been in a quirky situation, with Kickstarter backers and early buyers in North America getting stuck into the release while publisher Deep Silver has been slow to roll-out review code for the Nintendo system's iteration. We've had some highlight to us on social media that on Wii U the game...
News Even If It’s Not Perfect, It’s Better Than Nothing, Says Mighty No. 9 Creator Keiji Inafune
UPDATE: Translator's comments could have been attributed to Inafune
Update: We've been pointed to a debate around who said 'it's better than nothing' in this context, whether translator Ben Judd added it as an aside or whether it was part of his translation for Keiji Inafune. In the context of the stream both men were encountering a lot of negative...
Round Up First Mighty No. 9 Reviews Suggest The Wait Hasn't Been Worth It
Mega also-ran?
Mighty No. 9 was supposed to be one of Kickstarter's real success stories. After smashing its original funding total the game looked set to become the true spiritual successor to the largely dormant Mega Man franchise, but a series of embarrassing delays took the shine off proceedings. To ma
Video Feast Your Eyes On This Footage Of Mighty No. 9's Boisterous Bosses
Feeling the burn
The much-delayed Mighty No. 9 might have taken a credibility hit thanks to its recent trailer, but this spiritual successor to Capcom's legendary Mega Man is still shaping up nicely - as the following gameplay footage attests. GameSpot has captured video of three different bosses from the game, proving that creator Keiji Inafu
May2016
News Inti Creates CEO Takuya Aizu Really Doesn't Like The New Mighty No. 9 Trailer
"Unforgivable"
Yesterday, we reported on a new Mighty No. 9 trailer which featured such gems as "combo on combo action" and gameplay that will "make the bad guys cry like an anime fan on prom night." The trailer hasn't gone down well, and currently has over 14,000 downvotes on YouTube. However, anime fans aren't the only people dissatisfied with...
Video Latest Mighty No. 9 Trailer Dials Up The Ridiculousness
"Combos ON combos"
After several annoying delays, Mighty No. 9 finally has a release date, and to remind us that it's coming Deep Silver has released this action-packed trailer. Showcasing plenty of gameplay and some amusing daft commentary, the footage should hopefully stir up some excitement after months of wondering just when the game is...
News Mighty No. 9 Has Gone Gold for a June Release
3DS version still due to come "at a later point"
Comcept's Mighty No. 9 has had a troubled route to release, with art design and multiple delays being among points of contention for the Keiji Inafune-led title. It's all been a far cry from the excitement and success of its original Kickstarter campaign, but the good news is that we'll get to play it...
April2016
News EB Games Display Lists Mighty No. 9 for a Summer 2016 Release
The saga continues
At this point, the journey that Mighty No. 9 has taken to development has become almost comical. After a record breaking Kickstarter, hype was at an all-time high, but things quickly began to deflate after numerous delays and an attempt at doing a second fundraising campaign. The development team has remained worryingly quiet as...
Rumour Xbox Store Listing Indicates That Mighty No. 9 Has Been Delayed Until December
UPDATE: Or perhaps not...
UPDATE: Well, this is embarrassing. Thanks to kindly people on Twitter like Prof.9, it has come to our attention that "12/02/16" is actually using the European date system (12th February 2016) and not the American system (2nd December 2016). The 12th was the original launch date for the game in Europe. It would appear that...
Video Have a Gawk at Keiji Inafune's Super Mario Maker Stage
Insert your own Mighty No. 9 joke here...
Keiji Inafune is one of the best known game creators in the industry, and a designer that commands a great deal of respect. As a result it's intriguing to see him create a stage in Super Mario Maker while citing some principles first formed in the early Mega Man games. That's the idea behind a Polygon video...
News Mighty No. 9's Release Date Remains A Mighty Mystery
No comment from publisher on "Spring" launch
Kickstarter success story Mighty No. 9 hasn't had the smoothest of routes to market. After smashing its crowdfunding goal by some margin the title was expected to launch in September last year, but missed that original release window and was given an "early 2016" date. It then slipped from its new release...
January2016
News Mighty No. 9 Has Been Delayed Once Again as Keiji Inafune Offers Sincere Apologies
Now targeting Spring
Mighty No. 9 began with a spectacularly successful Kickstarter campaign, with the project leadership of Keiji Inafune and the sense of it being a spiritual successor to Mega Man being factors in its popularity. Since that period of hype in mid 2013 it's endured some tougher times, though - the final visual style has been...
November2015
Video New Mighty No. 9 Trailer Aims to Bring Back the Hype
Leaving those troubles behind
Comcept's Mighty No. 9 has had a curious development history. It stormed to success on Kickstarter seemingly off the back of Keiji Inafune's reputation and its potential as a spiritual successor to Mega Man, yet as development wore on and more footage emerged opinions cooled. The reaction to the visual style hasn't...
News Keiji Inafune is Interested in Implementing amiibo in His Games
Just don't delay Mighty No. 9 again, Inafune
Up until recently, amiibo had been exclusively first party affairs. There are already dozens of the evasive figures available for a wide array of Nintendo franchises, but the question always remained: will amiibo ever be utilized by third parties? This was answered by a rather surprising reveal by Yacht...
September2015
News Deep Silver And Comcept Confirm Launch Date For Mighty No. 9
Physical and digital versions coming at the same time
Publisher Deep Silver - along with Mighty No. 9 developer Comcept - has confirmed that the physical and digital editions of the game will launch in North America on February 9th and the rest of the world on February 12th. This revised release date was down to the game slipping from its expected...
August2015
News Mega Man And Mighty No. 9 Creator Keiji Inafune Admits He Doesn't Make Games That He Can Play
"My staff, though, are really good"
Keiji Inafune is responsible for some of the most joypad-crushingly difficult games of the 8-bit era, with the Mega Man series being considered the ultimate test of skill by many Nintendo players. However, Inafune has admitted to Kotaku UK that he is in fact a mere mortal and doesn't create games which he himself...
"We are upset as well, just as much as the backers"
As we suggested in our article regarding Mighty No. 9's delay into early 2016, Comcept has endured a tough and damaging period for its image with fans. After the giddy highs of the game's successful Kickstarter campaign in 2013, multiple delays and some poor communication / decision making around...