The dawn of the Lylat Wars
The story of how a group of ambitious young British programmers gave Nintendo the courage to enter the 3D arena is hardly new; we've covered it on this very site, for example. However, the tale behind the development of Star Fox is one that bears repeating, making this new video from People Make Games well worth a...
"Nintendo owns that patent anyway"
The news that Star Fox 2 is finally getting an official release on the Super NES Classic Edition sent shockwaves through the gaming world, and even caught programmer Dylan Cuthbert by surprise. The game -
Green with envy
https://www.youtube.com/watch?v=O_YKqu0uOfs The link between defunct studio Argonaut Software and Nintendo is well known - the UK firm helped the Japanese giant enter the world of 3D gaming with the SNES blaster Star Fox. However, what's less well documented is the fact that Argonaut had a very early role to play in the development...
https://www.youtube.com/watch?v=tfjeQfIyZ0o 1993 was a bumper year for gamers, and Nintendo's groundbreaking Star Fox was possibly the cream of the crop. Powered by the Super FX chip and offering intense 3D graphics, it set a new standard for visuals on home consoles and gave its host platform a new lease of life. Also released in 1993...
Despite the rumours of the past few decades
1994's Vortex might not have been a smash-hit, but it was arguably one of the most technically impressive uses of Argonaut's Super FX chip - the hardware which made games like Star Fox and Stunt Race FX possible. Featuring a transforming craft known as the Battle Morphing System which could shift between...
The prototype which started a profitable friendship
Star Fox is one of the most technically impressive games on the SNES, and was a collaboration between Nintendo and UK-based Argonaut Software. We've covered the making of the game in the past, but Unseen64 has an excelle
We go behind the scenes to discover how a small UK code-house helped Nintendo enter the realm of 3D – and make millions in the process
In these days of ultra-realistic graphical plenty it’s all too easy to forget that for console gamers, 3D visuals didn’t really become par for the course until the advent of the 32-bit technology in the...