January2020
Poll Box Art Brawl #24 - Super Monkey Ball 2
Super Monkey Brawl
Welcome to the twenty-fourth (!) round of Box Art Brawl, the weekly regional box art battle that sees you settle the score and vote for the best regional cover design or a retro video game. It's the first brawl of 2020 - we hope you all had a spectacular start to the New Year and are ready to scrap once more! Last week we had a...
August2018
News Super Monkey Ball Was A Budget Project Transformed Into A Quality Game
Absolutely bananas
If Super Monkey Ball on GameCube ever felt to you like a quality game on a budget, that’s because it was according to Sega’s CCO, Toshihiro Nagoshi. In an extensive EDGE feature, he spoke about company’s years during the GameCube generation, reflecting on how the CEO was always being changed - with the newest one, at the...
News Sega Wanted To Impress Nintendo With F-Zero GX, Despite Losing The Hardware War
"We were able to achieve something"
In the same EDGE feature about Toshihiro Nagoshi's long career at Sega, the development cycle of the GameCube-hit F-Zero GX was addressed. Nagoshi explained how during this period he realised Nintendo and Sega operated in a similar manner, but it was finer details that set them apart. He further elaborated...
May2016
Video Go Bananas With The Full History Of The Monkey Ball Series
A franchise forever linked with the Nintendo GameCube
Super Monkey Ball was arguably one of the GameCube's most appealing early releases, offering a gripping concept, appealing lead character and hours of challenge. While the Monkey Ball series has since moved onto other platforms, it will forever be associated with Nintendo's boxy home console -...