Latest Comments

Re: Legend of Zelda: Breath Of The Wild Gets Wii U Update To Improve Gameplay

BlueOcean

@Hikingguy Thanks! I updated the game but, unfortunately, Korok Forest and Kakariko still have serious issues. Breath of the Wild is probably my least favourite Zelda game but I have played it a lot and still want to check a few things that I haven't completed. I will pay attention to any sound differences! It is so bad that the GamePad doesn't work like originally intended just because they didn't want the Wii U version to be any better than the Switch one. I also understand what you guys mean by not being in a rush to get a Switch. I have two friends with a Switch and I can wait too. I still have a lot of games to play on 3DS, SNES Classic Mini, Wii U and Xbox One.

Re: Review: Yooka-Laylee (Switch eShop)

AlexSora89

@Switch_will_fail
Thanks!

@the8thark
I've come back to the thread only now and it just so happens that, every once in a while, I see replies to fierce comments of mine and wonder, "wow, this is what I've had such a strong opinion about?".
This is such an occasion.
In hindsight, I have to admit the discrepancy between score might boil down to timing alone. The Switch version of YL's continuous delays came back to bite it in the backside once they caused the game to come out after Odyssey. As much as the game looking (looking) more "limited" than an open world entry in the Mario franchise has much to do with it predating Odyssey by several months, if not years design-wise, the fact it came out last had a subjective impact on the game's review.
I suspect that, had the game come out before Odyssey, the score could have been higher.
Well, that, and reviewers are human beings. One man's trash is another man's treasure.
Also, remember I still called Yooka-Laylee an amazing game. I never said it was bad by any means, nor I used the word "worse" even in the comparative context when placed next to Odyssey.
Do I have Mario bias? Perhaps. Or maybe not. You're talking to a gamer who grew up with Crash Bandicoot and Spyro before jumping ship with Mario Kart Super Circuit back when it was "a way to enjoy Crash Team Racing-esque gameplay on the go", in my then 11-year old mind. However, I am at least aware that not all gaming masterpiece come from one true source, so I'm no purist either. But are Mario games masterpieces? Absolutely. (Barring Sunshine and Super Mario Bros. 2 as far as mainline games go, but that's gonna get me other angry replies aside yours. Whatever.)
I'm absolutely happy for golden-age Rare fans getting Banjo-Threeie with serial numbers filed off "from Playtonic, because Microsoft won't". I'm not in the BK crowd, but so far I've tried getting into the first two games in digital format on my Xbox One. While I'm not sure if those will ever come out of the backlog quicksand unscathed, I definitely see the appeal. It feels like a cross between Mario and Spyro with a hint of Crash Bandicoot, for better or for worse, and the same spirit carries over to YL.
It's not a bad thing per se, but what I've played of YL so far - still on X1, for the record - is already enough to call it "definitely memorable, amazing and polished, but far from flawless". (Then again, nothing is truly flawless, and the same applies to Odyssey.)
Now, as to calling an 8 "a slap to Playtonic"... yes, and no. It's the same treatment Nintendo games get among shooter-addicted junkies such as IGN or GameSpot on a regular basis, and as far as bias go, I doubt I'd catch you dead even batting an eye at Odyssey getting the same score there. Or any Mario game for that matter. Seeing a very much Nintendo-ish game getting an 8 out of 10 on NintendoLife, now that's contextually baffling. However, whatever score it got on, say, PureXbox or PushSquare is perhaps more acceptable, that is, in how much it could make sense.
How does YL place itself in the indie-to-AAA spectrum? It's more than an indie, but it's from an independent studio nonetheless. It's crowd-funded, and yet complete enough to go toe-to-toe against more, shall we say, ambitious games that might even have a three times bigger budget. There's a lot to take into account here, and context is something you should never, ever underestimate.
Now, back to Super Mario Odyssey. The devs could easily reverted back to the Galaxy formula, providing linear stages with a very convincing illusion of an open-world, after the explicitly more linear of the "3D" duology was met with some criticism at best and backlash at worst. Or maybe they could have done a game akin to 64 and Sunshine, with a "big arena" kind of level design and something to collect in every one of these "dioramas".
What they actually did instead was to create an open world game split in kingdoms similar to the "arenas" found in games such as Spyro, Mario 64 or even - guess what - the BK/YL school of level design, only several hundred times as big. Because that, coupled with many ideas spawned from the possibility to possess (ok, Nintendo, fine, it's "cap-ture", are you guys happy now?) enemies, caused the game to stand out, big time.
And while Yooka-Laylee - I can't stress this enough - is still a stellar, fantastic, wonderful, amazing, awesome, spectacular game on its own merits, it still had the misfortune to come out on Switch after Odyssey did, which could do nothing good to its reception among the Nintendo userbase, now spoiled with a game that - budget or not - was a ton more ambitious on that part.
Salieri can be a great musician, but can't do much with his talent unless he does a concert far away from Mozart. Does this metaphor do anything for you?
That kind of sums up the way I tried to explain - or I should say guess - the reasoning behind an inferior score. That said, don't worry too much about this one score. Yooka-Laylee is an important game for several other reasons. First, it proved on other consoles that yes, there's still an enormous appetite for platformers out there, even in a world where devs think that realism, guns and microtransactions are what make a game great. (Spoiler, they're not.) And ALL the acclaim YL got is entirely deserved. True, there still are detractors not accostumed to a level of difficulty games don't seem to have anymore at the time (and believe me, I rolled my eyes so much when people called the Crash Bandicoot N-Sane Trilogy "the next Dark Souls" they started to HURT), but that was largely overshadowed by how good the game was.
That still doesn't stop Odyssey from being better, or should I say even better, because both games are absolute milestones that prove once and for all that platforming as a genre has still a lot to say.
Have some tea, chill out, relax and cheer up, my friend.

Re: Review: Enter The Gungeon (Switch eShop)

MisterMan

@AcesHigh use your head for a minute. How would making a Roguelike be a cop out? The game is 5 floors long with a boss at the end of each one. If this was a linear game there would be 5 bosses, you’d start as the same character and get the same weapons each time. Now that it’s a Roguelike, theres over 20 bosses, 4 starting classes (not including the co op character), there’s like 190 guns and over 200 items. Before you start bashing something stop and think for one second. Seriously, just one second.

Re: Video: These D-Pad Joy-Con Shells are Great, But Come with a Cautionary Tale

shani

The same thing happened to me!
I ordered the gray transparent ones with the d-pad and the snes-coloured face buttons.

The d-pad is great. The shells are great (better than the original ones).
But the replacement screws are garbage!

On my left Joycon, the bottom outward screw's head just broke off. I left it like that because the shell is still holding together pretty tighly.

So I thought "ok, I'll use the original triwing screws for the right Joycon." But just like Alex's, I completely stripped them.
I actually had to destroy the shell completely to get everything out again and that plastic is really strong!
So I ordered a second pair, screwed the screws in carefully... and the inner bottom screw's head just broke off!
The bad thing is: apparently the screw in this position is crucial, because now the shell won't close completely there.
But I don't know if I want to spend another 15 euros on those; I already spent 30...

The whole process was very frustrating and infuriating, I don't think I'll endure another round of this kind of torture... unless I get my some proper replacement screws.

Re: Review: Enter The Gungeon (Switch eShop)

Agramonte

@OorWullie and why I said didn't care when it came out on PS4 either.

It is the same if someone doesn't care to play Destiny 2 because it is just another online shooter - it does not matter it is a 85 metacritic score. That does not make it a "good game" across the board.

This is another twin stick shooter. Just because you happen to like these type of games does not make it a good game for everone either. Your end point works both ways.

Re: Review: Enter The Gungeon (Switch eShop)

AcesHigh

@MisterMan You arent the dev, you dont know if its a cop out. Budget and talent determine the course of game development which, in turn MAY determine what style of game is created. This why I said it SEEMS like. And it SEEMS like there are a lot of roguelikes being created recently. Neither of us knows the situation to say definitively yes or no. I was making an observation which may or may not end up being true.

Re: Review: Enter The Gungeon (Switch eShop)

AcesHigh

Its a very small complaint but one that kinda ruins the experience for me... Twin Stick shooters should NOT require the player to press a fire button. Very simply, when you press a direction with the right stick, it fires. When you let the stick relax to neutral position, its stops. Having to claw the right shoulder button while steering with your right thumb feels uncomfortable to me and also makes me feel like I'm wrenching down on the thimb stick too much. This requirement to press a firebutton on twin stick shooters is a recent one that I wish they would abandon.

Also, really wishing these indie devs would take a little more interest in better graphics. Getting tired of 8.5 Bit graphics. We are 20 years removed from these graphics. Granted, there are a hell of a lot more sprites on screen but that is the result of current platform and processing tech and doesnt require the same talent needed to create beautiful imagery. Let's stop the laziness (or cheapness) and take a page from the devs of beautiful games like Shantae, Wonderboy, Rayman now even Capcom with Megaman 11 and start advancing the experiences of our beloved hobbie instead of being happy with the mediocracy of 20 year old tech. Just my .02...

Re: Review: Enter The Gungeon (Switch eShop)

meppi

One of my absolute favourite games of last year.
Can't wait to play it again. First time ever I'm rooting for Monday to come along.
That being said, every time I see ETG in the review, I read it a Everything Buth the Girl....
I know which CDs I'll be listening to again tomorrow.

Re: Review: Poly Bridge (Switch eShop)

dkxcalibur

Here's my update. I wish I would have skipped on this game. I can't believe it received an 8! I think a fairer score would have been a 5 or 6. The controls being terrible is a real thing. The motion controls don't work well. They are very frustrating to use. Using touch screen is the best way to play this game but one of the tools to add a working joint into hydraulic bridges is broken. It makes me question how much of each game the reviewers actually play before assigning a score. You encounter this feature being broken very early in the game! I too managed to work around this by docking it and double clicking with the joy con but the second hydraulic I built did not work with this method either! I read on another site that the developers are working on this specific problem now, but I would highly recommend skipping this game until it's fixed. It's sad because it seems to be fun.

Re: Review: The Next Penelope (Switch eShop)

JayJ

The biggest problem with this game being short, to me, is how the post-game is all just local multiplayer. I never seem to play games like this with friends anymore, I played local multiplayer a lot when I was in college, but since then it's just something that I never really do. It's kinda hard to get my buddies together to play a game like this, and we would usually rather be doing other things.

I feel like the whole local multiplayer thing is most appealing to kids, it's like once you get older you will maybe do it with a significant other if they are also into gaming, and I guess like some people play them with their kids as well.

Re: Review: Enter The Gungeon (Switch eShop)

Donutman

@Ooyah I went from like 3 years of Isaac to like 3 months of kingdom and now this wave of awesome games and am just playing everything. Rocket league, skyrim and rive so far today. And some twilight princess Wii U with a son. Just finish xmas shopping and then family dinner, and then some rocket league and skyrim before bed. Not a bad day off

Re: Review: Enter The Gungeon (Switch eShop)

Donutman

@frogopus as far as I can see it, we all kids. We playing games. Honestly, most of my kids and their friends play Minecraft and FPS games(fortnight right now). While adults I know all seem to play mario/Zelda and rpgs. I have ADD with games and am playing 5-6 games at a time.
And a couple of the old timers I work with are cribbage and puzzle addicts. We all do something to kill time.

Re: First 4 Figures Reveals Stunning Shovel Knight Collectibles

JayJ

@Danrenfroe2016 I think some people have display shelves for these sort of things. I used to buy a lot of collectors editions of games a while back, a lot of them came with these big figures, I had a lot of them up in my old college pad and post-college place I was renting with buddies, but now that I am living in a nicer place on my own I no longer have anywhere I want to put them, most of them are just in a box somewhere. I still got my Titanfall robot on display, but that is it.

Re: First 4 Figures Reveals Stunning Shovel Knight Collectibles

JayJ

It looks nice but $300 for this kind of thing is just ridiculous. I kinda like it when my amiibos are just the standard size anyways, big collectible figures like this always take up too much space IMO and I don't even like having something like that displayed anymore.