3DS eShop Features

Developer Interview: QubicGames Tells Us All About AiRace Speed, 3DS Development and Nintendo in Poland

QubicGames Tells Us All About AiRace Speed, 3DS Development and Nintendo in Poland

Release dates and an exclusive first-look at gameplay footage inside

AiRace Speed was announced just recently, the third in the series after two rather enjoyable DSiWare releases in that franchise. With a promising statistic of 18 tracks and a reasonable price point of $4.99 in North America and €4.99 / £4.49 in Europe, combined with its solid...

Talking Point: Nintendo's eShop Policies Deserve Both Praise and Attention

Nintendo's eShop Policies Deserve Both Praise and Attention

We break down the known details of eShop publishing

Just recently we reported on announcements made by Nintendo of Europe's Business Development Manager, Ed Valiente, who gave a presentation on eShop publishing at The Indie Games Collective event at the UKIE HQ in London. We picked up on a couple of notable revelations, relating to Miiverse coming...

Developer Interview: Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

Brian Provinciano on Retro City Rampage for 3DS, WiiWare Misunderstandings and Wii U

"NOA and NOE, the people at both feel like family"

Brian Provinciano, the founder and main man of Vblank Entertainment, has had an interesting one-game history with Nintendo. The original form of the Retro City Rampage project was a technical challenge to push the boundaries of what was possible on the 8-bit NES. What became the full game was...

Developer Interview: Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

Shin'en Multimedia Talks About Jett Rocket II, New Modes and Sticking with Nintendo

"We already talk about Jett Rocket 3"

When Jett Rocket was released on WiiWare it was impressive on a number of levels. Most importantly, it was fun, a 3D action platformer that was not only a new IP but also enjoyable to play, earning 8/10 in our review. On another level it was an accomplished technical effort, with attractive visuals...

Interview: Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Ripstone on Pure Chess, Knytt Underground and Joining the eShop

Pushing cross-platform play and planning for the future

After a spell of silence and mystery beyond games confirmed earlier in the year, we're now getting a better idea of the range of titles coming to the Wii U eShop in the rest of 2013 and into 2014. More from North American developers is likely to emerge in the coming weeks and months, while...

Developer Interview: G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

G.rev CEO Hiroyuki Maruyama Talks Kokuga And The State Of The Shooter Market

Tanks for the memories

Much to our delight, G.rev's unique 3DS shooter Kokuga recently launched on the 3DS eShop in both North America and Europe. In between blasting enemy tanks and cursing our own lack of skill, we got the chance to chat with the G.rev CEO Hiroyuki Maruyama about the game's development, the future of the mobile gaming industry...

Interview: WayForward on Shantae's Past, Present and Future

WayForward on Shantae's Past, Present and Future

Some "pretty big surprises" in store for Pirate's Curse this Fall

With the release of Shantae (originally a Game Boy Color title) this week we touched base with WayForward's Creative Director and founding member, Matt Bozon, and he kindly agreed to a quick-fire interview before he jetted off to Comic-Con. This is a series that, despite being just...

Your View: The Issues of Collecting and Owning Download-Only Games

The Issues of Collecting and Owning Download-Only Games

Downloads aren't forever

At the start of this week we posted a talking point on the questionable collectibility of download-only game libraries, an issue that's yet to come to a head on Nintendo systems. So far its debut download-only platforms, the Wii Shop and DSiWare, have been available in the company's current systems. The approaches have...

Talking Point: The Uncertain Collectible Future of Download-Only Game Libraries

The Uncertain Collectible Future of Download-Only Game Libraries

Servers will surely shut down, but what about the games?

Just before the weekend, a number of Wii Channels were shut down. On 28th June most of the online enabled channels and services — such as Weather, News, Everyone Votes and Wii Connect 24 — went off air; low participation rates more than likely caused Nintendo to deem them an expense not...

Developer Interview: WayForward Talks Mighty Switch Force! 2

WayForward Talks Mighty Switch Force! 2

This girl is on fire

WayForward is one of the best known developers on Nintendo's download stores, making its name most prominently on portable platforms. It's a studio with many strings to its bow, including numerous retail releases on various platforms for other publishers, but it's arguably the company's own self-published IPs that have...

Developer Interview: Goodbye Galaxy Games on Developing for Nintendo's Portable Systems

Goodbye Galaxy Games on Developing for Nintendo's Portable Systems

Hugo Smits gives insight into a developer's life

While we'd suggest that he doesn't necessarily get the attention he deserves, Hugo Smit — through his studio Goodbye Galaxy Games — delivered four notable DSiWare experiences. These have all been published by third-parties, but have each had merits and plenty of areas worthy of praise. Of...

Developer Interview: Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

Rex Rocket Creator On Bringing Pixel-Heavy Action To The 3DS And Wii U

"3DS and the Wii U are two of the best platforms we could hope to get on"

We recently reported on the Kickstarter campaign for Rex Rocket and the chances of the game making its way to the 3DS and Wii U eShops. Creator Rob Maher got in touch with us to talk a little more about the project, as well as future ideas for Nintendo systems. Nintendo...

Developer Interview: Image & Form on SteamWorld Dig, 3DS Development and Working With Nintendo

Image & Form on SteamWorld Dig, 3DS Development and Working With Nintendo

"3DS gamers are generally more experienced than mobile gamers"

SteamWorld: Tower Defense arrived on DSiWare back in the summer of 2010, and represented the Nintendo debut of Swedish developer Image & Form. Its stylish approach was well received critically, and despite its brevity represented a solid offering worth consideration on the last-gen...

Nintendo Direct: Watch The North American 3DS Presentation Live

Watch The North American 3DS Presentation Live

Hype train inbound

Today, we'll be getting a special 3DS-focused Nintendo Direct which will hopefully give us a better idea of what the rest of 2013 has in store for the popular portable console. Nintendo of America will be broadcasting a special announcement at 7AM PT / 10AM ET. You can view the proceedings — along with our typically insightful...

Talking Point: iDÉAME, Unity and Nintendo's Continuing Indie Crusade

iDÉAME, Unity and Nintendo's Continuing Indie Crusade

Yet more evidence of the vital role of smaller studios

If you go back even a relatively short amount of time, for example ten years, most gaming was locked down by fairly high profile releases from the great gate-keepers of the games industry, such as Nintendo, Sony, Microsoft, Capcom, EA, Activision, Ubisoft and more. These names are all familiar...

Developer Interview: Pixel Toys Tells Us About Super Little Acorns 3D Turbo, With Hints for the Future

Pixel Toys Tells Us About Super Little Acorns 3D Turbo, With Hints for the Future

From Super Turbo acorns, downloads will grow...

This week, Super Little Acorns 3D will arrive on the 3DS eShop in North America and Europe. It's developed and published by Pixel Toys, a UK-based studio founded last year. While a relatively small start-up, its founding members have extensive experience from major developers, with companies like...

Developer Interview: Yacht Club Games On Shovel Knight And Loving Nintendo

Yacht Club Games On Shovel Knight And Loving Nintendo

"We grew up playing Nintendo games on the NES and SNES"

Yesterday we reported that Yacht Club Games' Kickstarter campaign for Shovel Knight had hit its funding target with two weeks to spare. Fresh from this success, studio founder Sean Velasco kindly took some time out of his busy schedule to speak to us about the split from WayForward...

Developer Interview: Renegade Kid Tells Us More About Cult County

Renegade Kid Tells Us More About Cult County

"It was important to us that our new FPS presented something unique"

Last week, just before its unveiling at PAX East, Renegade Kid revealed its upcoming 3DS eShop FPS title that had been confirmed earlier in the year. The accompanying logo and screens revealed relatively little, but did make it clear that the aptly-titled Cult County had a rather...

Talking Point: Wii U eShop Discounts Show It's a Vibrant Marketplace, Not a Monopoly

Wii U eShop Discounts Show It's a Vibrant Marketplace, Not a Monopoly

Nintendo's digital strategy continues to evolve

This week it was confirmed that a sale on Ubisoft's retail Wii U downloads, which arrived in North America in mid-February, will hit Europe this week. It's the latest small landmark in what's become a regular series of subtle evolutions in Nintendo's download platform strategies, and one that...

Developer Interview: Bertil Hörberg On Being a One Man eShop Developer

Bertil Hörberg On Being a One Man eShop Developer

"I've always had a thing for Nintendo's portables"

The 3DS eShop — along with its online store predecessors on Wii and DSi — has attracted a number of small developers that would have likely remained anonymous in previous generations. The evolution of download gaming has transformed our consoles to include smaller, more diverse experiences at...

Reaction: Gunman Clive Provides a Positive Example of eShop Success

Gunman Clive Provides a Positive Example of eShop Success

A boost for controlled licensing

The video game industry is in the middle of, arguably, its most unstable period — the landscape is evolving almost too quickly to track. Nintendo, Sony and Microsoft are currently sticking to the course as constants, in general maintaining well-worn business practices while attempting to adjust to new challenges...

Interview: Curve Studios' Jonathan "Bidds" Biddle

Curve Studios' Jonathan "Bidds" Biddle

We speak to the developer who’s making quite a splash

One development studio that has made a valiant contribution to Nintendo’s digital download services is undoubtedly Curve Studios. Having first released Hydroventure for WiiWare to much critical acclaim back in 2010, the development team has recently returned to its original idea and expanded...

Talking Point: The Emergence of Download-Only Retail Games

The Emergence of Download-Only Retail Games

A subtle but important evolution

The past couple of weeks have brought a notable landmark for the 3DS eShop, even if it hasn't necessarily caused internet-shaking headlines or attracted a great deal of attention. Unchained Blades, an RPG that would typically be found in specialist gaming stores or online retailers, if you're lucky, was released by...

Feature: The Biggest 3DS Games of 2013

The Biggest 3DS Games of 2013

Mostly on their way from Japan

With a New Year comes optimism for lots of fun, exciting gaming experiences. We've already outlined what we think are ten of the biggest Wii U games of 2013 — well, those that are confirmed — so now we'll do the same for 3DS. After a rocky début year, 2012 went some way to revive the fortunes of the handheld —...